After seeing the "ALL YOUR BASE ARE BELONG TO US" meme for the first time, numbers X and Y realised that they have different bases, which complicated their relations.
You're given a number X represented in base bx and a number Y represented in base by. Compare those two numbers.
The first line of the input contains two space-separated integers n and bx (1 ≤ n ≤ 10, 2 ≤ bx ≤ 40), where n is the number of digits in the bx-based representation of X.
The second line contains n space-separated integers x1, x2, ..., xn (0 ≤ xi < bx) — the digits of X. They are given in the order from the most significant digit to the least significant one.
The following two lines describe Y in the same way: the third line contains two space-separated integers m and by (1 ≤ m ≤ 10, 2 ≤ by ≤ 40, bx ≠ by), where m is the number of digits in the by-based representation of Y, and the fourth line contains m space-separated integers y1, y2, ..., ym (0 ≤ yi < by) — the digits of Y.
There will be no leading zeroes. Both X and Y will be positive. All digits of both numbers are given in the standard decimal numeral system.
Output a single character (quotes for clarity):
- '<' if X < Y
- '>' if X > Y
- '=' if X = Y
6 2 1 0 1 1 1 1 2 10 4 7
=
3 3 1 0 2 2 5 2 4
<
7 16 15 15 4 0 0 7 10 7 9 4 8 0 3 1 5 0
>
In the first sample, X = 1011112 = 4710 = Y.
In the second sample, X = 1023 = 215 and Y = 245 = 1123, thus X < Y.
In the third sample, and Y = 48031509. We may notice that X starts with much larger digits and bx is much larger than by, so X is clearly larger than Y.
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cmath>
#include <algorithm>
using namespace std;
int main()
{
long long num[2] = { 0 };
long long n, b;
for (int e = 0; e < 2; ++e)
{
long long temp;
scanf("%I64d%I64d", &n, &b);
scanf("%I64d", &num[e]);
for (int i = 0; i < n - 1; ++i)
{
scanf("%I64d", &temp);
num[e] = num[e] * b + temp;
}
}
if (num[0] < num[1])
printf("<");
else if (num[0]>num[1])
printf(">");
else if (num[0] == num[1])
printf("=");
return 0;
}
。