var gf = gf || {};
gf.ViewLogic3d = gf.Object.extend( /** @lends gf.ViewLogic3d# */ {
m_objectList: null,
subCamera: null,
loadingManager:null,
fbxloader : null,
mixers : null,
clock : null,
action:null,
tempObjectList:null,
texLoader:null,
cameraControls:null,
tempVideoList:null,
/**
* 构造函数
*/
ctor: function() {
this.init();
},
/**
* 初始化
*/
init: function() {
this.m_objectList = {};
this.subEffect = null;
this._create3DCanvas();
this._initEvent();
},
_create3DCanvas: function() {
var _this = this;
var renderer = _this.renderer = new THREE.WebGLRenderer({
antialias: true
});
var element = renderer.domElement;
var container = document.getElementById('canvasBg');
container.appendChild(element);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(container.clientWidth, container.clientHeight);
//定义渲染器
var subRenderer = _this.subRenderer = new THREE.WebGLRenderer();
var subElement = subRenderer.domElement;
var subContainer = document.getElementById('cameraCanvasBg');
subContainer.appendChild(subElement);
subRenderer.setPixelRatio(window.devicePixelRatio);
subRenderer.setSize(subContainer.clientWidth, subContainer.clientHeight);
//定义摄像机
_this.camera = new THREE.PerspectiveCamera(60, container.clientWidth / container.clientHeight, 0.1, 10000);
_this.camera.position.y = 20;
_this.camera.position.z = 50;
_this.camera.up.x = 0;
_this.camera.up.y = 1;
_this.camera.up.z = 0;
//鼠标控制模块
_this.mouseControl = new THREE.MouseControls(_this.camera);
_this.mouseControl.enabled = false;
//定义场景
var scene = _this.scene = new THREE.Scene();
//场景图定义的基类
var rootNode = _this.rootNode = new THREE.Object3D();
rootNode.position.x = 0;
rootNode.position.y = 0;
rootNode.position.z = 0;
scene.add(rootNode);
//定义网格
var helper = new THREE.GridHelper(200, 10, 0x0000ff, 0x808080);
rootNode.add(helper);
//大神写的像unity的操控和显示的一套东西
var control = _this.transformControl = new THREE.TransformControls(_this.camera, renderer.domElement);
scene.add(control);
//loadingManager
loadingManager = new THREE.LoadingManager();
fbxloader = null;
mixers = [];
clock = new THREE.Clock();
tempObjectList = [];
texLoader = new THREE.TextureLoader();
//大神写的通过鼠标操控摄像机的一套东西
cameraControls = new THREE.OrbitControls( _this.camera, renderer.domElement );
cameraControls.damping = 0.1;
tempVideoList = [];
function render() {
renderer.clear();
if (_this.scene && _this.camera) {
_this.transformControl.visible = true;
renderer.render(_this.scene, _this.camera);
}
if(_this.subEffect) {
if (_this.scene && _this.subCamera) {
_this.subEffect.render(_this.scene, _this.subCamera);
}
} else {
subRenderer.clear();
if (_this.scene && _this.subCamera) {
_this.transformControl.visible = false;
subRenderer.render(_this.scene, _this.subCamera);
}
}
}
function animate() {
//reqAnimFrameID = requestAnimationFrame(webGL.drawScene);
requestAnimationFrame(animate);
if ( mixers.length > 0 && mixers != null) {
for (var i in mixers) {
mixers[i].update( 0.01 );
}
}
render();
if(_this.subCamera) {
_this.subCamera.updateProjectionMatrix();
}
if(_this.cameraHelper) {
_this.cameraHelper.update();
}
//_this.mouseControl.update();
_this.transformControl.update();
}
animate();
},
leftButtonDown: function(event) {
},
leftButtonUp: function(event) {
},
middleButtonDown: function(event) {
},
middleButtonUp: function(event) {
},
rightButtonDown: function(event) {
var _this = this;
_this.mouseControl.enabled = true;
},
rightButtonUp: function(event) {
var _this = this;
_this.mouseControl.enabled = false;
},
mouseMove: function(event) {
},
mouseWheel: function(event) {
/*var _this = this;
var matrix4 = new THREE.Matrix4();
var step = 2;*/
/*if (event.wheelDelta > 0) {
matrix4.set(1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, step,
0, 0, 0, 1);
} else if (event.wheelDelta < 0) {
matrix4.set(1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, -step,
0, 0, 0, 1);
}
_this.camera.projectionMatrix.multiply(matrix4);
_this.camera.updateMatrixWorld(true);*/
/*if (event.wheelDelta > 0) {
step *= 1;
} else if (event.wheelDelta < 0) {
step *= -1;
}
_this.camera.fov -= step;
if(_this.camera.fov <0){
_this.camera.fov = 0;
}
_this.camera.updateProjectionMatrix();*/
},
onKeyDown: function(event) {
var _this = this;
var keyCode = event.keyCode;
if (keyCode == 38) {
_this.camera.position.z -= 2;
} else if (keyCode == 40) {
_this.camera.position.z += 2;
} else if (keyCode == 37) {
_this.camera.position.x -= 2;
} else if (keyCode == 39) {
_this.camera.position.x += 2;
}
},
onWraperChanged: function() {
var _this = this;
var obj = arguments[0];
switch (obj.action) {
case 'ADD_WRAPER':
_this._addWrapper(obj.wraperId,obj.parentId);
break;
case 'DELETE_WRAPER':
_this._deleteWrapper(obj.wraperId);
case 'WRAPER_TRANSFORM_CHANGE':
_this._changeWrapperTransform(obj.wraperId, obj.type, obj.direction, obj.value);
break;
case 'WRAPER_CHANGE_MODEL':
_this._changeWrapperModel(obj.wraperId, obj.type, obj.value, obj.resURL);
break;
case 'WRAPER_CHANGE_MATERIAL':
_this._changeWrapperMaterial(obj.wraperId, obj.type, obj.value);
break;
case 'WRAPER_CAMERA_CHANGE':
_this._changeSubCamera(obj.wraperId, obj.type, obj.value);
_this._changeWrapperTransform(obj.wraperId, obj.type, obj.direction, obj.value);
break;
case 'WRAPER_CHANGE_VIDEO':
_this._changeWrapperVideo(obj.wraperId, obj.type, obj.value, obj.resURL);
break;
case 'WRAPER_CHANGE_DIRECTIONALIGHT':
_this._changeWrapperDirectionalLight(obj.wraperId, obj.type, obj.value);
break;
default:
break;
}
},
_changeSubCamera: function(id, type, value) {
if (type === 'add') {
if(this.subCamera) {
return;
}
this.subCameraWraperId = id;
var fov = Number(value['fov'].getValue());
var near = Number(value['near'].getValue());
var far = Number(value['far'].getValue());
var subContainer = document.getElementById('cameraCanvasBg');
this.subCamera = new THREE.PerspectiveCamera(fov, subContainer.clientWidth / subContainer.clientHeight, near, far);
this.cameraHelper = new THREE.CameraHelper(this.subCamera);
this.scene.add(this.cameraHelper);
} else if (type === 'fov') {
if(this.subCamera) {
this.subCamera.fov = Number(value);
}
} else if (type === 'near') {
if(this.subCamera) {
this.subCamera.near = Number(value);
}
} else if (type === 'far') {
if(this.subCamera) {
this.subCamera.far = Number(value);
}
} else if (type === 'stereo') {
var subRendererSize = this.subRenderer.getSize();
var subEffect = this.subEffect = new THREE.StereoEffect(this.subRenderer);
subEffect.setSize(subRendererSize.width, subRendererSize.height);
}
},
_changeWrapperMaterial: function (id, type, value) {
var _this = this;
var wrapper = _this.m_objectList[id];
if (!wrapper) {
return;
}
var object = wrapper.getObjectByName('model');
if (!object) {
return;
}
if(type == 'image') {
var resInfo = gameEditor.getFileInfo(value);
var textureLoader = new THREE.TextureLoader();
textureLoader.load(resInfo.resURL, function(texture) {
//var maptexture = new THREE.Texture();
var wraper = gf.ProjectObj.getWraper(id);
var matComponent = wraper.getComponentByType('Material');
var property1 = matComponent.getProperty("file");
var tempValue1 = property1.getValue();
var resInfo1 = gameEditor.getFileInfo(tempValue1.id);
if(resInfo1.resURL){
var textureLoader = new THREE.TextureLoader();
textureLoader.load(resInfo1.resURL, function(texture) {
var wraper = gf.ProjectObj.getWraper(id);
var matComponent = wraper.getComponentByType('Material');
var property2 = matComponent.getProperty("modes");
var tempValue2 = property2.getValue();
tempValue2 = Number(tempValue2);
//maptexture.image = texture;
switch(tempValue2) {
case 0:
texture.wrapS = texture.wrapT = THREE.ClampToEdgeWrapping;
break;
case 1:
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
break;
case 2:
texture.wrapS = texture.wrapT = THREE.MirroredRepeatWrapping;
break;
default: break;
}
object.material = new THREE.MeshBasicMaterial({
map:texture
});
object.material.needsUpdate = true;
object.traverse( function( child ) {
if ( child instanceof THREE.Mesh ) {
var tempMat = new THREE.MeshBasicMaterial({
map:texture
});
var modelComponent = wraper.getComponentByType('MeshFilter');
var property3 = modelComponent.getProperty("file");
var tempValue3 = property3.getValue();
var resInfo3 = gameEditor.getFileInfo(tempValue3.id);
if(resInfo3){
var strs = resURL.split(".");
var str = null;
if(strs.length >0)
{
str = strs[strs.length-1]
if(str){
switch(str){
case 'fbx':
child.material.map = tempMat.map;
break;
case 'obj':
child.material = tempMat;
break;
}
}
child.material.needsUpdate = true;
}
}else{
child.material.map = tempMat.map;
child.material.needsUpdate = true;
}
}
});
var wraper = gf.ProjectObj.getWraper(id);
var matComponent = wraper.getComponentByType('Material');
var property = matComponent.getProperty("side");
var tempValue = property.getValue();
tempValue = Number(tempValue);
if(tempValue != null && typeof(tempValue) !="undefined")
{
switch(tempValue) {
case 0:
object.material.side = THREE.FrontSide;
object.traverse( function( child ) {
if ( child instanceof THREE.Mesh ) {
child.material.side = THREE.FrontSide;
child.material.needsUpdate = true;
}
});
break;
case 1:
object.material.side = THREE.BackSide;
object.traverse( function( child ) {
if ( child instanceof THREE.Mesh ) {
child.material.side = THREE.BackSide;
child.material.needsUpdate = true;
}
});
break;
case 2:
object.material.side = THREE.DoubleSide;
object.traverse( function( child ) {
if ( child instanceof THREE.Mesh ) {
child.material.side = THREE.DoubleSide;
child.material.needsUpdate = true;
}
});
break;
default: break;
}
}
});
}
});
} else if(type == 'side') {
value = Number(value);
if(object.material == null || typeof(object.material) =="undefined")
{
}else{
switch(value) {
case 0:
object.material.side = THREE.FrontSide;
object.traverse( function( child ) {
if ( child instanceof THREE.Mesh ) {
child.material.side = THREE.FrontSide;
child.material.needsUpdate = true;
}
});
break;
case 1:
object.material.side = THREE.BackSide;
object.traverse( function( child ) {
if ( child instanceof THREE.Mesh ) {
child.material.side = THREE.BackSide;
child.material.needsUpdate = true;
}
});
break;
case 2:
object.material.side = THREE.DoubleSide;
object.traverse( function( child ) {
if ( child instanceof THREE.Mesh ) {
child.material.side = THREE.DoubleSide;
child.material.needsUpdate = true;
}
});
break;
default: break;
}
object.material.needsUpdate = true;
}
}else if(type == 'modes') {
value = Number(value);
var wraper = gf.ProjectObj.getWraper(id);
var matComponent = wraper.getComponentByType('Material');
var property1 = matComponent.getProperty("file");
var tempValue1 = property1.getValue();
var resInfo1 = gameEditor.getFileInfo(tempValue1.id);
if(resInfo1){
if(resInfo1.resURL){
var textureLoader = new THREE.TextureLoader();
textureLoader.load(resInfo1.resURL, function(texture) {
switch(value) {
case 0:
texture.wrapS = texture.wrapT = THREE.ClampToEdgeWrapping;
break;
case 1:
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
break;
case 2:
texture.wrapS = texture.wrapT = THREE.MirroredRepeatWrapping;
break;
default: break;
}
var tempMat = new THREE.MeshBasicMaterial({
map:texture
});
object.traverse( function( child ) {
if ( child instanceof THREE.Mesh ) {
child.material.map = tempMat.map;
child.material.needsUpdate = true;
}
});
});
}
}
}
},
_changeWrapperModel: function(id, type, value, resURL) {
var _this = this;
var wrapper = _this.m_objectList[id];
if (!wrapper) {
return;
}
if(tempObjectList == null){
var temp = tempObjectList[id] = this._createWrapper();
temp.tempid = tempObjectList[id].tempid = id;
temp.tempValue = tempObjectList[id].tempValue = value;
}else{
var temp = tempObjectList[id];
if(temp != null){
if(temp.tempid == id && temp.tempValue == value){
return;
}else{
temp.tempid = id;
temp.tempValue = value;
tempObjectList[id] = temp;
}
}else{
var temp = tempObjectList[id] = this._createWrapper();
temp.tempid = tempObjectList[id].tempid = id;
temp.tempValue = tempObjectList[id].tempValue = value;
}
}
var object = wrapper.getObjectByName('model');
if (object) {
wrapper.remove(object);
object.useid = id;
}
var material = new THREE.MeshBasicMaterial({
color: 0xa9a9a9,
side: THREE.DoubleSide
});
if(object)
{
if(object.material)
{
if(object.material.map)
{
if(object.material.map.image.baseURI)
{
material = object.material;
}
}
}
}
if (type == 'default') {
switch (value) {
case 'sphere':
object = new THREE.Mesh(new THREE.SphereGeometry(3, 10, 10), material);
break;
case 'cube':
object = new THREE.Mesh(new THREE.BoxGeometry(3, 3, 3), material);
break;
case 'plane':
object = new THREE.Mesh(new THREE.PlaneGeometry(100, 1, 20, 20), material);
break;
case 'cylinder':
object = new THREE.CylinderGeometry(3, 3, 5);
break;
case 'capsule':
object = new THREE.Mesh(new THREE.SphereGeometry(3, 10, 10), material);
break;
default:
console.log("Error mesh type!");
break;
}
}
if (type == 'custom')
{
loadingManager.onProgress = function( item, loaded, total ) {
console.log( item, loaded, total );
};
var onProgress = function( xhr ) {
if ( xhr.lengthComputable ) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
}
};
var onError = function( xhr ) {
};
var strs = resURL.split(".");
var str = null;
if(strs.length >0)
{
str = strs[strs.length-1]
}
if(str !== null)
{
switch(str)
{
case 'fbx':
var wraper = gf.ProjectObj.getWraper(id);
var matComponent = wraper.getComponentByType('Material');
fbxloader = new THREE.FBXLoader(loadingManager);
fbxloader.load(resURL, function( object ) {
return function(object,matComponent,wrapper)
{
object.traverse( function( child ) {
return function(child,object,matComponent,wrapper)
{
if ( child instanceof THREE.Mesh ) {
if(matComponent != null && typeof(matComponent) != "undefined"){
var property = matComponent.getProperty("file");
var value = property.getValue();
var resInfo = gameEditor.getFileInfo(value.id);
texLoader = new THREE.TextureLoader();
texLoader.load(resInfo.resURL, function(texture) {
var tempMat = new THREE.MeshBasicMaterial({
map:texture
});
child.material.map = tempMat.map;
child.material.needsUpdate = true;
});
}
}
if ( child instanceof THREE.SkinnedMesh ) {
child.mixer = new THREE.AnimationMixer( child );
child.mixer.id = wrapper.name;
mixers.push( child.mixer );
action = child.mixer.clipAction( child.geometry.animations[ 0 ] );
action.play();
}
if (object) {
object.name = 'model';
object.position.set(0, 0, 0);
wrapper.add(object);
}
}(child,object,matComponent,wrapper);
});
}(object,matComponent,wrapper);
}, onProgress, onError);
break;
case 'obj':
var wraper = gf.ProjectObj.getWraper(id);
var matComponent = wraper.getComponentByType('Material');
fbxloader = new THREE.OBJLoader(loadingManager);
fbxloader.load(resURL, function( object ) {
return function(object,matComponent,wrapper)
{
object.traverse( function( child ) {
return function(child,object,matComponent,wrapper)
{
if ( child instanceof THREE.Mesh ) {
if(matComponent != null && typeof(matComponent) != "undefined"){
var property = matComponent.getProperty("file");
var value = property.getValue();
var resInfo = gameEditor.getFileInfo(value.id);
texLoader = new THREE.TextureLoader();
texLoader.load(resInfo.resURL, function(texture) {
var tempMat = new THREE.MeshBasicMaterial({
map:texture
});
child.material = tempMat;
child.material.needsUpdate = true;
});
}else{
var tempMat = new THREE.MeshBasicMaterial({
color: 0xa9a9a9,
side: THREE.DoubleSide
});
child.material = tempMat;
child.material.needsUpdate = true;
}
}
if (object) {
object.name = 'model';
object.position.set(0, 0, 0);
wrapper.add(object);
}
}(child,object,matComponent,wrapper);
});
}(object,matComponent,wrapper);
}, onProgress, onError);
break;
}
}
}
switch (value) {
case 'sphere':
case 'cube':
case 'plane':
case 'cylinder':
case 'capsule':
if (object) {
object.name = 'model';
object.position.set(0, 0, 0);
wrapper.add(object);
}
break;
}
},
_changeWrapperVideo: function(id, type, value, resURL){
var _this = this;
var wrapper = _this.m_objectList[id];
if (!wrapper) {
return;
}
if(type == 'file'){
var temp = tempVideoList[id];
if(temp != null){
if(temp.tempid == id && temp.tempResURL == resURL){
return;
}else{
temp.tempid = id;
temp.tempResURL = resURL;
tempVideoList[id] = temp;
}
}else{
var temp = tempVideoList[id] = this._createWrapper();
temp.tempid = tempVideoList[id].tempid = id;
temp.tempResURL = tempVideoList[id].tempResURL = resURL;
}
videoControls.startPlay(resURL);
}
if(type == 'event'){
if(!window.video){
return;
}
var temp = tempVideoList[id];
if(temp != null){
if(temp.tempid == id && temp.tempValue == value){
return;
}else{
temp.tempid = id;
temp.tempValue = value;
temp.tempResURL = tempVideoList[id].tempResURL;
tempVideoList[id] = temp;
}
}
value = Number(value);
switch(value) {
case 0:
videoControls.play();
break;
case 1:
videoControls.pause();
break;
case 2:
videoControls.rePlay();
break;
case 3:
videoControls.stop();
break;
default:
console.log("ERROR VIDEO EVENT!");
break;
}
}
},
_changeWrapperDirectionalLight: function(id,Type,direction,value){
var _this = this;
var wrapper = _this.m_objectList[id];
if (!wrapper) {
return;
}
var directionalLight = new THREE.DirectionalLight( 0xffeedd );
directionalLight.position.set( 0, 0, 1);
wrapper.add(directionalLight);
},
_changeWrapperTransform: function(id, type, direction, value) {
if (this.subCameraWraperId == id) {
switch (type) {
case 'Position':
this.subCamera.position[direction] = value;
break;
case 'Rotation':
this.subCamera.rotation[direction] = value;
break;
case 'Scale':
this.subCamera.scale[direction] = value;
break;
case 'Transform':
this.subCamera.position["x"] = value.Position.x;
this.subCamera.position["y"] = value.Position.y;
this.subCamera.position["z"] = value.Position.z;
break;
default:
break;
}
}
var wrapper = this.m_objectList[id];
if (wrapper) {
switch (type) {
case 'Position':
wrapper.position[direction] = value;
break;
case 'Rotation':
wrapper.rotation[direction] = value;
break;
case 'Scale':
wrapper.scale[direction] = value;
break;
case 'Transform':
wrapper.position.set(Number(value.Position.x), Number(value.Position.y), Number(value.Position.z));
wrapper.rotation.set(Number(value.Rotation.x), Number(value.Rotation.y), Number(value.Rotation.z));
wrapper.scale.set(Number(value.Scale.x), Number(value.Scale.y), Number(value.Scale.z));
break;
default:
break;
}
this.transformControl.update();
}
},
_addWrapper: function(id,parentID) {
var _this = this;
if (this.m_objectList[id]) {
return;
}
var wrapper = this.m_objectList[id] = this._createWrapper();
wrapper.name = id;
_this.scene.add(wrapper);
if (_this.transformControl.object) {
if(parentID != -1 && typeof(parentID) != "undefined")
wrapper.parent = _this.transformControl.object;
_this.transformControl.detach();
}
_this.transformControl.attach(wrapper);
_this.transformControl.addEventListener('change', function(e) {
var object = e.target.object;
var wrapper = gameEditor.GetWraper(object.name);
if (wrapper) {
/*
var component = wrapper.getComponentByType('Transform');
var componentId = component.getId();
gameEditor.execute("CMD_PROPERTY_CHANGE", {
"wraperId": object.name,
"componentId": componentId,
"propertyKey": 'transform',
"value": sValue,
userData: userdata
});
*/
//console.log(object.position);
gameEditor.execute("CMD_TRANSFORM_CHANGE", {
"wraperId": object.name,
"Type": "Position",
"value": {
x: parseFloat(object.position.x).toFixed(2),
y: parseFloat(object.position.y).toFixed(2),
z: parseFloat(object.position.z).toFixed(2)
},
"Type1": "Rotation",
"value1": {
x: parseFloat(object.rotation.x).toFixed(2),
y: parseFloat(object.rotation.y).toFixed(2),
z: parseFloat(object.rotation.z).toFixed(2)
},
"Type2": "Scale",
"value2": {
x: parseFloat(object.scale.x).toFixed(2),
y: parseFloat(object.scale.y).toFixed(2),
z: parseFloat(object.scale.z).toFixed(2)
}
});
}
});
},
_deleteWrapper: function(id) {
var _this = this;
if(id == _this.subCameraWraperId)
{
this.scene.remove(this.cameraHelper);
_this.subCamera = null;
}
if(id){
var wraper = gf.ProjectObj.getWraper(id);
var videoComponent = wraper.getComponentByType('Video');
if(videoComponent){
videoControls.pause();
videoControls.stop();
}
}
_this.transformControl.scale.set( 0, 0, 0 );
_this.transformControl.detach();
_this.scene.remove(this.m_objectList[id]);
var mixer = null;
for(var i in mixers){
if(mixers[i].id == id){
mixer = i;
break;
}
}
if(mixer){
mixers.splice(mixer,1);
}
delete this.m_objectList[id];
},
_createWrapper: function() {
var wrapper = new THREE.Object3D();
return wrapper;
},
onWrapperSelected: function(id) {
var _this = this;
if (_this.transformControl.object) {
if (id === _this.transformControl.object.name) {
return;
}
}
var wrapper = this.m_objectList[id];
_this.transformControl.attach(wrapper);
},
_initEvent: function() {
var _this = this;
//场景底栏“原始比例”按钮
$('#SceneInfoScale').on('click', function() {
scollScale.selectIndex = 2;
scollScale.size = '100%';
scollScale.refresh();
});
//场景底栏指针位置显示
var scale = 1;
//$(".canvasBg").on('mousemove', function(ev) {});
var wheelScale = function(event, delta) {}
$("#GameScene").bind('mousewheel', wheelScale);
var element = _this.renderer.domElement;
element.addEventListener('mousedown', function(event) {
var pos = {
x: event.layerX,
y: element.clientHeight - event.layerY
};
if (event.button == 0) {
_this.leftButtonDown(event);
} else if (event.button == 1) {
_this.middleButtonDown(event);
} else if (event.button == 2) {
_this.rightButtonDown(event);
}
}, false);
element.addEventListener('mouseup', function(event) {
var pos = {
x: event.layerX,
y: element.clientHeight - event.layerY
};
if (event.button == 0) {
_this.leftButtonUp(event);
} else if (event.button == 1) {
_this.middleButtonUp(event);
} else if (event.button == 2) {
_this.rightButtonUp(event);
}
}, false);
element.addEventListener('mousemove', function(event) {
_this.mouseMove(event);
}, false);
element.addEventListener("mousewheel", function(event) {
_this.mouseWheel(event);
}, false);
window.addEventListener('keydown', function(event) {
_this.onKeyDown(event);
}, false);
window.addEventListener('resize', function(e) {
var container = document.getElementById('canvasBg');
_this.camera.aspect = container.clientWidth / container.clientHeight;
_this.camera.updateProjectionMatrix();
_this.renderer.setSize(container.clientWidth, container.clientHeight);
var subContainer = document.getElementById('cameraCanvasBg');
if (_this.subCamera) {
_this.subCamera.aspect = subContainer.clientWidth / subContainer.clientHeight;
_this.subCamera.updateProjectionMatrix();
}
_this.subRenderer.setSize(subContainer.clientWidth, subContainer.clientHeight);
}, false);
eventCenter.on("NOTIFY_WRAPER", function() {
_this.onWraperChanged.apply(_this, arguments);
});
eventCenter.on('', function(gameSetting) { //加载项目设置里
var aTempDom = $(dom).find('#Cocos2dGameContainer span');
if (aTempDom.length) {
var data = gameSetting.data || {};
data.senceBorder = data.senceBorder || {};
data.senceBorder.bBorderShow = data.senceBorder.bBorderShow || false;
if (data.senceBorder.bBorderShow) {
aTempDom.css({
'display': 'block',
'backgroundColor': data.senceBorder.sBorderColor
});
} else {
aTempDom.css("display", "none");
}
}
});
eventCenter.on('NOTIFY_WRAPPER_SELECTED', function() {
_this.onWrapperSelected.apply(_this, arguments);
});
$('.icon-move').on('click', function() {
if (_this.transformControl) {
_this.transformControl.setMode("translate");
}
});
$('.icon-zoom').on('click', function() {
if (_this.transformControl) {
_this.transformControl.setMode("scale");
}
});
$('.icon-rotate').on('click', function() {
if (_this.transformControl) {
_this.transformControl.setMode("rotate");
}
});
}
});
var viewLogic3d = new gf.ViewLogic3d();
three.js
最新推荐文章于 2024-05-29 23:00:29 发布