android SurfaceView初次使用错误解决办法 (二)

接《android SurfaceView初次使用错误解决办法》

我在MainActivity中直接调用这个类的doDraw:


package com.backgammon;


import android.app.Activity;
import android.os.Bundle;

public class MainActivity extends Activity implements Const{

private ChessView chessView;
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);


        this.chessView = new ChessView(MainActivity.this);
        setContentView(this.chessView);
        //this.chessView.doDraw();//一运行这个就报错
    }

}

一运行,就报错了。

找到别人SurfaceView代码,他们是让SurfaceView实现Rannable接口,自带刷新。于是,我也添加一个Runnable接口:


package com.backgammon;


import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.SurfaceHolder.Callback;


public class ChessView extends SurfaceView implements SurfaceHolder.Callback,Runnable {
private Paint paint;
private Thread thread;

public ChessView(Context context) {
super(context);
// TODO Auto-generated constructor stub
this.getHolder().addCallback(this);
paint = new Paint();
thread = new Thread(this);
}




@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub


}

@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
thread.start();//开启刷新线程
}


@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub


}


@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
paint.setColor(Color.RED);
canvas.drawCircle(40, 40, 40, paint);
}
public void doDraw(){
Canvas canvas = this.getHolder().lockCanvas();
onDraw(canvas);
this.getHolder().unlockCanvasAndPost(canvas);
}




@Override
public void run() {
// TODO Auto-generated method stub
while(true){
this.doDraw();
try {
Thread.sleep(100);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}


嘿嘿完全木有问题!然后我开始怀疑是doDraw调用时间不对,于是把开启刷新线程放在构造函数中。

package com.backgammon;


import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.SurfaceHolder.Callback;


public class ChessView extends SurfaceView implements SurfaceHolder.Callback,Runnable {
private Paint paint;
private Thread thread;

public ChessView(Context context) {
super(context);
// TODO Auto-generated constructor stub
this.getHolder().addCallback(this);
paint = new Paint();
thread = new Thread(this);
thread.start();//在这里启动刷新线程
}




@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub


}

@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
//thread.start();
}


@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub


}


@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
paint.setColor(Color.RED);
canvas.drawCircle(0, 0, 40, paint);
}
public void doDraw(){
Canvas canvas = this.getHolder().lockCanvas();
onDraw(canvas);
this.getHolder().unlockCanvasAndPost(canvas);
}




@Override
public void run() {
// TODO Auto-generated method stub
while(true){
this.doDraw();
try {
Thread.sleep(100);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}

果然出现了错误!开来doDraw()是想在哪里重绘就重绘,但并不是想在什么时候重绘就能重绘的,得在surface Created之后才行。


于是我再在MainActivity中使用doDraw方法:(在判断surface Created之后调用)

package com.backgammon;


import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView;


public class MainActivity extends Activity implements Const{

private ChessView chessView;
private class FreshThread extends Thread{


@Override
public void run() {
// TODO Auto-generated method stub
super.run();
while(true){
while(!chessView.ifSurfaceIsCreated()){//等待surface创建
try {
Thread.sleep(100);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
chessView.doDraw();
}
}
}
private FreshThread freshThread = new FreshThread();
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);


        this.chessView = new ChessView(MainActivity.this);
        setContentView(this.chessView);
        freshThread.start();//开启刷新线程
    }
    
}

其中ifSurfaceIsCreated()就是用来判断surface是否已经创建好的方法,修改之后的SurfaceView:


package com.backgammon;


import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.SurfaceHolder.Callback;


public class ChessView extends SurfaceView implements SurfaceHolder.Callback{
private Paint paint;
private boolean surfaceIsCreated = false;

public ChessView(Context context) {
super(context);
// TODO Auto-generated constructor stub
this.getHolder().addCallback(this);
paint = new Paint();
}


public boolean ifSurfaceIsCreated(){
return this.surfaceIsCreated;
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub


}

@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
this.surfaceIsCreated = true;
}


@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub


}


@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
paint.setColor(Color.RED);
canvas.drawCircle(0, 0, 40, paint);
}
public void doDraw(){
Canvas canvas = this.getHolder().lockCanvas();
onDraw(canvas);
this.getHolder().unlockCanvasAndPost(canvas);
}




}

一运行,OK!


Android中,`SurfaceView`是一个非常有用的组件,用于处理用户界面的图形渲染,特别是对于游戏、动画等需要直接控制GPU的应用。下面是`SurfaceView`的基本使用步骤: 1. **创建SurfaceView**: 首先,在XML布局文件中添加一个`SurfaceView`元素,并为其分配一个唯一的ID: ```xml <com.example.MyCustomView android:id="@+id/surface_view" android:layout_width="match_parent" android:layout_height="match_parent" /> ``` 其中,`MyCustomView`是你自定义的View,或者可以直接使用`SurfaceView`。 2. **初始化SurfaceView**: 在对应的Activity或Fragment中获取SurfaceView的`SurfaceHolder`实例: ```java SurfaceView surfaceView = findViewById(R.id.surface_view); SurfaceHolder holder = surfaceView.getHolder(); ``` 3. **设置回调函数**: 设置`SurfaceHolder.Callback`来监听Surface的变化,包括`SurfaceCreated`、`SurfaceChanged`和`SurfaceDestroyed`: ```java holder.addCallback(new SurfaceHolder.Callback() { @Override public void surfaceCreated(SurfaceHolder holder) { // 在这里初始化绘制环境 } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { // 当Surface大小改变时,更新视图 } @Override public void surfaceDestroyed(SurfaceHolder holder) { // 在Surface关闭时清理资源 } }); ``` 4. **绘制内容**: 在`surfaceCreated`方法中,你可以开始创建你的图形上下文并开始绘制。这通常涉及到创建一个`Canvas`对象,然后使用OpenGL ES或其他图形API进行渲染。 5. **刷新视图**: 调用`holder.draw(canvas)`来提交你的绘制。如果需要定期更新画面,可以设置一个定时任务或者在一个循环中不断调用`holder.update()`。 6. **注意内存管理**: `SurfaceView`可能需要较多的后台内存,因此确保及时释放不再使用的资源。 ```java @Override protected void onDestroy() { super.onDestroy(); if (holder != null) { holder.removeCallback(this); holder.destroySurface(); // 如果不再需要Surface,则销毁 } } ```
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