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原创 Unity3d URP无光shader初始模板
Shader "Unlit URP Shader"{ Properties { _BaseColor("Base Color",color) = (1,1,1,1) _BaseMap("BaseMap", 2D) = "white" {} } SubShader { Tags { "Queue"="Geometry" "RenderType" = "Opaque" "IgnoreProjector" = "True.
2022-02-18 18:32:38 3896
原创 Unity3d URP管线shader菲尼尔半透明
Shader "Unlit/fresnel"{ Properties { _FresnelColor("Fresnel Color",Color)=(1,1,1,1) _Fresnel("Fade(X) Intensity(Y)",vector)=(3,1,0,0) } SubShader { Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Tr...
2022-02-09 23:11:33 1437
原创 Unity3d URP管线下渲染法线颜色
Shader "Unlit/ObjNORMAL"{ Properties { _MainTex ("Texture", 2D) = "white" {} } SubShader { Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" } Pass { HLSLPROGRAM ...
2022-02-09 22:09:08 2279
原创 Unity3d之shader透明模式双pass解决方案
Shader "Unlit/AlphaBlend_2pass"{ Properties { _Color("Main Tint",Color)=(1,1,1,1) _MainTex ("Texture", 2D) = "white" {} _AlphaScale("Alpha Scale",Range(0,1))=1 } SubShader { Tags { "Queue"="Transparent".
2021-12-01 00:17:24 3408
原创 Unity3d shader笔记之AlphaTest
Shader "Unlit/AlphaTest"{ Properties { _Color("Main Tint",Color)=(1,1,1,1) _MainTex ("Texture", 2D) = "white" {} _Cutoff("Alpha Cutoff",Range(0,1))=0.5 } SubShader { Tags { "Queue"="AlphaT...
2021-11-30 23:21:30 2826
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