一、事件处理类
CCTouch触点类,指当前所按下的点,这个点可以有一个或多个
class CC_DLL CCTouch : public CCObject
{
public:
CCTouch()
: m_nId(0)
{}
CCPoint locationInView() { return m_point; } //获取屏幕中当前所按下的点
CCPoint previousLocationInView() { return m_prevPoint; } //获取上一次按下屏幕中的位置
void setTouchInfo(int id, float x, float y) //设置触点,以保存
{
m_nId = id;
m_prevPoint = m_point;
m_point.x = x;
m_point.y = y;
}
int getID() const
{
return m_nId;
}
private:
int m_nId;
CCPoint m_point;
CCPoint m_prevPoint;
};
CCEvent事件类, 指按下屏幕中的某个点后,所处发的事件,其源代码很见简单就定义了一个空类。
class CC_DLL CCEvent : public CCObject
{
};
class CC_DLL CCTouchDelegate
{
public:
CCTouchDelegate() {}
virtual ~CCTouchDelegate()
{
}
//处理单点触摸
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent); return false;}; //按下
virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);} //移动
virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);} //松开
virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
//处理多点触摸
virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
virtual void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
virtual void ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
virtual void ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
};
CCTargetedTouchDelegate类和CCStandardTouchDelegate类分别手于处理单点触控和多点触控。如自定义类要支持触控就要继承自CCTargetedTouchDelegate类
或CCStandardTouchDelegate类或直接继承自CCTouchDelegate,具体继承哪个,则根据实际情况而定。
class CC_DLL CCTargetedTouchDelegate : public CCTouchDelegate
{
public:
/** Return YES to claim the touch.
@since v0
*/
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) { CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);return false;};
// optional
virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}
};
class CC_DLL CCStandardTouchDelegate : public CCTouchDelegate
{
public:
// optional
virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
virtual void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
virtual void ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
virtual void ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}
};
二、事件获取和派发类
EGLTouchDelegate触摸代表接口,只定义了对触摸所产生的相应操作,
class CC_DLL EGLTouchDelegate
{
public:
virtual void touchesBegan(CCSet* touches, CCEvent* pEvent) = 0;
virtual void touchesMoved(CCSet* touches, CCEvent* pEvent) = 0;
virtual void touchesEnded(CCSet* touches, CCEvent* pEvent) = 0;
virtual void touchesCancelled(CCSet* touches, CCEvent* pEvent) = 0;
virtual ~EGLTouchDelegate() {}
};
CCTouchDispatcher触摸激发类,用于将所收集到的触摸事件派发给相关的类进行处理
CCEGLViewProtocol类中以下方法,用于处理
CCEGLView视图窗口类的CCEGLView::WindowProc()方法根据相应的触控屏幕事件(如,手指按下、手指在屏幕中移动、手指离开屏幕)调用其父类(CCEGLViewProtocol)相应的触点处理函数(handleTouchesBegin()、handleTouchesMove()、handleTouchesEnd())进行事件派发。在触点处理函数内部首先区分是否是多点触控或单点触控,然后EGLTouchDelegate类对象调用其子类(CCTouchDispatcher类)的相应事件处理函数(touchesBegin()、touchesMoved(), touchesEnded(), touchesCancelled)进行处理。在
CCTouchDispatcher类的事件处理函数中根据this指针调用当前对象的touches函数。 在touches函数内部通用CCTargetedTouchHandler类来决定最终处理类。