Cocos2d-x 按钮点击切换按钮图片

    CCMenuItemImage* rememberName1 = CCMenuItemImage::create();
	CCMenuItemImage* rememberName2 = CCMenuItemImage::create();
	if(GameData::musicState)
	{
		rememberName1 = CCMenuItemImage::create("Music/sound-on-A.png","Music/sound-on-B.png");  
		rememberName2 = CCMenuItemImage::create("Music/sound-off-A.png","Music/sound-off-B.png");  
	}
	else
	{
		rememberName2 = CCMenuItemImage::create("Music/sound-on-A.png","Music/sound-on-B.png");  
		rememberName1 = CCMenuItemImage::create("Music/sound-off-A.png","Music/sound-off-B.png");  
	}
//---这里才是关键重点,上面的是防止场景切换保存改变状态---//
	CCMenuItemToggle *rememberNameItem = CCMenuItemToggle::createWithTarget(this, menu_selector(GameInterface::MusicState), rememberName1,rememberName2, NULL);  
	rememberNameItem->setPosition(CCPointZero);  
	rememberNameItem->setAnchorPoint(CCPointZero);
	

	CCMenu* menu = CCMenu::create(BackMenu, rememberNameItem, NULL);
	this->addChild(menu,5);
	menu->setPosition(CCPointZero);

//---回调函数---//
void GameInterface::MusicState(CCObject* pShender)
{
	CCLOG("%d", GameData::musicState);
	GameData::musicState = !GameData::musicState;

	if(!GameData::musicState)
		CocosDenshion::SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
	else
		CocosDenshion::SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
	CCLOG("%d", GameData::musicState);
}

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