8.外观模式


一、介绍

外观模式提供了一个简化接口,用于与系统中的一组接口进行交互,它定义了一个高层接口,使得系统更加易于使用。

外观模式的主要目的是提供一个统一的接口,隐藏系统的复杂性,使客户端与系统的交互变得简单。通过引入外观类,客户端可以通过调用外观类的方法来完成一系列复杂的操作,而无需了解这些操作的具体实现细节。

以下是外观模式的一些关键要点:

  1. 外观类(Facade Class): 外观模式的核心,提供了一个简化的接口,将系统中的一组复杂操作进行封装。

  2. 子系统(Subsystem): 外观类调用的具体功能实现都封装在子系统中,每个子系统负责一部分具体的工作。

  3. 客户端(Client): 通过外观类来访问子系统,无需直接与子系统交互。

二、代码

结构图

在这里插入图片描述

场景

假设有一个购物系统,包括以下子系统:商品管理系统、库存管理系统和支付系统。每个子系统都有一些复杂的操作,而客户端希望通过一个简单的接口来完成购物。

代码

// 子系统1:商品管理系统
class ProductSystem {
    public void searchProduct(String productName) {
        System.out.println("搜索商品:: " + productName);
    }
}

// 子系统2:库存管理系统
class InventorySystem {
    public void checkStock(String productName) {
        System.out.println("检查" + productName + "库存");
    }
}

// 子系统3:支付系统
class PaymentSystem {
    public void makePayment(String productName, int quantity) {
        System.out.println("购买了 " + quantity + " * " + productName);
    }
}

// 外观类:购物外观
class ShoppingFacade {
    private ProductSystem productSystem;
    private InventorySystem inventorySystem;
    private PaymentSystem paymentSystem;

    public ShoppingFacade() {
        this.productSystem = new ProductSystem();
        this.inventorySystem = new InventorySystem();
        this.paymentSystem = new PaymentSystem();
    }

    public void purchaseProduct(String productName, int quantity) {
        System.out.println("----- 购物开始 -----");
        productSystem.searchProduct(productName);
        inventorySystem.checkStock(productName);
        paymentSystem.makePayment(productName, quantity);
        System.out.println("----- 购物结束 -----");
    }
}

// 客户端
public class FacadePatternExample {
    public static void main(String[] args) {
        // 客户端通过购物外观来完成购物
        ShoppingFacade shoppingFacade = new ShoppingFacade();
        shoppingFacade.purchaseProduct("苹果", 2);
    }
}


总结

使用外观模式的好处在于客户端与子系统的耦合度降低,客户端只需要与外观类交互,而无需关心系统内部的复杂性。这使得系统更易于维护和扩展。

实际场景

  1. 在系统设计阶段,外观模式可以被用来定义系统的架构,确定子系统之间的关系,确保系统的灵活性和可维护性。通过定义外观类,可以提前规划好系统的整体结构,使得各个模块之间的交互更加清晰。
  2. 在多层架构中,业务逻辑层与数据访问层通常是相对独立的两个部分。外观模式可以用于封装数据访问层的复杂性,为业务逻辑层提供一个简单的接口,从而降低它们之间的耦合度。
  3. 当使用第三方库或服务时,可能涉及一系列复杂的初始化、配置和调用步骤。外观模式可以封装这些步骤,为客户端提供更简单的接口,同时保护客户端免受库或服务内部变化的影响。
  4. 在微服务架构中,每个微服务通常都有自己的 API 和接口。外观模式可以被用于创建一个聚合服务,通过封装对其他微服务的调用,为客户端提供一个统一的接口,减少微服务之间的直接调用。
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好的,这个是一个比较复杂的音乐播放器项目,需要用到多个设计模式,下面是具体的代码实现: 1. 工厂方法模式: ```java public interface MusicFactory { Music createMusic(); } public class Mp3Factory implements MusicFactory { @Override public Music createMusic() { return new Mp3Music(); } } public class WavFactory implements MusicFactory { @Override public Music createMusic() { return new WavMusic(); } } public class FlacFactory implements MusicFactory { @Override public Music createMusic() { return new FlacMusic(); } } ``` 2. 单例模式: ```java public class MusicPlayer { private static MusicPlayer instance; private MusicPlayer() { } public static MusicPlayer getInstance() { if(instance == null) { instance = new MusicPlayer(); } return instance; } } ``` 3. 命令模式: ```java public interface Command { void execute(); } public class PlayCommand implements Command { private MusicPlayer player; public PlayCommand(MusicPlayer player) { this.player = player; } @Override public void execute() { player.play(); } } public class PauseCommand implements Command { private MusicPlayer player; public PauseCommand(MusicPlayer player) { this.player = player; } @Override public void execute() { player.pause(); } } public class StopCommand implements Command { private MusicPlayer player; public StopCommand(MusicPlayer player) { this.player = player; } @Override public void execute() { player.stop(); } } ``` 4. 装饰器模式: ```java public abstract class MusicDecorator implements Music { private Music music; public MusicDecorator(Music music) { this.music = music; } @Override public void play() { music.play(); } } public class LyricDecorator extends MusicDecorator { public LyricDecorator(Music music) { super(music); } @Override public void play() { super.play(); System.out.println("正在显示歌词..."); } } public class SpeedDecorator extends MusicDecorator { public SpeedDecorator(Music music) { super(music); } @Override public void play() { super.play(); System.out.println("正在调节播放速度..."); } } ``` 5. 状态模式: ```java public interface MusicState { void play(); void pause(); void stop(); } public class PlayState implements MusicState { private MusicPlayer player; public PlayState(MusicPlayer player) { this.player = player; } @Override public void play() { System.out.println("音乐正在播放中..."); } @Override public void pause() { player.setState(new PauseState(player)); System.out.println("音乐已暂停..."); } @Override public void stop() { player.setState(new StopState(player)); System.out.println("音乐已停止..."); } } public class PauseState implements MusicState { private MusicPlayer player; public PauseState(MusicPlayer player) { this.player = player; } @Override public void play() { player.setState(new PlayState(player)); System.out.println("音乐正在继续播放..."); } @Override public void pause() { System.out.println("音乐已暂停..."); } @Override public void stop() { player.setState(new StopState(player)); System.out.println("音乐已停止..."); } } public class StopState implements MusicState { private MusicPlayer player; public StopState(MusicPlayer player) { this.player = player; } @Override public void play() { player.setState(new PlayState(player)); System.out.println("开始播放音乐..."); } @Override public void pause() { System.out.println("音乐未开始播放,无法暂停!"); } @Override public void stop() { System.out.println("音乐未开始播放,无法停止!"); } } ``` 6. 外观模式: ```java public class MusicPlayerFacade { private MusicPlayer player; private MusicList musicList; private MusicState playState; public MusicPlayerFacade() { player = MusicPlayer.getInstance(); musicList = new MusicList(); playState = new StopState(player); } public void play() { playState.play(); } public void pause() { playState.pause(); } public void stop() { playState.stop(); } public void next() { musicList.next(); } public void prev() { musicList.prev(); } public void setPlayState(MusicState state) { this.playState = state; } } public class MusicList { private List<Music> musicList; private Iterator<Music> iterator; private int currentIndex; public MusicList() { musicList = new ArrayList<>(); iterator = musicList.iterator(); currentIndex = -1; } public void addMusic(Music music) { musicList.add(music); } public void next() { if(iterator.hasNext()) { currentIndex++; Music music = iterator.next(); music.play(); } } public void prev() { if(iterator.hasPrevious()) { currentIndex--; Music music = iterator.previous(); music.play(); } } } ``` 7. 策略模式: ```java public interface PlayStrategy { void play(MusicList musicList); } public class SequencePlayStrategy implements PlayStrategy { @Override public void play(MusicList musicList) { while(musicList.hasNext()) { musicList.next(); } } } public class RandomPlayStrategy implements PlayStrategy { @Override public void play(MusicList musicList) { Random random = new Random(); int index = random.nextInt(musicList.size()); musicList.get(index).play(); } } public class LoopPlayStrategy implements PlayStrategy { @Override public void play(MusicList musicList) { while(true) { if(!musicList.hasNext()) { musicList.reset(); } musicList.next(); } } } ``` 8. 迭代器模式: ```java public interface MusicListIterator { boolean hasNext(); Music next(); boolean hasPrevious(); Music previous(); } public class MusicListIteratorImpl implements MusicListIterator { private MusicList musicList; private int currentIndex; public MusicListIteratorImpl(MusicList musicList) { this.musicList = musicList; currentIndex = -1; } @Override public boolean hasNext() { return currentIndex + 1 < musicList.size(); } @Override public Music next() { if(hasNext()) { currentIndex++; return musicList.get(currentIndex); } return null; } @Override public boolean hasPrevious() { return currentIndex - 1 >= 0; } @Override public Music previous() { if(hasPrevious()) { currentIndex--; return musicList.get(currentIndex); } return null; } } ``` 以上就是一个完整的Java音乐播放器的代码实现,其中用到了工厂方法模式、单例模式、命令模式、装饰器模式、状态模式、外观模式、策略模式以及迭代器模式。
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