![HTML5 Canvas Image Effects App HTML5 Canvas Image Effects App](https://i-blog.csdnimg.cn/blog_migrate/f7a52c1975ceea61dec2e1d6b91e5825.png)
![HTML5 Canvas图像效果应用程序 HTML5 Canvas Image Effects App](https://i-blog.csdnimg.cn/blog_migrate/f7a52c1975ceea61dec2e1d6b91e5825.png)
HTML5 Canvas Image Effects App Today we continue HTML5 canvas examples, I sure that this still interesting to you. Today we will make application to adjust image colors (Changing photo colors / Grayscale). We will able to make photo darker, lighter, change density of each channel (RGB), make image grayscale (and still able to play with colors).
HTML5 Canvas Image Effects应用程序今天,我们继续HTML5 Canvas示例,我相信这对您仍然很有趣。 今天,我们将提供调整图像颜色(更改照片颜色/灰度)的应用程序。 我们将使照片更暗,更亮,改变每个通道(RGB)的密度,使图像灰度(并且仍然能够播放彩色)。
Here are our demo and downloadable package:
这是我们的演示和可下载的软件包:
现场演示
[sociallocker]
[社交储物柜]
打包下载
[/sociallocker]
[/ sociallocker]
Ok, download the example files and lets start coding !
好的,下载示例文件并开始编码!
步骤1. HTML (Step 1. HTML)
Here are all html of my demo
这是我的演示的全部html
index.html (index.html)
<!DOCTYPE html>
<html lang="en" >
<head>
<link href="css/main.css" rel="stylesheet" type="text/css" />
<script type="text/javascript" src="js/script.js"></script>
</head>
<body>
<div class="example">
<h3><a href="https://www.script-tutorials.com/html5-canvas-image-effects-app/">HTML5 Canvas Image Effects demo (Changing photo colors / Grayscale) | Script Tutorials</a></h3>
<div class="column1">
<input type="button" onclick="resetToGrayscale()" value="Grayscale" /><br />
<input type="button" onclick="resetToColored()" value="Colored" /><br />
<input type="button" onclick="reset()" value="Reset" /><br />
<input type="button" onclick="changeGrayValue(0.1)" value="Lighter" /><br />
<input type="button" onclick="changeGrayValue(-0.1)" value="Darker" /><br />
Red: <input type="button" onclick="changeColorValue('er', 10)" value="More" />
<input type="button" onclick="changeColorValue('er', -10)" value="Less" /><br />
Green: <input type="button" onclick="changeColorValue('eg', 10)" value="More" />
<input type="button" onclick="changeColorValue('eg', -10)" value="Less" /><br />
Blue: <input type="button" onclick="changeColorValue('eb', 10)" value="More" />
<input type="button" onclick="changeColorValue('eb', -10)" value="Less" />
</div>
<div class="column2">
<canvas id="panel" width="520" height="700"></canvas>
</div>
<div style="clear:both;"></div>
</div>
</body>
</html>
<!DOCTYPE html>
<html lang="en" >
<head>
<link href="css/main.css" rel="stylesheet" type="text/css" />
<script type="text/javascript" src="js/script.js"></script>
</head>
<body>
<div class="example">
<h3><a href="https://www.script-tutorials.com/html5-canvas-image-effects-app/">HTML5 Canvas Image Effects demo (Changing photo colors / Grayscale) | Script Tutorials</a></h3>
<div class="column1">
<input type="button" onclick="resetToGrayscale()" value="Grayscale" /><br />
<input type="button" onclick="resetToColored()" value="Colored" /><br />
<input type="button" onclick="reset()" value="Reset" /><br />
<input type="button" onclick="changeGrayValue(0.1)" value="Lighter" /><br />
<input type="button" onclick="changeGrayValue(-0.1)" value="Darker" /><br />
Red: <input type="button" onclick="changeColorValue('er', 10)" value="More" />
<input type="button" onclick="changeColorValue('er', -10)" value="Less" /><br />
Green: <input type="button" onclick="changeColorValue('eg', 10)" value="More" />
<input type="button" onclick="changeColorValue('eg', -10)" value="Less" /><br />
Blue: <input type="button" onclick="changeColorValue('eb', 10)" value="More" />
<input type="button" onclick="changeColorValue('eb', -10)" value="Less" />
</div>
<div class="column2">
<canvas id="panel" width="520" height="700"></canvas>
</div>
<div style="clear:both;"></div>
</div>
</body>
</html>
Pretty small, isn`t it? Here you can see (in left column) different buttons (controls), and Canvas object itself.
很小,不是吗? 在这里,您可以看到(在左列中)不同的按钮(控件)和Canvas对象本身。
步骤2. CSS (Step 2. CSS)
Here are used CSS styles.
这是使用CSS样式。
css / main.css (css/main.css)
body{background:#eee;font-family:Verdana, Helvetica, Arial, sans-serif;margin:0;padding:0}
.example{background:#FFF;width:750px;font-size:80%;border:1px #000 solid;margin:20px auto;padding:15px;position:relative;-moz-border-radius: 3px;-webkit-border-radius: 3px}
h3 {
text-align:center;
}
.column1 {
float:left;
padding-right: 10px;
text-align:right;
width:185px;
}
.column2 {
float:left;
width:550px;
}
input[type=button] {
margin:5px;
}
body{background:#eee;font-family:Verdana, Helvetica, Arial, sans-serif;margin:0;padding:0}
.example{background:#FFF;width:750px;font-size:80%;border:1px #000 solid;margin:20px auto;padding:15px;position:relative;-moz-border-radius: 3px;-webkit-border-radius: 3px}
h3 {
text-align:center;
}
.column1 {
float:left;
padding-right: 10px;
text-align:right;
width:185px;
}
.column2 {
float:left;
width:550px;
}
input[type=button] {
margin:5px;
}
步骤3. JS (Step 3. JS)
Now – most interesting – its inner functionality (HTML5 canvas script).
现在,最有趣的是它的内部功能(HTML5画布脚本)。
js / script.js (js/script.js)
var canvas;
var context;
var p1 = 0.99;
var p2 = 0.99;
var p3 = 0.99;
var er = 0; // extra red
var eg = 0; // extra green
var eb = 0; // extra blue
var func = 'colored'; // used function
window.onload = function() {
canvas = document.getElementById('panel');
context = canvas.getContext('2d');
context.fillStyle = '#888888';
context.fillRect(0, 0, 520, 700);
var imgObj = new Image();
imgObj.onload = function () {
context.drawImage(imgObj, 10, 10, 500, 333); // Draw the image on the canvas
}
imgObj.src = 'images/01.jpg';
};
function Grayscale() {
func = 'grayscale';
var imgd = context.getImageData(10, 10, 500, 333);
var data = imgd.data;
for (var i = 0, n = data.length; i < n; i += 4) {
var grayscale = data[i] * p1 + data[i+1] * p2 + data[i+2] * p3;
data[i] = grayscale + er; // red
data[i+1] = grayscale + eg; // green
data[i+2] = grayscale + eb; // blue
}
context.putImageData(imgd, 10, 353);
}
function Colored() {
func = 'colored';
var imgd = context.getImageData(10, 10, 500, 333);
var data = imgd.data;
for (var i = 0, n = data.length; i < n; i += 4) {
data[i] = data[i]*p1+er; // red
data[i+1] = data[i+1]*p2+eg; // green
data[i+2] = data[i+2]*p3+eb; // blue
}
context.putImageData(imgd, 10, 353);
}
function reset() {
switch(func) {
case 'grayscale': resetToGrayscale(); break;
case 'colored': resetToColored(); break;
}
}
function changeGrayValue(val) {
p1 += val;
p2 += val;
p3 += val;
switch(func) {
case 'grayscale': Grayscale(); break;
case 'colored': Colored(); break;
}
}
function changeColorValue(sobj, val) {
switch (sobj) {
case 'er': er += val; break;
case 'eg': eg += val; break;
case 'eb': eb += val; break;
}
switch(func) {
case 'grayscale': Grayscale(); break;
case 'colored': Colored(); break;
}
}
function resetToColored() {
p1 = 1;
p2 = 1;
p3 = 1;
er = eg = eb = 0;
Colored();
}
function resetToGrayscale() {
p1 = 0.3;
p2 = 0.59;
p3 = 0.11;
er = eg = eb = 0;
Grayscale();
}
var canvas;
var context;
var p1 = 0.99;
var p2 = 0.99;
var p3 = 0.99;
var er = 0; // extra red
var eg = 0; // extra green
var eb = 0; // extra blue
var func = 'colored'; // used function
window.onload = function() {
canvas = document.getElementById('panel');
context = canvas.getContext('2d');
context.fillStyle = '#888888';
context.fillRect(0, 0, 520, 700);
var imgObj = new Image();
imgObj.onload = function () {
context.drawImage(imgObj, 10, 10, 500, 333); // Draw the image on the canvas
}
imgObj.src = 'images/01.jpg';
};
function Grayscale() {
func = 'grayscale';
var imgd = context.getImageData(10, 10, 500, 333);
var data = imgd.data;
for (var i = 0, n = data.length; i < n; i += 4) {
var grayscale = data[i] * p1 + data[i+1] * p2 + data[i+2] * p3;
data[i] = grayscale + er; // red
data[i+1] = grayscale + eg; // green
data[i+2] = grayscale + eb; // blue
}
context.putImageData(imgd, 10, 353);
}
function Colored() {
func = 'colored';
var imgd = context.getImageData(10, 10, 500, 333);
var data = imgd.data;
for (var i = 0, n = data.length; i < n; i += 4) {
data[i] = data[i]*p1+er; // red
data[i+1] = data[i+1]*p2+eg; // green
data[i+2] = data[i+2]*p3+eb; // blue
}
context.putImageData(imgd, 10, 353);
}
function reset() {
switch(func) {
case 'grayscale': resetToGrayscale(); break;
case 'colored': resetToColored(); break;
}
}
function changeGrayValue(val) {
p1 += val;
p2 += val;
p3 += val;
switch(func) {
case 'grayscale': Grayscale(); break;
case 'colored': Colored(); break;
}
}
function changeColorValue(sobj, val) {
switch (sobj) {
case 'er': er += val; break;
case 'eg': eg += val; break;
case 'eb': eb += val; break;
}
switch(func) {
case 'grayscale': Grayscale(); break;
case 'colored': Colored(); break;
}
}
function resetToColored() {
p1 = 1;
p2 = 1;
p3 = 1;
er = eg = eb = 0;
Colored();
}
function resetToGrayscale() {
p1 = 0.3;
p2 = 0.59;
p3 = 0.11;
er = eg = eb = 0;
Grayscale();
}
I hope that you know basics of working with canvas. Check what I doing on window.onload: I creating new canvas, obtaining 2d context for drawing, filling its background and draw original image on it. And, when we clicking to our controls – we playing with bits of source image, and can adjust color, brightness, also we can make image grayscale too.
我希望您了解使用画布的基础知识。 检查我在window.onload上所做的事情:创建新的画布,获取2D上下文进行绘制,填充其背景并在其上绘制原始图像。 而且,当我们单击控件时-我们可以处理源图像的某些部分,并且可以调整颜色,亮度,也可以使图像变为灰度。
现场演示
结论 (Conclusion)
Hope that you was happy to play with our scripts. Commonly – image processing, filters, effect – this all very interesting. Will glad to see your interesting comments. Good luck!
希望您很高兴使用我们的脚本。 通常-图像处理,滤镜,效果-所有这些都非常有趣。 很高兴看到您的有趣评论。 祝好运!
翻译自: https://www.script-tutorials.com/html5-canvas-image-effects-app/