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手机app原型制作工具
When you start developing a big project, you don’t want to learn too late that your great idea isn’t quite as fun as you’d hoped. Developing a game requires time and resources, so you need to put your efforts into projects with the greatest possibility of success.
当您开始开发一个大型项目时,您不想太晚知道自己的好主意并不像您希望的那样有趣。 开发游戏需要时间和资源,因此您需要全力以赴才能成功。
How can you be sure that you’re pursuing a game concept that will make a great gaming experience for players? At mobile gaming giant Gameloft, one team developed a unique process using Unity to answer this question.
您如何确定自己追求的游戏概念能够为玩家带来出色的游戏体验? 在移动游戏巨头Gameloft,一个团队使用Unity开发了独特的流程来回答这个问题。
从概念到现实,快速 (From concept to reality, quickly)
Keeping a steady flow of great games in the pipeline is no easy feat, even for a studio like Gameloft Montreal. To make this possible, their gameplay team needed a tool that would allow them to move quickly between concept pitch and development greenlight. With its powerful prototyping tools, Unity proved essential to their unique process for identifying, building, and testing multiple game candidates at once. This system allowed them to get builds up and running at an impressive speed, moving concepts from pitch to production in three weeks or less – sometimes even making core concepts playable in less than a day.
即使对于像Gameloft Montreal这样的工作室,也要保持稳定的优秀游戏流程不容易。 为了实现这一点,他们的游戏团队需要一种工具,使他们能够在概念推论和开发绿灯之间快速切换。 凭借其强大的原型制作工具 ,Unity被证明对于其一次识别,构建和测试多个候选游戏的独特过程至关重要。 该系统使他们能够以惊人的速度建立和运行,在三周或更短的时间内将概念从推销转移到生产中-有时甚至可以使核心概念在不到一天的时间内就可以播放。
Naturally, there’s more to making great games than quick prototyping. In our case study ‘Bringing new ideas to reality faster,’ the team digs into how crucial it is to get player feedback early. Their process shows why it’s critical to go beyond programmer art and create a rewarding experience, even in prototype. This ability to quickly build multiple concepts into working builds and use that hands-on experience to determine their next project has yielded impressive results: in just one year, the team at Gameloft completed over 30 projects and got 12 games greenlit for production.
自然,制作出色的游戏不仅仅需要快速制作原型。 在我们的案例研究“ 更快地将新思想带入现实 ”中,团队研究了尽早获得玩家反馈的重要性。 他们的过程表明了,即使是在原型设计中,超越程序员的技能并创造令人愉悦的体验的重要性也至关重要。 这种将多个概念快速构建到工作版本中并利用动手经验来确定下一个项目的能力产生了令人印象深刻的结果:仅在一年内,Gameloft的团队就完成了30多个项目,并使12款游戏达到了绿色。
请查看案例研究,以了解有关Gameloft如何使用Unity将概念加速生产的更多详细信息 。
手机app原型制作工具