源码编辑器怎么编出游戏_编辑游戏

文章介绍了19岁的Mark Bouwman如何利用Unity引擎开发出可在编辑器内直接游玩的三款游戏:Tetra Unitis, Stella Unitis和Terra Unitis,这些游戏作为Unity Editor Extensions提高了开发过程中的趣味性和效率。" 107838575,7284057,使用Postman Monitor监控接口,"['API测试', '接口监控', 'Postman工具']

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源码编辑器怎么编出游戏

This post was written by Mark Bouwman, age 19, who is studying Game Technology at the Amsterdam University of Applied Science and working at a game company, Little Chicken. We expect more great things from him!

这篇文章是由19岁的Mark Bouwman撰写的,他在阿姆斯特丹应用科技大学学习游戏技术,并在游戏公司Little Chicken工作。 我们期望他有更多伟大的事情!

Unity is a great engine with which to quickly and efficiently develop games. In fact, it enables you to be so productive, that you may ask yourself what to do with all the time and energy you’ve saved! Mark Bouwman has the answer, with three very cool, fun new Unity in-editor games available now in the Asset Store: Tetra UnitisStella Unitis and Terra Unitis. These games are Unity Editor Extensions which means they can be played right within the Unity Editor itself, seamlessly impacting your productivity!

Unity是一个强大的引擎,可用于快速有效地开发游戏。 实际上,它使您变得如此高效,以至于您可能会问自己如何用所节省的所有时间和精力! 马克·鲍曼(Mark Bouwman)给出了答案,目前在资源商店中提供了三款非常酷,有趣的Unity编辑器游戏: Tetra UnitisStella UnitisTerra Unitis。 这些游戏是Unity编辑器扩展,这意味着它们可以在Unity编辑器本身中直接播放,从而无缝影响您的工作效率!

The creation of the “Productivity Adjustment Tools” actually started as a joke. At work we were joking around about crazy Unity Extensions ideas, until we said: “Wouldn’t it be fun if you could play a game in an Editor Window?” Right when I got back home I continued from that thought, leading to what is now Tetra Unitis. I decided to post it on the Asset Store and create a small bundle of 3 games: Tetra Unitis, Stella Unitis and Terra Unitis. I can say I’m really surprised that nothing like this had yet been posted in the Asset Store. I guess everyone thought of assets only as development tools, instead of using them as stimuli or temporary detachment from a project, only to come back with a clear mind. I had lots of fun creating each of the games, but I guess the most fun came from trying to defend my concept against skeptical classmates and colleagues!

实际上,“生产率调整工具”的创建只是一个玩笑。 在工作中,我们一直在开玩笑关于疯狂的Unity扩展想法,直到我们说:“如果您可以在“编辑器”窗口中玩游戏,那会不会很有趣?” 就在我回到家时,我继续了这个想法,直到现在是Tetra Unitis。 我决定将其发布在Asset Store上,并制作一小包3种游戏:Tetra Unitis,Stella Unitis和Terra Unitis。 我可以说我真的很惊讶,资产商店中还没有发布这样的东西。 我猜每个人都只是将资产视为开发工具,而不是将其用作刺激或暂时脱离项目的想法,只是带着清晰的头脑回来。 我在制作每款游戏时都玩得很开心,但是我想最有趣的是,试图用怀疑的同学和同事捍卫我的理念!

In Editor

翻译自: https://blogs.unity3d.com/2012/03/22/in-editor-games/

源码编辑器怎么编出游戏

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