为什么存在1366×768屏幕分辨率?

why-does-the-1366-768-screen-resolution-exist-00

If you tend to focus more on aspect ratios like 16:9 and 4:3 when thinking of screen resolution sizes, then you may find yourself wondering what it going on with the popular laptop screen resolution 1366×768. Today’s SuperUser Q&A post helps clear things up for a confused reader.

如果您在考虑屏幕分辨率大小时倾向于将注意力集中在16:9和4:3之类的宽高比上,那么您可能会想知道流行的笔记本电脑屏幕分辨率为1366×768会怎样。 今天的“超级用户”问答文章有助于为困惑的读者弄清一切。

Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites.

今天的“问答”环节由SuperUser提供,它是Stack Exchange的一个分支,该社区是由社区驱动的Q&A网站分组。

Photo courtesy of Cheon Fong Liew (Flickr).

图片由Cheon Fong Liew(Flickr)提供

问题 (The Question)

SuperUser reader meed96 wants to know why the 1366×768 screen resolution exists:

超级用户阅读器meed96想知道为什么存在1366×768屏幕分辨率:

I know that there is a previous question about this, but it does not have any real answers despite having been viewed 12,400 times (in addition to the fact that it has been closed). With that in mind:

我知道有一个关于此先前的问题,但是尽管已被查看12400次(除了它已关闭),但它没有任何实际答案。 考虑到这一点:

Why in the world is the screen resolution 1366×768 a real thing? It has an aspect ratio of 683:384, which is the weirdest thing I have ever heard of while living in a 16:9 world.

为什么世界上屏幕分辨率为1366×768是真实的东西? 它的长宽比为683:384,这是我生活在16:9的世界中所听说过的最奇怪的事情。

All the screens and resolutions I am familiar with have been the 16:9 aspect ratio. My screen, 1920×1080, is 16:9. The 720 pixel size is 1280×720, which is also 16:9. The 4K size, 3840×2160, is also 16:9. Yet, 1366×768 is 683:384, a seemingly wild break from the standard.

我熟悉的所有屏幕和分辨率都是16:9的宽高比。 我的屏幕是1920×1080,是16:9。 720像素大小是1280×720,也就是16:9。 4K尺寸3840×2160也是16:9。 然而,1366×768是683:384,这似乎是对标准的疯狂突破。

I know there are plenty of other resolutions all over the place, but 1366×768 seems to dominate most of the mid-priced laptop world and also seems unique to the laptop world. Why not use 1280×720 or something else as a standard for laptops?

我知道到处都有很多其他分辨率,但是1366×768似乎在大多数中等价位笔记本电脑世界中占主导地位,并且似乎也是笔记本电脑世界所独有的。 为什么不使用1280×720或其他标准作为笔记本电脑的标准?

Why does the 1366×768 screen resolution exist?

为什么存在1366×768屏幕分辨率?

答案 (The Answer)

SuperUser contributors mtone and piernov have the answer for us. First up, mtone:

超级用户贡献者mtone和piernov为我们找到了答案。 首先,mtone:

According to Wikipedia (emphasis mine):

根据维基百科(重点是我的):

  • The basis for this otherwise odd seeming resolution is similar to that of other “wide” standards – the line scan (refresh) rate of the well-established “XGA” standard (1024×768 pixels, 4:3 aspect) was extended to give square pixels on the increasingly popular 16:9 widescreen display ratio without having to effect major signalling changes other than a faster pixel clock, or manufacturing changes other than extending panel width by one third. As 768 does not divide exactly into the “9” size, the aspect ratio is not quite 16:9 – this would require a horizontal width of 1365.33 pixels. However, at only 0.05%, the resulting error is insignificant.

    这种看似奇怪的分辨率的基础类似于其他“宽”标准的分辨率–完善的“ XGA”标准(1024×768像素,长宽比为4:3)的线扫描(刷新)速率得到了扩展正方形像素在日益流行的16:9宽屏显示比率上,而不必影响主要的信号更改(除了更快的像素时钟以外)或制造方面的更改(除了将面板宽度扩展三分之一外)。 由于768不能完全划分为“ 9”尺寸,因此宽高比不是16:9,这将需要1363.33像素的水平宽度。 但是,只有0.05%的结果误差不明显。

Citations are not provided, but it is a reasonable explanation. It is the closest to 16:9 that they could get by keeping the 768 vertical resolution from 1024×768, which had been widely used for the manufacturing of early 4:3 LCD displays. Maybe that helped reduce costs.

没有提供引文,但这是一个合理的解释。 通过将768的垂直分辨率保持在1024×768,可以最接近16:9的分辨率,该分辨率已被广泛用于制造早期4:3 LCD显示器。 也许这有助于降低成本。

Followed by the answer from piernov:

其次是Piernov的回答:

At the time the first computer wide-screens became popular, the usual resolution on 4:3 panels was 1024×768 (the XGA display standard). For simplicity and backward compatibility, the XGA resolution was kept as a basis when making the WXGA resolution (so that XGA graphics could be easily displayed on WXGA screens).

当第一台计算机宽屏变得流行时,4:3面板上的通常分辨率为1024×768(XGA显示标准)。 为了简单和向后兼容,在制定WXGA分辨率时,将XGA分辨率作为基础(以便XGA图形可以轻松显示在WXGA屏幕上)。

Just extending the width and keeping the same height was also simpler technically because you would only have to tweak the horizontal refresh rate timing to achieve it. However, the standard aspect ratio for wide displays was 16:9, which is not possible with 768 pixels, so the nearest value was chosen, 1366×768.

从技术上讲,仅扩展宽度并保持相同的高度也比较简单,因为您只需调整水平刷新速率的时间即可实现。 但是,宽屏的标准宽高比是16:9,对于768像素是不可能的,因此选择了最接近的值1366×768。

WXGA can also refer to a 1360×768 resolution (and some others that are less common), which was made to reduce costs in integrated circuits. 1366×768 8-bit pixels would take just above 1-MiB to be stored (1024.5KiB), so that would not fit into an 8-Mbit memory chip and you would have to have a 16-Mbit memory chip just to store a few pixels. That is why something a bit lower that 1366 was chosen. Why 1360? Because you can divide it by 8 (or even 16) which is far simpler to handle when processing graphics (and could bring to optimized algorithms).

WXGA还可以引用1360×768分辨率(以及一些其他较不常见的分辨率),以降低集成电路的成本。 1366×768 8位像素需要花费超过1-MiB才能存储(1024.5KiB),因此它无法容纳在8 Mbit的存储芯片中,并且您必须拥有16 Mbit的存储芯片才能存储几个像素。 这就是为什么选择比1366低一些的原因。 为什么是1360? 因为您可以将其除以8(甚至16),这在处理图形时要容易得多(并且可以带来优化的算法)。

Make sure to read through the rest of the interesting discussion via the thread link below!

确保通过下面的线程链接通读其余有趣的讨论!



Have something to add to the explanation? Sound off in the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.

有什么补充说明吗? 在评论中听起来不错。 是否想从其他精通Stack Exchange的用户那里获得更多答案? 在此处查看完整的讨论线程

翻译自: https://www.howtogeek.com/224657/why-does-the-1366x768-screen-resolution-exist/

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