Gof定义
将一个请求封装为一个对象,从而使你可用不同的请求对客户进行参数化;对请求排队或记录请求日志,以及支持可撤销的操作。
理解
对命令模式我有一些肤浅的认识,也许是不对的。但我还是写一下。其实在我理解的命令模式很简单的。比如,A想去超市买菜,B想去超市买苹果,C想去超市买鱼。那么这时候要是有一个接收命令的人,那该多好哇。这个人接收A的命令,接收B的命令,接收C的命令,等所有人的命令都接收完后,他就开始去DO。当然如果A发过命令后,突然觉的还是 自己去买好了不买好了,那又有相应的CANCEL命令。
CODE
class Program
{
static void Main(string[] args)
{
Command cmd1 = new BakeChickenWingCommand();
Command cmd2 = new BakeMuttonCommand();
Waiter waiter = new Waiter();
waiter.SetOrder(cmd1);
waiter.SetOrder(cmd2);
waiter.Notify();
Console.WriteLine("-----------------------------------------");
waiter.CancelOrder(cmd1);
waiter.Notify();
Console.ReadLine();
}
}
class Waiter
{
private IList<Command> orders = new List<Command>();
//设置订单
public void SetOrder(Command command)
{
orders.Add(command);
Console.WriteLine("增加订单:" + command.ToString() + " 时间:" + DateTime.Now.ToString());
}
//取消订单
public void CancelOrder(Command command)
{
orders.Remove(command);
Console.WriteLine("取消订单:" + command.ToString() + " 时间:" + DateTime.Now.ToString());
}
//通知全部执行
public void Notify()
{
foreach (Command cmd in orders)
{
cmd.ExcuteCommand();
}
}
}
//抽象命令
abstract class Command
{
abstract public void ExcuteCommand();
}
//烤羊肉串命令
class BakeMuttonCommand : Command
{
public override void ExcuteCommand()
{
Console.WriteLine("烤羊肉串");
}
}
//烤鸡翅命令
class BakeChickenWingCommand : Command
{
public override void ExcuteCommand()
{
Console.WriteLine("烤鸡翅命令");
}
}
大话设计模式里的CODE
using System;
using System.Collections.Generic;
using System.Text;
namespace 命令模式
{
class Program
{
static void Main(string[] args)
{
//开店前的准备
Barbecuer boy = new Barbecuer();
Command bakeMuttonCommand1 = new BakeMuttonCommand(boy);
Command bakeMuttonCommand2 = new BakeMuttonCommand(boy);
Command bakeChickenWingCommand1 = new BakeChickenWingCommand(boy);
Waiter girl = new Waiter();
//开门营业
girl.SetOrder(bakeMuttonCommand1);
girl.Notify();
girl.SetOrder(bakeMuttonCommand2);
girl.Notify();
girl.SetOrder(bakeChickenWingCommand1);
girl.Notify();
Console.Read();
}
}
//服务员
public class Waiter
{
private Command command;
//设置订单
public void SetOrder(Command command)
{
this.command = command;
}
//通知执行
public void Notify()
{
command.ExcuteCommand();
}
}
//抽象命令
public abstract class Command
{
protected Barbecuer receiver;
public Command(Barbecuer receiver)
{
this.receiver = receiver;
}
//执行命令
abstract public void ExcuteCommand();
}
//烤羊肉串命令
class BakeMuttonCommand : Command
{
public BakeMuttonCommand(Barbecuer receiver)
: base(receiver)
{ }
public override void ExcuteCommand()
{
receiver.BakeMutton();
}
}
//烤鸡翅命令
class BakeChickenWingCommand : Command
{
public BakeChickenWingCommand(Barbecuer receiver)
: base(receiver)
{ }
public override void ExcuteCommand()
{
receiver.BakeChickenWing();
}
}
//烤肉串者
public class Barbecuer
{
public void BakeMutton()
{
Console.WriteLine("烤羊肉串!");
}
public void BakeChickenWing()
{
Console.WriteLine("烤鸡翅!");
}
}
}
可以对比一下代码的不同!!会发现我删了一些,更简单的实现了。