uva_681_Convex Hull Finding

#include<iostream>    
#include<sstream>    
#include<string>    
#include<vector>    
#include<list>    
#include<set>    
#include<map>  
#include<stack>    
#include<queue>    
#include<algorithm>    
#include<numeric>    
#include<cmath>  
#include<cstdio>  
#include<cstdlib>  
#include<cstring>  
#pragma warning(disable:4996) 
using namespace std;
const double eps = 1e-9;
const double pi = acos(-1.0);
int cmp(const double &x)
{
	if (fabs(x) < eps)
	{
		return 0;
	}
	if (x > 0)
	{
		return 1;
	}
	return -1;
}
inline double sqr(const double &x)
{
	return x*x;
}
class Point
{
public:
	double x, y;
	Point() {}
	Point(const double &a, const double &b) :x(a), y(b) {}
	void input()
	{
		cin >> x >> y;
	}
	friend Point operator+(const Point &a, const Point &b)
	{
		return Point(a.x+b.x,a.y+b.y);
	}
	friend Point operator-(const Point &a, const Point &b)
	{
		return Point(a.x - b.x, a.y - b.y);
	}
	friend bool operator==(const Point &a, const Point &b)
	{
		return cmp(a.x - b.x) == 0 && cmp(a.y - b.y) == 0;
	}
	friend Point operator*(const Point &a,const double &b)
	{
		return Point(a.x*b, a.y*b);
	}
	friend Point operator*(const double &a, const Point &b)
	{
		return Point(b.x*a, b.y*a);
	}
	friend Point operator/(const Point &a, const double &b)
	{
		return Point(a.x / b, a.y / b);
	}
	double norm()
	{
		return sqrt(sqr(x)+ sqr(y));
	}
};
double det(const Point &a, const Point &b)
{
	return a.x*b.y - a.y * b.x;
}
double dot(const Point &a, const Point &b)
{
	return a.x*b.x + a.y * b.y;
}
double dist(const Point &a, const Point &b)
{
	return (a - b).norm();
}
Point rotate_point(const Point&p,const double &A)
{
	double tx = p.x, ty = p.y;
	return Point(tx*cos(A)-ty*sin(A),tx*sin(A)+ty*cos(A));
}

class Line
{
public:
	Point a, b;
	Line() {}
	Line(const Point&x, const Point &y) :a(x), b(y) {}
	Line point_make_line(const Point &a,const Point &b)
	{
		return Line(a, b);
	}
};
double dist_point_segment(const Point &p,const Point &s,const Point &t)
{
	if (cmp(dot(p-s,t-s))<0)
	{
		return (p - s).norm();
	}
	if (cmp(dot(p -t , s - t)) < 0)
	{
		return (p - t).norm();
	}
	return fabs(det(s - p, t - p) / dist(s, t));
}
void PointProjLine(const Point &p,const Point &s,const Point&t,Point &cp)
{
	double r = dot((t-s),(p-s))/dot(t-s,t-s);
	cp = s + r*(t - s);
}
bool PointOnSegment(const Point&p,const Point &s,const Point &t)
{
	return cmp(det(p - s, t - s)) == 0 && cmp(dot(p - s, p - t)) <= 0;
}
bool parallel(const Line&a,const Line&b)
{
	return !cmp(det(a.a - a.b, b.a - b.b));
}
bool line_make_point(const Line &a, const Line&b, Point &res)
{
	if (parallel(a, b)) return false;
	double s1 = det(a.a - b.a, b.b - b.a);
	double s2 = det(a.b - b.a, b.b - b.a);
	res = (s1*a.b - s2*a.a) / (s1 - s2);
	return true;
}
Line move_d(const Line &a, const double &len)
{
	Point d = a.b - a.a;
	d = d / d.norm();
	d = rotate_point(d, pi / 2);
	return Line(a.a + d*len, a.b + d*len);
}
bool comp_less(const Point &a, const Point &b)
{
	return cmp(a.x - b.x) < 0 || cmp(a.x - b.x) == 0 && cmp(a.y - b.y) < 0;
}
class  ConvexPolygon
{
public:
	vector<Point>point;
	ConvexPolygon(const int &n)
	{
		vector<Point>a(n);
		for (int i = 0; i < n; i++)
		{
			cin >> a[i].x >> a[i].y;
		}
		point.resize(2 * a.size() + 5);
		sort(a.begin(), a.end(), comp_less);
		a.erase(unique(a.begin(), a.end()), a.end());
		int m = 0;
		for (int i = 0; i < a.size(); i++)
		{
			while (m > 1 && cmp(det(point[m - 1] - point[m - 2], a[i] - point[m - 2])) <= 0)
			{
				m--;
			}
			point[m++] = a[i];
		}
		int k = m;
		for (int i = int(a.size()) - 2; i >= 0; i--)
		{
			while (m > k&&cmp(det(point[m - 1] - point[m - 2], a[i] - point[m - 2])) <= 0)
			{
				m--;
			}
			point[m++] = a[i];
		}
		point.resize(m);
		if (a.size() > 1)
		{
			point.resize(m - 1);
		}
	}
	double perimeter()
	{
		double sum = 0.0;
		for (int i = 0; i < (int)point.size() - 1; i++)
		{
			sum += (point[i + 1] - point[i]).norm();
		}
		sum += (point[0] - point[point.size() - 1]).norm();
		return sum;
	}
	double area()
	{
		double sum = 0.0;
		for (int i = 0; i < (int)point.size() - 1; i++)
		{
			sum += det(point[i + 1] , point[i]);
		}
		sum += det(point[0] , point[point.size() - 1]);
		return sum/2.0;
	}
	int PointInPolygon(const Point &t)
	{
		int num = 0,  d1, d2, k,n=point.size();
		point.push_back(point[0]);
		for (int i = 0; i < n; i++)
		{
			if (PointOnSegment(t, point[i], point[i + 1]))
			{
				return 2;
			}
			k = cmp(det(point[i+1]-point[i],t-point[i]));
			d1 = cmp(point[i].y - t.y);
			d2 = cmp(point[i + 1].y - t.y);
			if (k > 0 && d1 <= 0 && d2>0)
			{
				num++;
			}
			if (k < 0 && d2 <= 0 && d1>0)
			{
				num--;
			}
		}
		point.pop_back();
		return num != 0;
	}
	Point getMassCenter()
	{
		Point ans = Point(0,0);
		if (cmp(area()) == 0)
		{
			return ans;
		}
		point.push_back(point[0]);
		for (int i = 0; i < point.size()-1; i++)
		{
			ans = ans+(point[i] + point[i + 1])*det(point[i + 1], point[i]);
		}
		return ans / area() / 6.0;
	}
	void print()
	{
		cout << point.size()+1 << endl;
		int index = 0;
		for (int i = 0; i != (int)point.size(); i++)
		{
			if (point[index].y > point[i].y)
			{
				index = i;
			}
		}
		cout << point[index].x << ' ' << point[index].y << endl;
		index++;
		for (int i=0;i<(int)point.size();i++,index++)
		{
			cout << point[index%point.size()].x << ' ' << point[index%point.size()].y << endl;
		}
	}
};

int main()
{
	//freopen("input.txt", "r", stdin);    
	//freopen("output.txt", "w", stdout);   
	int T;
	while (cin >> T)
	{
		cout << T << endl;
		while (T--)
		{
			int n; cin >> n; 
			ConvexPolygon polygon(n);
			polygon.print();
			if (T)
			{
				cout << "-1" << endl;
				int value; cin >> value;
			}
		}
	}
	return 0;
}

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