访问 history
的数据
修改Board组件中的renderSquare方法
renderSquare(i) {
return <Square value = { this.props.juzi[i] }
onClick = {
() => this.props.onClick(i)
}
/>
}
Game组件添加构造器
constructor(props) {
super(props);
this.state = {
history: [{
juzi: Array(9).fill(null),
}],
juziIsNext: true
}
}
更新 Game 组件的 render
函数
render() {
const history = this.state.history;
const current = history[history.length - 1];
const winner = calculateWinner(current.juzi);
let flag;
if (flag) {
flag = '获胜者:' + winner;
} else {
flag = '下一个玩家:' + (this.state.juziIsNext ? '大橘子' : '小橘子')
}
return ( <
div className = "game" >
<
div className = "game-board" >
<
Board juzi = { current.juzi }
onClick = {
(i) => {
this.juziClick(i)
}
}
/ > < /
div > <
div className = "game-info" >
<
div > { flag } < /div> <
ol > { /* TODO */ } < /ol> < /
div > <
/div>
);
}
去除掉juziClick函数,在Game组件中创建juziClick函数
juziClick(i) {
const history = this.state.history;
const current = history[history.length - 1];
const juzi = current.juzi.slice();
if (calculateWinner(juzi) || juzi[i]) {
return
}
juzi[i] = this.state.juziIsNext ? '大橘子' : '小橘子';
this.setState({
history: history.concat([{
juzi,
}]),
juziIsNext: !this.state.juziIsNext
})
}
测试截图
完成以上实操,谢谢~