Java实现弹球小游戏

package zikao;

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;

public class PinBall {
    Frame frame = new Frame("弹球小游戏!");
    //桌面宽,高
    private final int TABLE_WIDTH = 300;
    //球拍的高和宽
    private final int RACKET_WIDTH = 60;
    //小球的大小
    private final int BALL_SIZE = 16;
    //定义小球的位置信息
    private int ballX = 120;
    private int ballY = 20;

    //定义变量,记录小球在X轴和Y轴上的速度
    private int speedY = 10;
    private int speedX = 5;
    //定义变量,设置球拍的位置
    private int racketX = 120;
    private final int RACKETY = 340;
    //定义变量,表示游戏是否结束
    private boolean isOver = false;
    //声明一个定时器
    private Timer timer;

    //自定义一个绘图板
    private class MyCanvas extends Canvas {
        @Override
        public void paint(Graphics g) {
            if (isOver) {
                //游戏结束
                g.setColor(Color.RED);
                g.setFont(new Font("Times", Font.BOLD, 30));
                g.drawString("游戏结束!", 50, 200);
            } else {
                //游戏中
                g.setColor(Color.BLUE);
                g.fillOval(ballX, ballY, BALL_SIZE, BALL_SIZE);
                g.setColor(Color.PINK);
                int RACKET_HEIGHT = 20;
                g.fillRect(racketX, RACKETY, RACKET_WIDTH, RACKET_HEIGHT);
            }
        }
    }

    MyCanvas drawArea = new MyCanvas();

    public void init() {

        //球拍坐标的变化
        KeyListener listener = new KeyAdapter() {
            @Override
            public void keyPressed(KeyEvent e) {
                int keyCode = e.getKeyCode();
                if (keyCode == KeyEvent.VK_LEFT) {
                    if (racketX > 0) {
                        racketX -= 10;
                    }
                }
                if (keyCode == KeyEvent.VK_RIGHT) {
                    if (racketX < TABLE_WIDTH - RACKET_WIDTH) {
                        racketX += 10;
                    }
                }
            }
        };
        frame.addKeyListener(listener);
        drawArea.addKeyListener(listener);
        ActionListener task = e -> {
            if (ballX <= 0 || ballX >= (TABLE_WIDTH - BALL_SIZE)) {
                speedX = -speedX;
            }
            if (ballY <= 0 || (ballY > RACKETY - BALL_SIZE && ballX > racketX && ballX < racketX + RACKET_WIDTH)) {
                speedY = -speedY;
            }
            if (ballY > RACKETY - BALL_SIZE && (ballX < racketX || ballX > racketX + RACKET_WIDTH)) {
                timer.stop();
                isOver = true;
                drawArea.repaint();
            }
            ballX += speedX;
            ballY += speedY;
            drawArea.repaint();
        };
        timer = new Timer(100, task);
        timer.start();
        int TABLE_HEIGHT = 400;
        drawArea.setPreferredSize(new Dimension(TABLE_WIDTH, TABLE_HEIGHT));
        frame.add(drawArea);
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
        frame.pack();
        frame.setVisible(true);

    }

    public static void main(String[] args) {
        new PinBall().init();
    }
}

通过java的AWT绘图,制作的弹球小游戏!

package org.crazyit.ball; import java.awt.Image; import java.io.File; import javax.imageio.ImageIO; import java.io.IOException; /** * 小球对象 * * @author yangenxiong yangenxiong2009@gmail.com * @author Kelvin Mak kelvin.mak125@gmail.com * @version 1.0 * <br/>网站: <a href="http://www.crazyit.org">疯狂Java联盟</a> * <br>Copyright (C), 2009-2010, yangenxiong * <br>This program is protected by copyright laws. */ public class Ball extends BallComponent { // 定义球的竖向速度 private int speedY = 10; // 定义弹球的横向速度 private int speedX = 8; // 定义是否在运动 private boolean started = false; // 定义是否结束运动 private boolean stop = false; /** * m 有参数构造器 * * @param panelWidth * int 画板宽度 * @param panelHeight * int 画板高度 * @param offset * int 位移 * @param path * String 图片路径 */ public Ball(int panelWidth, int panelHeight, int offset, String path) throws IOException { // 调用父构造器 super(panelWidth, panelHeight, path); // 设置y坐标 this.setY(panelHeight - super.getImage().getHeight(null) - offset); } /** * 设置横向速度 * * @param speed * int 速度 * @return void */ public void setSpeedX(int speed) { this.speedX = speed; } /** * 设置竖向速度 * * @param speed * int 速度 * @return void */ public void setSpeedY(int speed) { this.speedY = speed; } /** * 设置是否在运动 * * @param b * boolean * @return void */ public void setStarted(boolean b) { this.started = b; } /** * 设置是否结束运动 * * @param b * boolean * @return void */ public void setStop(boolean b) { this.stop = b; } /** * 返回横向速度 * * @return int 速度 */ public int getSpeedX() { return this.speedX; } /** * 返回竖向速度 * * @return int 速度 */ public int getSpeedY() { return this.speedY; } /** * 是否在运动 * * @return boolean 是否在运动 */ public boolean isStarted() { return this.started; } /** * 是否已经结束运动 * * @return boolean 是否已经结束运动 */ public boolean isStop() { return this.stop; } }
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