想把C的结构
- struct Player
- {
- WORD wChairID;int iHeroID; int iChosenHeros[16];
- };
如上 传给lua
- #include "stdio.h"
- extern "C"
- {
- #include "lua/lua.h"
- #include "lua/lualib.h"
- #include "lua/lauxlib.h"
- };
- typedef struct
- {
- int wChairID;
- int iHeroID;
- int iChosenHeros[16];
- }
- Player;
- /* LUA接口声明*/
- lua_State* L;
- void Operate(Player &obj)
- {
- int i;
- lua_getglobal(L, "PlayOperate");
- lua_newtable(L);
- lua_pushstring(L, "wChairID");
- lua_pushnumber(L, obj.wChairID);
- lua_settable(L, -3);
- lua_pushstring(L, "iHeroID");
- lua_pushnumber(L, obj.iHeroID);
- lua_settable(L, -3);
- lua_pushstring(L, "iChosenHeros");
- lua_newtable(L);
- for (i=0;i<16;++i)
- {
- lua_pushnumber(L, i);
- lua_pushnumber(L, obj.iChosenHeros[i]);
- lua_settable(L, -3);
- }
- lua_settable(L, -3);
- lua_call(L, 1, 1);
- lua_pushstring(L, "wChairID");
- int n=lua_gettop(L);
- lua_gettable(L, -2);
- obj.wChairID = (int)lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_pushstring(L, "iHeroID");
- lua_gettable(L, -2);
- obj.iHeroID = (int)lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_pushstring(L, "iChosenHeros");
- lua_gettable(L, -2);
- for (i=0;i<16;++i)
- {
- lua_pushnumber(L, i);
- lua_gettable(L, -2);
- obj.iChosenHeros[i]=(int)lua_tonumber(L, -1);
- lua_pop(L, 1);
- }
- }
- int main(int argc,char *argv[])
- {
- int i;
- Player obj;
- obj.wChairID = 1;
- obj.iHeroID = 2;
- for(i=0; i<16; ++i)
- obj.iChosenHeros[i]=3;
- //print initial value
- printf( "The origin is blow:\n");
- printf( "obj.wChairID = %d\n", obj.wChairID);
- printf( "obj.iHeroID = %d\n", obj.iHeroID);
- for(i=0; i<16; ++i)
- printf( "obj.iChosenHeros[%d] = %d\n", i, obj.iChosenHeros[i]);
- /* initialize Lua */
- L = lua_open();
- if (NULL == L)
- {
- return -1;
- }
- /* load Lua base libraries */
- luaL_openlibs(L);
- /* load the script */
- luaL_dofile(L, "e:\\aaa.lua"); //这里指定aaa.lua文件的位置
- /* call function */
- Operate(obj);
- /* print the result */
- printf( "The result is blow:\n");
- printf( "obj.wChairID = %d\n", obj.wChairID);
- printf( "obj.iHeroID = %d\n", obj.iHeroID);
- for(i=0; i<16; ++i)
- printf( "obj.iChosenHeros[%d] = %d\n", i, obj.iChosenHeros[i]);
- /* cleanup Lua */
- lua_close(L);
- return 0;
- }
#include "stdio.h"
extern "C"
{
#include "lua/lua.h"
#include "lua/lualib.h"
#include "lua/lauxlib.h"
};
typedef struct
{
int wChairID;
int iHeroID;
int iChosenHeros[16];
}
Player;
/* LUA接口声明*/
lua_State* L;
void Operate(Player &obj)
{
int i;
lua_getglobal(L, "PlayOperate");
lua_newtable(L);
lua_pushstring(L, "wChairID");
lua_pushnumber(L, obj.wChairID);
lua_settable(L, -3);
lua_pushstring(L, "iHeroID");
lua_pushnumber(L, obj.iHeroID);
lua_settable(L, -3);
lua_pushstring(L, "iChosenHeros");
lua_newtable(L);
for (i=0;i<16;++i)
{
lua_pushnumber(L, i);
lua_pushnumber(L, obj.iChosenHeros[i]);
lua_settable(L, -3);
}
lua_settable(L, -3);
lua_call(L, 1, 1);
lua_pushstring(L, "wChairID");
int n=lua_gettop(L);
lua_gettable(L, -2);
obj.wChairID = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
lua_pushstring(L, "iHeroID");
lua_gettable(L, -2);
obj.iHeroID = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
lua_pushstring(L, "iChosenHeros");
lua_gettable(L, -2);
for (i=0;i<16;++i)
{
lua_pushnumber(L, i);
lua_gettable(L, -2);
obj.iChosenHeros[i]=(int)lua_tonumber(L, -1);
lua_pop(L, 1);
}
}
int main(int argc, char *argv[])
{
int i;
Player obj;
obj.wChairID = 1;
obj.iHeroID = 2;
for(i=0; i<16; ++i)
obj.iChosenHeros[i]=3;
//print initial value
printf( "The origin is blow:\n");
printf( "obj.wChairID = %d\n", obj.wChairID);
printf( "obj.iHeroID = %d\n", obj.iHeroID);
for(i=0; i<16; ++i)
printf( "obj.iChosenHeros[%d] = %d\n", i, obj.iChosenHeros[i]);
/* initialize Lua */
L = lua_open();
if (NULL == L)
{
return -1;
}
/* load Lua base libraries */
luaL_openlibs(L);
/* load the script */
luaL_dofile(L, "e:\\aaa.lua"); //这里指定aaa.lua文件的位置
/* call function */
Operate(obj);
/* print the result */
printf( "The result is blow:\n");
printf( "obj.wChairID = %d\n", obj.wChairID);
printf( "obj.iHeroID = %d\n", obj.iHeroID);
for(i=0; i<16; ++i)
printf( "obj.iChosenHeros[%d] = %d\n", i, obj.iChosenHeros[i]);
/* cleanup Lua */
lua_close(L);
return 0;
}
=============aaa.lua==========
- function PlayOperate(x)
- x.wChairID = x.wChairID+1
- x.iHeroID = x.iHeroID+1
- x.iChosenHeros[0]= 9
- x.iChosenHeros[1]= 10
- return x
- end