C++多线程(三)

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多线程同步之Critical Sections(功能与Mutex相同,保证某一时刻只有一个线程能够访问共享资源,但是不是内核对象,所以访问速度要比Mutex快,但是增没有等待超时的功能,所以有可能会导致死锁,使用时可以根据实际的情况选择其一

一 Critical Sections

1) 因为Critical Sections不是内核对象,所以只能用来统一进程内线程间的同步,不能用来多个不同进程间的线程的同步。

2) 如果在Critical Sections中间突然程序crash或是exit而没有调用LeaveCriticalSection,则结果是改线程所对应的内核不能被释放,该线程成为死线程。

3) 要比其他的内核对象的速度要快。

二 使用CriticalSections的简单实例,Stack在push的时候可以分为3个步骤,看下面的代码,但是如果在第2步后此线程中断切换到其他的线程,其他的线程push后再返回执行时,此线程继续执行,这样有可能刚才其他线程push就会被覆盖了,在stack里找不到了。(下面的代码在debug下使用了CriticalSection,release下可能有问题)

#include <windows.h>
#include <process.h>
#include <stdio.h>
/
//stack:
struct Node 
{
    struct Node *next; 
    int data; 
}

struct Stack 

    struct Node *head; 
#ifdef _DEBUG
    CRITICAL_SECTION critical_sec; 
#endif

    Stack()
    {
        head = NULL;
#ifdef _DEBUG
        InitializeCriticalSection(&critical_sec);
#endif
    }

    ~Stack()
    {        
        if(head != NULL)        
        {
            if(NULL == head->next)
            {                
                delete head;
                head = NULL;
            }

            else
            {
                Node *p = head;
                Node *q = head->next;

                while(q != NULL)
                {                    
                    delete p;
                    p = q;
                    q = q->next;
                }
;                
                delete p;
                p = NULL;
            }
    
        }

#ifdef _DEBUG
        DeleteCriticalSection(&critical_sec);
#endif
    }

    void Push (int num) 
    
        //enter critical section, add a new node and then     
#ifdef _DEBUG
        EnterCriticalSection (&critical_sec);
#endif
        Node * node = new Node();
        node->next = head;
        node->data = num;
        head = node;  
        printf("Stack:%d\n",num);
        //leave critical section 
#ifdef _DEBUG
        LeaveCriticalSection (&critical_sec);
#endif
    }
 
    int Pop () 
    
#ifdef _DEBUG
        EnterCriticalSection (&critical_sec);
#endif
        int result = 0;
        if(head!= NULL)
        {
            result = head->data;
            if(head->next != NULL)
            {
                Node *temp = head->next; 
                delete head;
                head = temp;
            }

            else
                head = NULL;
        }
    
#ifdef _DEBUG
        LeaveCriticalSection (&critical_sec); 
#endif
        return result; 
    }

}
;

//
//test:
unsigned  __stdcall Thread1(void * pVoid)
{
    Stack *stack = ((Stack*)pVoid);
    for(int i = 200; i<220;++i)
    {
        stack->Push(i);
    }

    return 1;        
}

unsigned __stdcall Thread2(void *pVoid)
{
    Stack *stack = ((Stack*)pVoid);
    for(int i = 0; i<20; ++i)
    {
        stack->Push(i);        
    }

    return 1;
}

int main()

    Stack stack;
    stack.Push(1000);
    stack.Push(1000);

    HANDLE   hth1;
    unsigned  uiThread1ID;

    hth1 = (HANDLE)_beginthreadex( NULL,         // security
        0,            // stack size
        Thread1,
        (void*)&stack,           // arg list
        CREATE_SUSPENDED,  // so we can later call ResumeThread()
        &uiThread1ID );

    if ( hth1 == 0 )
        printf("Failed to create thread 1\n");

    DWORD   dwExitCode;

    GetExitCodeThread( hth1, &dwExitCode );  // should be STILL_ACTIVE = 0x00000103 = 259
    printf( "initial thread 1 exit code = %u\n", dwExitCode );



    HANDLE   hth2;
    unsigned  uiThread2ID;

    hth2 = (HANDLE)_beginthreadex( NULL,         // security
        0,            // stack size
        Thread2,
        (void*)&stack,           // arg list
        CREATE_SUSPENDED,  // so we can later call ResumeThread()
        &uiThread2ID );

    if ( hth2 == 0 )
        printf("Failed to create thread 2\n");

    GetExitCodeThread( hth2, &dwExitCode );  // should be STILL_ACTIVE = 0x00000103 = 259
    printf( "initial thread 2 exit code = %u\n", dwExitCode );  

    ResumeThread( hth1 );   
    ResumeThread( hth2 );

    WaitForSingleObject( hth1, INFINITE );
    WaitForSingleObject( hth2, INFINITE );

    GetExitCodeThread( hth1, &dwExitCode );
    printf( "thread 1 exited with code %u\n", dwExitCode );

    GetExitCodeThread( hth2, &dwExitCode );
    printf( "thread 2 exited with code %u\n", dwExitCode );

    CloseHandle( hth1 );
    CloseHandle( hth2 );    

    printf("Primary thread terminating.\n");
}


三 对Critical Section的封装:
//
// 方法一: Lock中的CritSect成员变量必须是引用类型。
class CritSect
{
public:
    friend class Lock;
    CritSect() { InitializeCriticalSection(&_critSection); }
    ~CritSect() { DeleteCriticalSection(&_critSection); }
private:
    void Acquire(){EnterCriticalSection(&_critSection);}
    void Release(){LeaveCriticalSection(&_critSection);}

    CRITICAL_SECTION _critSection;
}
;

class Lock
{
public:
     Lock(CritSect& critSect):_critSect(critSect) {    _critSect.Acquire(); }
     ~Lock(){_critSect.Release();}
private:
    CritSect& _critSect;
}
;

//
//方法二:
// MT-exclusive lock
class CLock {
public:
    CLock()             { InitializeCriticalSection (&m_criticalSection); }
    void Lock ()        { EnterCriticalSection      (&m_criticalSection); }
    void Unlock ()      { LeaveCriticalSection      (&m_criticalSection); }
    virtual ~CLock()    { DeleteCriticalSection     (&m_criticalSection); }
private:
    CRITICAL_SECTION                    m_criticalSection;
}
;


// Scoped MT-exclusive lock
class CScopedLocker {
public:
    CScopedLocker (CLock * t) : m_lock (t)      { m_lock->Lock();   }
    ~CScopedLocker()                            { m_lock->Unlock(); }
private:
    CLock *                             m_lock;
}
;


对上面的2中封装的调用都比较简单,都是只有2行代码。
CritSect sect;
Lock lock(sect);

CLock t;
CSCopedLocker st(&t);

下面的对封装的测试代码,保证了对g_n全局变量在线程1操作结束后线程2才可以操作。(下面的代码因为对全局变量同步,所以需要申明含有CRITICAL_SECTION的类为全局)

#include<windows.h>
#include<iostream>
using namespace std;

//
// ·½·¨Ò»£º

class CritSect
{
public:
    friend class Lock;
    CritSect() { InitializeCriticalSection(&_critSection); }
    ~CritSect() { DeleteCriticalSection(&_critSection); }
private:
    void Acquire(){EnterCriticalSection(&_critSection);}
    void Release(){LeaveCriticalSection(&_critSection);}

    CRITICAL_SECTION _critSection;
}
;

class Lock
{
public:
     Lock(CritSect& critSect):_critSect(critSect) {    _critSect.Acquire(); }
     ~Lock(){_critSect.Release();}
private:
    CritSect& _critSect;
}
;

//
//·½·¨¶þ£º

// MT-exclusive lock
class CLock {
public:
    CLock()             { InitializeCriticalSection (&m_criticalSection); }
    void Lock ()        { EnterCriticalSection      (&m_criticalSection); }
    void Unlock ()      { LeaveCriticalSection      (&m_criticalSection); }
    virtual ~CLock()    { DeleteCriticalSection     (&m_criticalSection); }
private:
    CRITICAL_SECTION                    m_criticalSection;
}
;


// Scoped MT-exclusive lock
class CScopedLocker {
public:
    CScopedLocker (CLock * t) : m_lock (t)      { m_lock->Lock();   }
    ~CScopedLocker()                            { m_lock->Unlock(); }
private:
    CLock *                             m_lock;
}
;

// ¶ÔÈ«¾ÖµÄ±äÁ¿£¬Ê¹ÓÃCritical Section
// Declare the global variable
static int  g_n;
CritSect sect;
//CLock t;



////Thread One Function///
UINT ThreadOne(LPVOID lParam)
{
    
    Lock lock(sect);    
    //CScopedLocker st(&t);
    
    for(int i=0;i<100;i++)
    {
        g_n++;
        cout << "Thread 1: " << g_n << "\n";
    }
        
    // return the thread
    return 0;
}



////Thread Two Function///
UINT ThreadTwo(LPVOID lParam)
{


    Lock lock(sect);
    //CScopedLocker st(&t);

    for(int i=300;i<400;i++)
    {
        g_n++;
        cout << "Thread 2: "<< g_n << "\n";
    }


    // return the thread
    return 0;
}



int main()
{

    // Create the array of Handle
    HANDLE hThrd[2];    
    //Thread ID's
    DWORD IDThread1, IDThread2;


    // Create thredas use CreateThread function with NULL Security
    hThrd[0] = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE) ThreadOne,(LPVOID)NULL,0,&IDThread1);       
    hThrd[1] = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE) ThreadTwo,(LPVOID)NULL,0,&IDThread2); 

    // Wait for the main thread 
    WaitForMultipleObjects(2,hThrd,TRUE,INFINITE);
    
    return 0;
}


四 API列表:
Critical-section functionDescription
DeleteCriticalSectionReleases all resources used by an unowned critical section object.
EnterCriticalSectionWaits for ownership of the specified critical section object.
InitializeCriticalSectionInitializes a critical section object.
InitializeCriticalSectionAndSpinCountInitializes a critical section object and sets the spin count for the critical section.
InitializeCriticalSectionExInitializes a critical section object with a spin count and optional flags.
LeaveCriticalSectionReleases ownership of the specified critical section object.
SetCriticalSectionSpinCountSets the spin count for the specified critical section.
TryEnterCriticalSectionAttempts to enter a critical section without blocking.

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