public GameObject VideoPanle;
public RectTransform Sliderrec;
private Vector2 InitAnchore;
private Vector2 InitSizeDelta;
private Vector2 InitSlider;
private Vector2 InitClose;
public RectTransform VideoClose;
public Vector2 VideoREC = new Vector2(971, 1107);//全屏化时的视频尺寸
public RectTransform rec;//视频物体
/// <summary>
/// 全屏
/// </summary>
public void FullScreenOnClick()
{
InitClose = VideoClose.anchoredPosition;//关闭按钮初始位置
InitSlider = Sliderrec.anchoredPosition;//进度条初始位置
InitAnchore = rec.GetComponent<RectTransform>().anchoredPosition;//视频初始位置
InitSizeDelta = rec.GetComponent<RectTransform>().sizeDelta;//视频尺寸初始大小
rec.GetComponent<RectTransform>().anchoredPosition = new Vector2(2, -14);//设置放大后的坐标点
rec.GetComponent<RectTransform>().sizeDelta = VideoREC;//设置放大后的大小尺寸
Sliderrec.anchoredPosition = new Vector2(20, -411);//进度条全屏化后的位置
VideoClose.anchoredPosition = new Vector2(925, 500);//关闭按钮全屏化后的位置
}
public void MinScreenOnClick()
{
rec.GetComponent<RectTransform>().anchoredPosition = InitAnchore;
rec.GetComponent<RectTransform>().sizeDelta = InitSizeDelta;
Sliderrec.anchoredPosition = InitSlider;
VideoClose.anchoredPosition = InitClose;
}