今天学习了OpenGL的菜单功能,主要涉及到的函数有:
(1)glutCreateMenu(ProcessMenu);
菜单注册函数
参数:void ProcessMenu(int value);value是用户选择菜单项的id值
(2)glutAddMenuEntry(char *name,GLint value);
向菜单中添加菜单项的函数
参数:name为菜单项名称,value是用户选择菜单项的id值
代码中涉及到的:
glutAddMenuEntry("line",1);//画直线
glutAddMenuEntry("broken_line",2);//画折线
glutAddMenuEntry("rectangle",3);//画矩形
(3)glutAttachMenu(button);
//关联菜单和某鼠标按键
代码中涉及到的:glutAttachMenu(GLUT_RIGHT_BUTTON);//右击屏幕打开菜单
说明:
(1)关于橡皮筋绘制技术的说明可以看https://blog.csdn.net/derbi123123/article/details/105201358
(2)这里说的折线和矩形为了方便,就用了两点(相当于左上顶点坐标,右下顶点坐标)决定的直角折线和矩形,如果想随意画,更改一下相应坐标值即可。
(3)预览:
代码:
#include <GL/freeglut.h>
int iPointNum=0;//已确定点的数目(2个可以画直线,3个可以画折线,4个可以画矩形)
int iMode=0;//用什么模式画图(1画直线,2画折线,3画矩形)
int x1=0,y1=0,x2=0,y2=0;
int width=500,height=500;
void MousePlot(GLint button,GLint action,GLint xMouse,GLint yMouse)
{
if(button==GLUT_LEFT_BUTTON&&action==GLUT_DOWN){
if(iPointNum==0||iPointNum==2){
iPointNum=1;
x1=xMouse;
y1=height-yMouse;
}else{
iPointNum=2;
x2=xMouse;
y2=height-yMouse;
glutPostRedisplay();
}
}
}
void PassiveMouseMove(GLint xMouse,GLint yMouse)
{
if(iPointNum==1){
x2=xMouse;
y2=height-yMouse;
glutPostRedisplay();
}
}
void ProcessMenu(int value)
{
iMode=value;
//每次画完重新选择模式时都要清除上次画的数据,避免选择完直接绘制
x1=0;y1=0;x2=0;y2=0;
glutPostRedisplay();
}
void processNormalKeys(unsigned char key,int x,int y)
{
switch(key) {
case 99: //"c"清屏
iMode=0;
iPointNum=0;
break;
case 27: //"esc"
exit(0);
}
glutPostRedisplay();
}
void myinit(void)
{
glClearColor(1.0,1.0,1.0,1.0);
//创建菜单
glutCreateMenu(ProcessMenu);//菜单注册函数
//在菜单中加入菜单项
glutAddMenuEntry("line",1);//画直线
glutAddMenuEntry("broken_line",2);//画折线
glutAddMenuEntry("rectangle",3);//画矩形
glutAttachMenu(GLUT_RIGHT_BUTTON);//关联菜单和某鼠标按键
}
//窗口大小变化时的回调函数
void myReshape(GLsizei w, GLsizei h)
{
width=w;
height=h;
//设定视区
glViewport(0, 0, w, h);
//设定透视方式
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,width,0.0,height);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,0.0,0.0);
if(iMode==1){
glBegin(GL_LINES);
glVertex2i(x1,y1);
glVertex2i(x2,y2);
glEnd();
}else if(iMode==2){
glBegin(GL_LINE_STRIP);
glVertex2i(x1,y1);
glVertex2i(x2,y1);
glVertex2i(x2,y2);
glEnd();
}else if(iMode==3){
glBegin(GL_LINE_LOOP);
glVertex2i(x1,y1);
glVertex2i(x2,y1);
glVertex2i(x2,y2);
glVertex2i(x1,y2);
glEnd();
}
//交换前后缓冲区
glutSwapBuffers();
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
//初始化OPENGL显示方式
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGBA);
//设定OPENGL窗口位置和大小
glutInitWindowSize (500, 500);
glutInitWindowPosition (100, 100);
//打开窗口
glutCreateWindow ("luoxiaoc");
//调用初始化函数
myinit();
//鼠标键盘响应函数
glutKeyboardFunc(processNormalKeys);
glutMouseFunc(MousePlot);
glutPassiveMotionFunc(PassiveMouseMove);
//设定窗口大小变化的回调函数
glutReshapeFunc(myReshape);
//开始OPENGL的循环
glutDisplayFunc(display);
glutMainLoop();
return 0;
}