一直想研究下录音 正好有个项目有机会使用一下强大的 NAudio (https://github.com/naudio/NAudio)库
录音
NAudio 录音类库
public class NAudioRecorder
{
public WaveIn waveSource = null;
public WaveFileWriter waveFile = null;
private string fileName = string.Empty;
/// <summary>
/// 开始录音
/// </summary>
public void StartRec()
{
waveSource = new WaveIn();
waveSource.WaveFormat = new WaveFormat(16000, 16, 1); // 16bit,16KHz,Mono的录音格式
waveSource.DataAvailable += new EventHandler<WaveInEventArgs>(waveSource_DataAvailable);
waveSource.RecordingStopped += new EventHandler<StoppedEventArgs>(waveSource_RecordingStopped);
//writer = new WaveFileWriter(outputFilePath, capture.WaveFormat);
var capture = new WasapiLoopbackCapture();
Directory.CreateDirectory(fileName);
var outputFilePath = Path.Combine(fileName, "recorded.wav");
waveFile = new WaveFileWriter(outputFilePath, waveSource.WaveFormat);
waveSource.StartRecording();
}
/// <summary>
/// 停止录音
/// </summary>
public void StopRec()
{
waveSource.StopRecording();
if (waveSource != null)
{
waveSource.Dispose();
waveSource = null;
}
if (waveFile != null)
{
waveFile.Dispose();
waveFile = null;
}
}
/// <summary>
/// 录音结束后保存的文件路径
/// </summary>
/// <param name="fileName">保存wav文件的路径名</param>
public void SetFileName(string fileName)
{
this.fileName = fileName;
}
/// <summary>
/// 开始录音回调函数
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void waveSource_DataAvailable(object sender, WaveInEventArgs e)
{
if (waveFile != null)
{
waveFile.Write(e.Buffer, 0, e.BytesRecorded);
waveFile.Flush();
}
}
/// <summary>
/// 录音结束回调函数
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void waveSource_RecordingStopped(object sender, StoppedEventArgs e)
{
if (waveSource != null)
{
waveSource.Dispose();
waveSource = null;
}
if (waveFile != null)
{
waveFile.Dispose();
waveFile = null;
}
}
}
变声
变声用到的是SoundTouch.dll
SoundTouch wrapper
public class SoundTouch
{
private IntPtr handle;
public SoundTouch()
{
handle = sound