路径
\frameworks\base\tools\aapt
学习别人是怎写工作线程的
.h
#ifndef AAPT_WORK_QUEUE_H
#define AAPT_WORK_QUEUE_H
#include <utils/Errors.h>
#include <utils/Vector.h>
#include <utils/threads.h>
namespace android {
/*
* A threaded work queue.
*
* This class is designed to make it easy to run a bunch of isolated work
* units in parallel, using up to the specified number of threads.
* To use it, write a loop to post work units to the work queue, then synchronize
* on the queue at the end.
*/
class WorkQueue {
public:
class WorkUnit {
public:
WorkUnit() { }
virtual ~WorkUnit() { }
/*
* Runs the work unit.
* If the result is 'true' then the work queue continues scheduling work as usual.
* If the result is 'false' then the work queue is canceled.
*/
virtual bool run() = 0;
};
/* Creates a work queue with the specified maximum number of work threads. */
WorkQueue(size_t maxThreads, bool canCallJava = true);
/* Destroys the work queue.
* Cancels pending work and waits for all remaining threads to complete.
*/
~WorkQueue();
/* Posts a work unit to run later.
* If the work queue has been canceled or is already finished, returns INVALID_OPERATION
* and does not take ownership of the work unit (caller must destroy it itself).
* Otherwise, returns OK and takes ownership of the work unit (the work queue will
* destroy it automatically).
*
* For flow control, this method blocks when the size of the pending work queue is more
* 'backlog' times the number of threads. This condition reduces the rate of entry into
* the pending work queue and prevents it from growing much more rapidly than the
* work threads can actually handle.
*
* If 'backlog' is 0, then no throttle is applied.
*/
status_t schedule(WorkUnit* workUnit, size_t backlog = 2);
/* Cancels all pending work.
* If the work queue is already finished, returns INVALID_OPERATION.
* If the work queue is already canceled, returns OK and does nothing else.
* Otherwise, returns OK, discards all pending work units and prevents additional
* work units from being scheduled.
*
* Call finish() after cancel() to wait for all remaining work to complete.
*/
status_t cancel();
/* Waits for all work to complete.
* If the work queue is already finished, returns INVALID_OPERATION.
* Otherwise, waits for all work to complete and returns OK.
*/
status_t finish();
private:
class WorkThread : public Thread {
public:
WorkThread(WorkQueue* workQueue, bool canCallJava);
virtual ~WorkThread();
private:
virtual bool threadLoop();
WorkQueue* const mWorkQueue;
};
status_t cancelLocked();
bool threadLoop(); // called from each work thread
const size_t mMaxThreads;
const bool mCanCallJava;
Mutex mLock;
Condition mWorkChangedCondition;
Condition mWorkDequeuedCondition;
bool mCanceled;
bool mFinished;
size_t mIdleThreads;
Vector<sp<WorkThread> > mWorkThreads;
Vector<WorkUnit*> mWorkUnits;
};
}; // namespace android
#endif // AAPT_WORK_QUEUE_H
cpp
#define LOG_TAG "WorkQueue"
#include <utils/Log.h>
#include "WorkQueue.h"
namespace android {
// --- WorkQueue ---
WorkQueue::WorkQueue(size_t maxThreads, bool canCallJava) :
mMaxThreads(maxThreads), mCanCallJava(canCallJava),
mCanceled(false), mFinished(false), mIdleThreads(0) {
}
WorkQueue::~WorkQueue() {
if (!cancel()) {
finish();
}
}
status_t WorkQueue::schedule(WorkUnit* workUnit, size_t backlog) {
AutoMutex _l(mLock);
if (mFinished || mCanceled) {
return INVALID_OPERATION;
}
if (mWorkThreads.size() < mMaxThreads
&& mIdleThreads < mWorkUnits.size() + 1) {
sp<WorkThread> workThread = new WorkThread(this, mCanCallJava);
status_t status = workThread->run("WorkQueue::WorkThread");
if (status) {
return status;
}
mWorkThreads.add(workThread);
mIdleThreads += 1;
} else if (backlog) {
while (mWorkUnits.size() >= mMaxThreads * backlog) {
mWorkDequeuedCondition.wait(mLock);
if (mFinished || mCanceled) {
return INVALID_OPERATION;
}
}
}
mWorkUnits.add(workUnit);
mWorkChangedCondition.broadcast();
return OK;
}
status_t WorkQueue::cancel() {
AutoMutex _l(mLock);
return cancelLocked();
}
status_t WorkQueue::cancelLocked() {
if (mFinished) {
return INVALID_OPERATION;
}
if (!mCanceled) {
mCanceled = true;
size_t count = mWorkUnits.size();
for (size_t i = 0; i < count; i++) {
delete mWorkUnits.itemAt(i);
}
mWorkUnits.clear();
mWorkChangedCondition.broadcast();
mWorkDequeuedCondition.broadcast();
}
return OK;
}
status_t WorkQueue::finish() {
{ // acquire lock
AutoMutex _l(mLock);
if (mFinished) {
return INVALID_OPERATION;
}
mFinished = true;
mWorkChangedCondition.broadcast();
} // release lock
// It is not possible for the list of work threads to change once the mFinished
// flag has been set, so we can access mWorkThreads outside of the lock here.
size_t count = mWorkThreads.size();
for (size_t i = 0; i < count; i++) {
mWorkThreads.itemAt(i)->join();
}
mWorkThreads.clear();
return OK;
}
bool WorkQueue::threadLoop() {
WorkUnit* workUnit;
{ // acquire lock
AutoMutex _l(mLock);
for (;;) {
if (mCanceled) {
return false;
}
if (!mWorkUnits.isEmpty()) {
workUnit = mWorkUnits.itemAt(0);
mWorkUnits.removeAt(0);
mIdleThreads -= 1;
mWorkDequeuedCondition.broadcast();
break;
}
if (mFinished) {
return false;
}
mWorkChangedCondition.wait(mLock);
}
} // release lock
bool shouldContinue = workUnit->run();
delete workUnit;
{ // acquire lock
AutoMutex _l(mLock);
mIdleThreads += 1;
if (!shouldContinue) {
cancelLocked();
return false;
}
} // release lock
return true;
}
// --- WorkQueue::WorkThread ---
WorkQueue::WorkThread::WorkThread(WorkQueue* workQueue, bool canCallJava) :
Thread(canCallJava), mWorkQueue(workQueue) {
}
WorkQueue::WorkThread::~WorkThread() {
}
bool WorkQueue::WorkThread::threadLoop() {
return mWorkQueue->threadLoop();
}
}; // namespace android