实现效果如下:
思路:首先根据显示文本创建文本路径Geometry,然后在路径内随机生成圆形粒子并添加动画。
步骤:
1、粒子类Particle.cs
public class Particle
{
/// <summary>
/// 形状
/// </summary>
public Ellipse Shape;
/// <summary>
/// 坐标
/// </summary>
public Point Position;
}
2、粒子系统ParticleSystem.cs
/// <summary>
/// 粒子路径
/// </summary>
private Geometry particleGeometry;
/// <summary>
/// 粒子个数
/// </summary>
private int particleCount = 100;
/// <summary>