Coursera_An Introduction to Interactive Programming in Python_Mini-project # 6 Blackjack


http://www.codeskulptor.org/#user38_pPTeGUCnFc_15.py


# Mini-project #6 - Blackjack

import simplegui
import random

# load card sprite - 936x384 - source: jfitz.com
CARD_SIZE = (72, 96)
CARD_CENTER = (36, 48)
card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")

CARD_BACK_SIZE = (72, 96)
CARD_BACK_CENTER = (36, 48)
card_back = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png")    

# initialize some useful global variables
in_play = False
outcome = ""
hint_message = ""
score = 0


# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}


# define card class
class Card:
    def __init__(self, suit, rank):
        if (suit in SUITS) and (rank in RANKS):
            self.suit = suit
            self.rank = rank
        else:
            self.suit = None
            self.rank = None
            print "Invalid card: ", suit, rank

    def __str__(self):
        return self.suit + self.rank

    def get_suit(self):
        return self.suit

    def get_rank(self):
        return self.rank

    def draw(self, canvas, pos):
        card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank), 
                    CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
        canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
        
# define hand class
class Hand:
    def __init__(self):
        # create Hand object
        self.card_list = []

    def __str__(self):
        # return a string representation of a hand
        ans = "Hand contains "
        for i in range(len(self.card_list)):
            ans += self.card_list[i].get_suit()+ self.card_list[i].get_rank()+ ' '
        return ans
    
    def add_card(self, card):
        # add a card object to a hand
        self.card_list.append(card)
        
    def get_value(self):
        # count aces as 1, if the hand has an ace, then add 10 to hand value if it doesn't bust
        # compute the value of the hand according to the rules in Blackjack video
        hand_value = 0
        hasAce = False
        for i in range(len(self.card_list)):
            hand_value += VALUES[self.card_list[i].get_rank()]
            if self.card_list[i].get_rank() == RANKS[0]:
                hasAce = True           	
        if not hasAce:
            return hand_value
        else:
            if hand_value + 10 <= 21:
                return hand_value + 10
            else:
                return hand_value
    
    def draw(self, canvas, pos):
        # draw a hand on the canvas, use the draw method for cards     
        for i in range(len(self.card_list)):
            card_temp = Card(self.card_list[i].get_suit(),self.card_list[i].get_rank())
            card_temp.draw(canvas,(pos[0]+ (i+0.5) * CARD_SIZE[0]+i*30, pos[1]))

        
# define deck class 
class Deck:
    def __init__(self):
        # create a Deck object
        self.deck_list = [] # Deck is a list of cards
        for suit in SUITS:
            for rank in RANKS:
                new_card = Card(suit,rank)
                self.deck_list.append(new_card) 
        
    def shuffle(self):
        # shuffle the deck 
        random.shuffle(self.deck_list)

    def deal_card(self):
        # deal a card object from the deck
        return self.deck_list.pop(0)

        
    def __str__(self):
        ans = "Deck contains "
        for card in self.deck_list:
            ans += card.get_suit()+card.get_rank()+" "   
        return ans # return a string representing the deck    



#define event handlers for buttons
def deal():
    global outcome, in_play,cards_in_Deck,player_hand,dealer_hand,hint_message
    player_hand = Hand()
    dealer_hand = Hand()
    cards_in_Deck = Deck()
    cards_in_Deck = Deck()
    cards_in_Deck.shuffle()
    player_hand.add_card(cards_in_Deck.deal_card())
    player_hand.add_card(cards_in_Deck.deal_card())
    dealer_hand.add_card(cards_in_Deck.deal_card())
    dealer_hand.add_card(cards_in_Deck.deal_card())
    in_play = True
    hint_message = 'Hit or stand?'

    
def hit():
    global player_hand,hint_message,outcome,score,in_play
    in_play = True
    
    # if the hand is in play, hit the player
    player_hand.add_card(cards_in_Deck.deal_card())
    value_in_hand = player_hand.get_value()
    if value_in_hand <=21:
         hint_message = 'Hit or stand?'
    else:  # if busted, assign a message to outcome, update in_play and score
        outcome = "You have busted!"
        hint_message = "New deal?"
        score -=1
    
       
def stand():
    global dealer_hand,hint_message,outcome,score,in_play
    in_play = False
    hint_message = "New deal?"

    value_of_dealer_hand = dealer_hand.get_value()
    while value_of_dealer_hand < 17:
        dealer_hand.add_card(cards_in_Deck.deal_card())
        value_of_dealer_hand = dealer_hand.get_value()
    if dealer_hand.get_value() > 21:
        outcome = "You win!"
        score +=1
    else:
        if player_hand.get_value() > dealer_hand.get_value():
            outcome = "You win!"
            score +=1
        else:
            outcome = "You lose!"
            score -=1
            

# draw handler    
def draw(canvas):
    # test to make sure that card.draw works, replace with your code below
    global hint_message,outcome,score,player_hand,dealer_hand,in_play
    canvas.draw_text('Blackjack', (100, 100), 50, 'Aqua')
    canvas.draw_text('score '+str(score), (400, 100), 40,'Black')
    canvas.draw_text('Dealer', (100, 200), 40,'Black')
    canvas.draw_text('Player', (100, 400), 40,'Black')
    canvas.draw_text(outcome, (250, 200), 35,'Red')
    canvas.draw_text(hint_message, (300, 400), 40,'Yellow')
    
    player_hand.draw(canvas,(70, 430))
    dealer_hand.draw(canvas,(70, 230))
    if in_play:
        canvas.draw_image(card_back, CARD_BACK_CENTER, CARD_BACK_SIZE, [105 + CARD_CENTER[0], 230 + CARD_CENTER[1]], CARD_SIZE)

# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")

#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit",  hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)


# get things rolling
deal()
frame.start()


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