AnimatorRevertPlay

using UnityEngine;
using UnityEngine.Animations;

public class AnimatorRevertPlay : StateMachineBehaviour
{
    public string normalizeTimeName = "NTime";
    public string speedMultiplierName = "SpeedMultiplier";

    public string forwardStateName = "";
    public string reverseStateName = "";

    float ntime;
    float speedMulti;
    bool isInTransition;
    float animPlaySpeed;

    public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        animPlaySpeed = 1.0f / stateInfo.length;
        speedMulti = animator.GetFloat(speedMultiplierName);
        ntime = speedMulti < 0 ? 1 : 0;
        isInTransition = false;
    }

    public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
    {
        if (isInTransition)
            return;
        //play process
        speedMulti = animator.GetFloat(speedMultiplierName);
        ntime += animPlaySpeed * speedMulti * Time.deltaTime;
        ntime = Mathf.Clamp01(ntime);
        animator.SetFloat(normalizeTimeName, ntime);
        //exit
        if (speedMulti < 0 && ntime == 0)
        {
            if (!string.IsNullOrEmpty(reverseStateName))
            {
                animator.CrossFade(reverseStateName, 0.1f);
                isInTransition = true;
            }
        }
    }

}
 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值