本文开始学习Flutter动画
- 渲染动画
- AnimatedWidget简化
- 监视动画的过程(根据动画的状态 例如启动 停止 和翻转方向)
- 用AnimatedBuilder重构
- 并行动画
/**
* 动画实例5 并行动画
*/
import 'package:flutter/material.dart';
import 'package:flutter/animation.dart';
void main() {
runApp(new LogoApp());
}
class AnimatedLogo extends AnimatedWidget {
static final _opacityTween = new Tween<double>(begin: 0.1, end: 1.0);
static final _sizeTween = new Tween<double>(begin: 0.0, end: 300.0);
AnimatedLogo({Key key, Animation<double> animation})
: super(key: key, listenable: animation);
@override
Widget build(BuildContext context) {
final Animation<double> animation = listenable;
return new Center(
//Opacity 使子项部分透明的小组件
child: new Opacity(
//不透明度1.0是完全不透明的也就是完全可见的 0.0是完全透明的也就是完全不可见的,最好使用0.0-1.0 否则将付出更大的代价
opacity: _opacityTween.evaluate(animation),
child: new Container(
margin: new EdgeInsets.symmetric(vertical: 10.0),
height: _sizeTween.evaluate(animation),
width: _sizeTween.evaluate(animation),
child: new FlutterLogo(),
),
),
);
}
}
class LogoApp extends StatefulWidget {
@override
State<StatefulWidget> createState() {
return new LogoAppState();
}
}
class LogoAppState extends State<LogoApp> with TickerProviderStateMixin {
AnimationController controller;
Animation<double> animation;
@override
void initState() {
super.initState();
controller = new AnimationController(
vsync: this, duration: const Duration(milliseconds: 2000));
animation = new CurvedAnimation(parent: controller, curve: Curves.bounceIn);
animation.addStatusListener((state) {
if (state == AnimationStatus.completed) {
controller.reverse();
} else if (state == AnimationStatus.dismissed) {
controller.forward();
}
});
controller.forward();
}
@override
Widget build(BuildContext context) {
return new AnimatedLogo(
animation: animation,
);
}
@override
void dispose() {
super.dispose();
controller.dispose();
}
}