class Solution {
public:
bool isNStraightHand(vector<int>& hand, int W) {
if(hand.size() % W != 0)
{
return false;
}
multiset<int> ms;
unordered_map<int, int> map;
for(int n = 0; n < hand.size(); n++)
{
ms.insert(hand[n]);
map[hand[n]] ++;
}
multiset<int>::iterator it;
int i = 0;
for (it = ms.begin(); it != ms.end(); it++)
{
hand[i] = *it;
i++;
}
int nadd = 0;
while(nadd != hand.size())
{
if(hand[nadd] < 0)
{
nadd++;
continue;
}
int nTemp = hand[nadd];
for(int k = nTemp; k < W+nTemp; k++)
{
if(map[k] >= 1)
{
map[k] --;
}
else
{
return false;
}
for(int j = 0; j < hand.size(); j++)
{
if(hand[j] == k)
{
hand[j] = -1;
break;
}
}
}
nadd++;
}
return true;
}
};