#include <stdio.h>
#define eps 1e-8
int main()
{
double a,b,m,vx,vy,vz;
while(scanf("%lf%lf%lf",&a,&b,&m)==3)
{
scanf("%lf%lf%lf",&vx,&vy,&vz);
vy=-vy;
double t=m/vy;
int count=int(t*vz/b);//反射的次数
double y1=t*vz-count*b;
if(count%2) y1=b-y1;
bool ret;
if(vx>0) ret=false;
else ret=true,vx=-vx;
double y2;
if(vx<=eps&&-vx<=eps) y2=a/2.0;
else
{
double s1=0.5*a*vy/vx;
if(m<s1) y2=(s1-m)*vx/vy;
else
{
m=m-s1;
t=m/vy;
count=int(t*vx/a);
y2=t*vx-count*a;
if(count%2) y2=a-y2;
}
}
if(!ret) y2=a-y2;
printf("%.10lf %.10lf\n",y2,y1);
}
return 0;
}
CodeForces 203D Hit Ball 水!计算几何
最新推荐文章于 2020-03-02 17:02:46 发布