class template
std::queue
template <class T, class Container = deque<T> > class queue;
先进先出的容器;常用函数:
Member functions
-
(constructor)
- Construct queue (public member function)
-
empty
- Test whether container is empty (public member function)
-
size
- Return size (public member function)
-
front
- Access next element (public member function)
-
back
- Access last element (public member function)
-
push
- Insert element (public member function)
-
emplace
- Construct and insert element (public member function)
-
pop
- Remove next element (public member function)
-
swap
- Swap contents (public member function)
例子:
#include <iostream>
#include <queue>
class DoorFSM
{
public:
/*States*/
enum States { Closed, Unlocked, Locked, Opened }; // states
/*Events*/
enum Event { Lock, Unlock, Open, Close };
/// Constructor
DoorFSM()
{
__Y = Opened;
}
/// Destructor
virtual ~DoorFSM() {}
/** Get current FSM state
@returns current FSM state
*/
States currentState()
{
return __Y;
}
/** Send event to FSM
Use this function to send event to DoorFSM After
you call it given event will be handled, and, if some of
transition conditions match, appropriate transition will
be triggered, and currentState() will be changed.
If this function is called during existing event handling
process, given event will be added to pending event queue,
and will be handled after current transition. See examples for details.
*/
void A( Event e );
protected:
virtual void enterOpened() = 0;
virtual void enterLocked() = 0;
virtual void enterUnlocked() = 0;
virtual void enterClosed() = 0;
private:
States __Y;
std::queue<Event> __events;
void __processEvent( Event e );
};
void DoorFSM::__processEvent( Event e )
{
States yOld = __Y;
bool pass = false;
switch( __Y ) //transitions
{
case Closed:
if( e == Open )
{
//outcome actions
__Y = Opened;
pass = true;
}
else if( e == Lock )
{
//outcome actions
__Y = Locked;
pass = true;
}
break;
case Unlocked:
if( e == Lock )
{
//outcome actions
__Y = Locked;
pass = true;
}
else if( e == Open )
{
//outcome actions
__Y = Opened;
pass = true;
}
break;
case Locked:
if( e == Unlock )
{
//outcome actions
__Y = Unlocked;
pass = true;
}
break;
case Opened:
if( e == Close )
{
//outcome actions
__Y = Closed;
pass = true;
}
break;
}
if( yOld == __Y && !pass )
{
return;
}
switch( __Y ) // income actions
{
case Closed:
enterClosed();
break;
case Unlocked:
enterUnlocked();
break;
case Locked:
enterLocked();
break;
case Opened:
enterOpened();
break;
}
}
void DoorFSM::A( Event e )
{
bool __empty = __events.empty();
__events.push( e );
if( __empty )
{
while( !__events.empty() )
{
__processEvent( __events.front() );
__events.pop();
}
}
}
class DoorFSMLogic : public DoorFSM
{
protected:
virtual void enterOpened()
{
std::cout << "Enter Opened state." << std::endl;
}
virtual void enterLocked()
{
std::cout << "Enter Closed state." << std::endl;
}
virtual void enterUnlocked()
{
std::cout << "Enter Locked state." << std::endl;
}
virtual void enterClosed()
{
std::cout << "Enter Unlocked state." << std::endl;
}
};
//测试程序
int main()
{
DoorFSMLogic door;
door.A(DoorFSM::Close);
door.A(DoorFSM::Lock);
door.A(DoorFSM::Unlock);
door.A(DoorFSM::Open);
return 0;
}