游戏通过3个源文件实现
1.头文件game.h
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROWS ROW + 2
#define COLS COL + 2
//棋盘行数
#define ROW 9
//棋盘列数
#define COL 9
//布置的雷数量
#define EASY_COUNT 10
//初始化数组
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//打印数组
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
2.游戏逻辑test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void game()
{
//创建两个二维数组,一个记录雷的位置,一个用来显示雷的信息
//记录雷的位置
char mine[ROWS][COLS] = { 0 };
//显示雷的信息
char show[ROWS][COLS] = { 0 };
//初始化数组
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印数组
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
void menu()
{
printf("*************************\n");
printf("******** 1.扫雷 *******\n");
printf("******** 0.退出 *******\n");
printf("*************************\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}
3.游戏主体game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化数组
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
//打印数组
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//打印棋盘列数
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
//打印棋盘行数
printf("%d ", i);
for (j = 1; j <= col; j++)
{
//打印棋盘信息
printf("%c ", board[i][j]);
}
printf("\n");
}
}
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while(count > 0)
{
int i = rand() % row + 1;
int j = rand() % col + 1;
if (board[i][j] == '0')
{
board[i][j] = '1';
count--;
}
}
}
//计算周围雷的信息
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
//1+'0'='1' 2+'0'='2' …………
return mine[x - 1][y - 1] +
mine[x - 1][y] +
mine[x - 1][y + 1] +
mine[x][y - 1] +
mine[x][y + 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] - 8 * '0';
}
//展开雷
void ExpandMine(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
//递归的限制条件
if (x == 0 || y == 0 || x == ROWS - 1 || y == COLS - 1)
{
return;
}
//判断坐标是否计算过
if (show[x][y] != '*')
{
return;
}
int count = get_mine_count(mine, x, y);
if (count != 0)
{
show[x][y] = count + '0';
}
else
{
show[x][y] = ' ';
ExpandMine(mine, show, x - 1, y - 1);
ExpandMine(mine, show, x - 1, y);
ExpandMine(mine, show, x - 1, y + 1);
ExpandMine(mine, show, x, y - 1);
ExpandMine(mine, show, x, y + 1);
ExpandMine(mine, show, x + 1, y - 1);
ExpandMine(mine, show, x + 1, y);
ExpandMine(mine, show, x + 1, y + 1);
}
}
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
//win用来判断是否排完所有雷
int win = row * col - EASY_COUNT;
do
{
printf("请输入坐标:");
scanf("%d %d", &x, &y);
//判断输入的坐标合法性
if (x > 0 && x <= row && y > 0 && y <= col)
{
if (mine[x][y] == '1')
{
printf("游戏失败\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
//计算周围雷的信息
ExpandMine(mine, show, x, y);
DisplayBoard(show, ROW, COL);
//win--;
}
}
else
{
printf("输入坐标不合法,请重新输入\n");
}
} while (win);
if (win == 0)
{
printf("恭喜你,排雷成功\n");
}
}