Animaotr ani;
AnimatorStateInfo animatorInfo;
animatorInfo = ani.GetCurrentAnimatorStateInfo(0);
//normalizedTime的值为0~1,0为开始,1为结束。
if ((animatorInfo.normalizedTime >= 1.0f) && (animatorInfo.IsName("MyAnimator")))
{
Debug.Log("//");
//ani.SetInteger("MyAnimator",0)
}