这里以int类型为例,进行说明,在C++中const是类型修饰符:
int a; 定义一个普通的int类型变量a,可对此变量的值进行修改。
const int a = 3;与 int const a = 3; 这两条语句都是有效的code,并且是等价的,说明a是一个常量,不能对此常量的值进行修改。
const int* p =&a; 与 int const* p = &a; 这两条语句都是有效的code,但是它们不是等价的。其中const int* p = &a; 是平时经常使用的格式,声明一个指针,此指针指向的数据不能通过此指针被改变;int* const p = ∫ 声明一个指针,此指针不能被改变以指向别的东西。
const int *a; 这里const修饰的是int,而int定义的是一个整值,因此*a所指向的对象值不能通过*a来修改,但是可以重新给a来赋值,使其指向不同的对象;
int *const a; 这里const修饰的是a,a代表的是一个指针地址,因此不能赋给a其他的地址值,但可以修改a指向的值;
int const *a;和const int *a;的意义是相同的,它们两个的作用等价;
rules:
(1). A non-const pointer can be redirected to point to other addresses.
(2). A const pointer always points to the same address, and this address can not be changed.
(3). A pointer to a non-const value can change the value it is pointing to. These can not point to a const value.
(4). A pointer to a const value treats the value as const (even if it is not), and thus can not change the value it is pointing to.
以下是一些test code,详细信息可见相关的reference:
#include <iostream>
#include "const_pointer.hpp"
int test_const_pointer_1()
{
{ // reference: https://stackoverflow.com/questions/3247285/const-int-int-const
int a = 5;
int *p1 = &a; //non-const pointer, non-const data
const int *p2 = &a; //non-const pointer, const data, value pointed to by p2 can’t change
int * const p3 = &a; //const pointer, non-const data, p3 cannot point to a different location
const int * const p4 = &a; //const pointer, const data, both the pointer and the value pointed to cannot change
int const * const p5 = &a; // 与 const int * const p5等价
}
{ // reference: https://stackoverflow.com/questions/162480/const-int-vs-int-const-as-function-parameter-in-c-and-c
// read the declaration backwards (right-to-left):
const int a1 = 1; // read as "a1 is an integer which is constant"
int const a2 = 1; // read as "a2 is a constant integer"
// a1 = 2; // Can't do because a1 is constant
// a2 = 2; // Can't do because a2 is constant
char a = 'a';
const char *s = &a; // read as "s is a pointer to a char that is constant"
char const *y = &a; // 与 const char *y 等价
char c;
char *const t = &c; // read as "t is a constant pointer to a char"
// *s = 'A'; // Can't do because the char is constant
s++; // Can do because the pointer isn't constant
*t = 'A'; // Can do because the char isn't constant
// t++; // Can't do because the pointer is constant
// *y = 'A';
y++;
}
{ // reference: http://www.geeksforgeeks.org/const-qualifier-in-c/
int i = 10;
int j = 20;
int *ptr = &i; /* pointer to integer */
printf("*ptr: %d\n", *ptr);
/* pointer is pointing to another variable */
ptr = &j;
printf("*ptr: %d\n", *ptr);
/* we can change value stored by pointer */
*ptr = 100;
printf("*ptr: %d\n", *ptr);
}
{ // const int *ptr <==> int const *ptr
int i = 10;
int j = 20;
const int *ptr = &i; /* ptr is pointer to constant */
printf("ptr: %d\n", *ptr);
// *ptr = 100; /* error: object pointed cannot be modified using the pointer ptr */
ptr = &j; /* valid */
printf("ptr: %d\n", *ptr);
}
{ // int * const ptr
int i = 10;
int j = 20;
int *const ptr = &i; /* constant pointer to integer */
printf("ptr: %d\n", *ptr);
*ptr = 100; /* valid */
printf("ptr: %d\n", *ptr);
// ptr = &j; /* error */
}
{ // const int *const ptr;
int i = 10;
int j = 20;
const int *const ptr = &i; /* constant pointer to constant integer */
printf("ptr: %d\n", *ptr);
// ptr = &j; /* error */
// *ptr = 100; /* error */
}
{ // reference: http://www.learncpp.com/cpp-tutorial/610-pointers-and-const/
int value = 5;
int *ptr = &value;
*ptr = 6; // change value to 6
const int value2 = 5; // value is const
// int *ptr2 = &value2; // compile error: cannot convert const int* to int*
const int *ptr3 = &value2; // this is okay, ptr3 is pointing to a "const int"
// *ptr3 = 6; // not allowed, we can't change a const value
const int *ptr4 = &value; // ptr4 points to a "const int"
fprintf(stderr, "*ptr4: %d\n", *ptr4);
value = 7; // the value is non-const when accessed through a non-const identifier
fprintf(stderr, "*ptr4: %d\n", *ptr4);
}
return 0;
}
//
// reference: https://en.wikipedia.org/wiki/Const_(computer_programming)
class C {
int i;
public:
int Get() const { // Note the "const" tag
return i;
}
void Set(int j) { // Note the lack of "const"
i = j;
}
};
static void Foo_1(C& nonConstC, const C& constC)
{
int y = nonConstC.Get(); // Ok
int x = constC.Get(); // Ok: Get() is const
nonConstC.Set(10); // Ok: nonConstC is modifiable
// constC.Set(10); // Error! Set() is a non-const method and constC is a const-qualified object
}
class MyArray {
int data[100];
public:
int & Get(int i) { return data[i]; }
int const & Get(int i) const { return data[i]; }
};
static void Foo_2(MyArray & array, MyArray const & constArray) {
// Get a reference to an array element
// and modify its referenced value.
array.Get(5) = 42; // OK! (Calls: int & MyArray::Get(int))
// constArray.Get(5) = 42; // Error! (Calls: int const & MyArray::Get(int) const)
}
typedef struct S_ {
int val;
int *ptr;
} S;
void Foo_3(const S & s)
{
int i = 42;
// s.val = i; // Error: s is const, so val is a const int
// s.ptr = &i; // Error: s is const, so ptr is a const pointer to int
// *s.ptr = i; // OK: the data pointed to by ptr is always mutable,
// even though this is sometimes not desirable
}
int test_const_pointer_2()
{
C a, b;
Foo_1(a, b);
MyArray x, y;
Foo_2(x, y);
S s;
Foo_3(s);
return 0;
}
GitHub: https://github.com/fengbingchun/Messy_Test