#include
#include
#include
#include
#include
#include
GLsizei winWidth=600,winHeight=600;
GLfloat xwcMin=-50.0,xwcMax=50.0;
GLfloat ywcMin=-50.0,ywcMax=50.0;
class wcPt3D{
public:
GLfloat x,y,z;
};
GLint nCtrlPts=4;
wcPt3D ctrlPts[4]={
{-40.0,-40.0,0.0},{-10.0,40.0,0.0},{10.0,-40.0,0.0},{40.0,40.0,0.0}};
GLint changeNo=0;
void init(void)
{
glClearColor(1.0,1.0,1.0,0.0);
}
void plotPoint(wcPt3D pt)
{
glBegin(GL_POINTS);