布局及特效 gallery3d 的精华 一、布局 gallery3d的界面生成和普通的应用程序不一样。普通程序一般一个界面就是一个activity,布局用xml或代码都可以实现,界面切换是activity的切换方式;而gallery3d没有用android的UI系统,而是用opengl画出来的,即界面是在同一个activity的,如主界面,缩略图界面,单张图片查看界面,标记界面等都属于同一个activity。那么这界面布局不同的界面是如何组合到一起的呢?分析代码,可以把它看成一个状态机 : 1、标记模式 public static final int MODE_SELECT = 1;(HudLayer) 包含了主界面标记模式,缩略界面矩阵游览时标记模式、缩略图界面分类游览时标记模式3个界面 2、普通模式 public static final int MODE_NORMAL = 0;(HudLayer) 包含了 public static final int STATE_MEDIA_SETS = 0;主界面 public static final int STATE_GRID_VIEW = 1;缩略图矩阵浏览 public static final int STATE_FULL_SCREEN = 2;查看界面 public static final int STATE_TIMELINE = 3;缩略图界面分类浏览 有了以上状态分类后,在渲染的时候就能根据些界面的组成来定哪些控件譔隐藏,哪些要显示了。 下面是基本控件: com.cooliris.media.GridLayer com.cooliris.media.BackgroundLayer com.cooliris.media.HudLayer com.cooliris.media.ImageButton com.cooliris.media.TimeBar com.cooliris.media.MenuBar com.cooliris.media.PopupMenu com.cooliris.media.PathBarLayer 在渲染时,每一帧所有界面上的元素都画了,由于根据上面的状态只把特定窗口的特定元素显示出来,其它窗口中的隐藏,所以不会乱。 Layer是上面控件的基类,上面控件的类也就有了下面两个方法来隐藏不譔显示的界面元素。 public boolean isHidden() { return mHidden; } public void setHidden(boolean hidden) { if (mHidden != hidden) { mHidden = hidden; onHiddenChanged(); } } 下面是根据上面分类来画不同元素所用的标识: public static final int PASS_THUMBNAIL_CONTENT = 0; public static final int PASS_FOCUS_CONTENT = 1; public static final int PASS_FRAME = 2; public static final int PASS_PLACEHOLDER = 3; public static final int PASS_FRAME_PLACEHOLDER = 4; public static final int PASS_TEXT_LABEL = 5; public static final int PASS_SELECTION_LABEL = 6; public static final int PASS_VIDEO_LABEL = 7; public static final int PASS_LOCATION_LABEL = 8; public static final int PASS_MEDIASET_SOURCE_LABEL = 9; drawDisplayItem(view, gl, displayItem, texture, PASS_THUMBNAIL_CONTENT, placeholder, displayItem.mAnimatedPlaceholderFade); 画缩略图的,注掉此句,前两屏只显示框,第三屏OK drawDisplayItem(view, gl, displayItem, texture, PASS_FOCUS_CONTENT, null, 0.0f);画单张图片的,注掉,第三屏黑屏 drawDisplayItem(view, gl, itemDrawn, textureToUse, PASS_FRAME, previousTexture, ratio);画边框的,注掉,前两屏明显没有边框,巨齿明显 drawDisplayItem(view, gl, displayItem, textureString, PASS_TEXT_LABEL, null, 0);画文本标签的 drawDisplayItem(view, gl, displayItem, textureToUse, PASS_SELECTION_LABEL, null, 0);画选中标记的 drawDisplayItem(view, gl, displayItem, videoTexture, PASS_VIDEO_LABEL, null, 0);画视频标记的 drawDisplayItem(view, gl, displayItem, locationTexture, PASS_LOCATION_LABEL, null, 0);画位置标记的 drawDisplayItem(view, gl, displayItem, locationTexture, PASS_MEDIASET_SOURCE_LABEL, transparentTexture, 0.85f);画源来源图标的(相机或一般文件夹) 二、特效 举如何显示一张图片为例,在图片完全显示出来经过这样一个过程,附近的图片渐小渐出,当前图片渐大渐入,当前图片逐渐变大直到全屏。实现这个特效,要进行很多帧的渲染。就是说并不是只调一次onDrawFrame函数就可以了,要调用多次。可以把这个特效的实现想成一个状态变化的过程,在每一个状态,纹理的显示大小和位置都不同,这也符合动画的基本原理。放大、缩小我们只要改变顶点数据就可以做到,gallery3d也是这样做的,下面是主要代码: 我们知道调用onDrawFrame来渲染,最后调到下面的drawFocusItems函数, GridQuad quad = GridDrawables.sFullscreenGrid[vboIndex]; float u = texture.getNormalizedWidth(); float v = texture.getNormalizedHeight(); float imageWidth = texture.getWidth(); float imageHeight = texture.getHeight(); boolean portrait = ((theta / 90) % 2 == 1); if (portrait) { viewAspect = 1.0f / viewAspect; } quad.resizeQuad(viewAspect, u, v, imageWidth, imageHeight);//改变用来贴图片的长方形的大小 quad.bindArrays(gl);//绑定新数据,为渲染做准备。 而位置的改变有两种方式,一种是直接以顶点数据中改变,另一种是计算出在3维3个方向的偏移量,再调用gltranslate来做,从代码可以看出采用的是第二种方式来做的,比第一种方式更方便一些。代码: gl.glTranslatef(-translateXf, -translateYf, -translateZf); 而这里的3个偏移量的计算是和camera相关的,相关文件为GridCamera.java,GridCameraManager.java,过程很复杂,理清楚后再细化吧。 cache管理 下面是cache文件 /sdcard/Android/data/com.cooliris.media/cache/local-album-cache d---rwxr-x system sdcard_rw 2010-05-21 09:56 local-album-cache d---rwxr-x system sdcard_rw 2010-05-21 09:56 local-meta-cache ----rwxr-x system sdcard_rw 299877 2010-05-28 07:36 local-album-cachechunk_0 d---rwxr-x system sdcard_rw 2010-05-21 09:56 geocoder-cache ----rwxr-x system sdcard_rw 284 2010-05-28 07:36 local-album-cacheindex d---rwxr-x system sdcard_rw 2010-05-21 09:56 local-image-thumbs d---rwxr-x system sdcard_rw 2010-05-21 09:56 local-video-thumbs d---rwxr-x system sdcard_rw 2010-05-21 09:56 picasa-thumbs ----rwxr-x system sdcard_rw 80 2010-05-28 07:36 local-meta-cachechunk_0 ----rwxr-x system sdcard_rw 164 2010-05-28 07:36 local-meta-cacheindex d---rwxr-x system sdcard_rw 2010-05-21 09:56 hires-image-cache ----rwxr-x system sdcard_rw 627629 2010-05-28 07:37 local-image-thumbschunk_0 ----rwxr-x system sdcard_rw 3914 2010-05-21 09:56 local-image-thumbsindex ----rwxr-x system sdcard_rw 53343 2010-05-28 07:34 hires-image-cache-4982941342287215583_1024.cache ----rwxr-x system sdcard_rw 237692 2010-05-28 07:33 hires-image-cache3684568484369117627_1024.cache ----rwxr-x system sdcard_rw 133182 2010-05-28 07:34 hires-image-cache607542544081226432_1024.cache ----rwxr-x system sdcard_rw 83223 2010-05-28 07:34 hires-image-cache4275479623210216146_1024.cache ----rwxr-x system sdcard_rw 292837 2010-05-28 07:34 hires-image-cache-646316556936433937_1024.cache ----rwxr-x system sdcard_rw 191377 2010-05-28 07:35 hires-image-cache2631364604509958174_1024.cache ----rwxr-x system sdcard_rw 366905 2010-05-28 07:35 hires-image-cache-3280562009766080884_1024.cache ----rwxr-x system sdcard_rw 323671 2010-05-28 07:35 hires-image-cache5752471827533329222_1024.cache 创建cache的关键代码 LocalDataSource public static final DiskCache sThumbnailCache = new DiskCache("local-image-thumbs");----------------------local-image-thumbs local-image-thumbschunk_0 local-image-thumbsindex public static final DiskCache sThumbnailCacheVideo = new DiskCache("local-video-thumbs");--------------------local-video-thumbs public static final DiskCache sAlbumCache = new DiskCache("local-album-cache");----------------------local-album-cache local-album-cacheindex public static final DiskCache sMetaAlbumCache = new DiskCache("local-meta-cache");------------------local-meta-cache local-meta-cacheindex getChunkFile --------------local-meta-cachechunk_0 local-album-cachechunk_0 ReverseGeocoder:: private static final DiskCache sGeoCache = new DiskCache("geocoder-cache"); -------------------------geocoder-cache PicasaDataSource:: public static final DiskCache sThumbnailCache = new DiskCache("picasa-thumbs");-----------------------------picasa-thumbs UriTexture::writeToCache --------------------------hires-image-cache-xxx_1024.cache 欢迎大家多交流,不对之处请大家指正。 |
Gallery3D
最新推荐文章于 2024-06-22 01:44:14 发布