Socket编程之activity

package yskj.buletooth;
import android.content.ComponentName;
import android.content.Context;
import android.content.Intent;
import android.content.ServiceConnection;
import android.os.Bundle;
import android.os.Handler;
import android.os.IBinder;
import android.os.Message;
import android.support.design.widget.FloatingActionButton;
import android.support.design.widget.Snackbar;
import android.support.v7.app.AppCompatActivity;
import android.support.v7.widget.Toolbar;
import android.view.View;
import android.widget.EditText;
import android.widget.TextView;
import android.widget.Toast;
import service.SocketService;

public class SendMessageActivity extends AppCompatActivity implements SocketService.ServiceCallBack {

    private EditText inputMessageEdit;
    private TextView showView;
    private Handler handler = new Handler() {
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
            showView.setText(msg.obj.toString());
        }
    };

    private SocketService myService;
    private ServiceConnection connection = new ServiceConnection() {



        @Override
        public void onServiceConnected(ComponentName name, IBinder service) {
            myService = ((SocketService.LocalBinder) service).getService();
            myService.init(SendMessageActivity.this);

        }

        @Override
        public void onServiceDisconnected(ComponentName name) {
            myService = null;
        }

    };

    @Override
    public void callback(String response) {
        Message msg = Message.obtain();
        msg.obj = response;
        handler.sendMessage(msg);
    }

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_send_message);
        Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
        setSupportActionBar(toolbar);

        FloatingActionButton fab = (FloatingActionButton) findViewById(R.id.fab);
        fab.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View view) {
                Snackbar.make(view, "Replace with your own action", Snackbar.LENGTH_LONG)
                        .setAction("Action", null).show();
            }
        });

        init();
    }

    private void init()
    {
        inputMessageEdit = (EditText)findViewById(R.id.user_input_edit);
        showView = (TextView)findViewById(R.id.server_response_view);
        Intent startIntent = new Intent(this, SocketService.class);
        startService(startIntent);
        bindService(startIntent, connection, Context.BIND_AUTO_CREATE);// bind多次也只会调用一次onBind方法
    }


    public void startSendMessageClick(View v)
    {
//        String inputMessage = inputMessageEdit.getText().toString().trim();
//        if (TextUtils.isEmpty(inputMessage))
//         {
//             showMsg("请输入发送信息!");
//             return;
//         }


        myService.startThread();


    }



    public void stopSendMessageClick(View v)
    {
//        Intent startIntent = new Intent(this, SocketService.class);
//        stopService(startIntent);
//        unbindService(connection);
        myService.pauseThread();


    }


    private void showMsg(String msg)
    {
        Toast.makeText(this,msg,Toast.LENGTH_SHORT).show();
    }



}
socket编程中的多路复用是指通过一种机制,使一个进程可以监视多个文件描述符,一旦某个文件描述符就绪(一般是读写操作准备就绪),能够通知程序进行相应的读写操作。在Linux中,常用的多路复用机制有select、poll和epoll。其中,select是最古老的多路复用机制,poll是select的改进版,而epoll是最新、最高效的多路复用机制。多路复用机制可以大大提高程序的并发性能,使得程序可以同时处理多个客户端请求。 下面是一个简单的使用select实现多路复用的流程图和代码示例: 流程图: ``` 1. 创建socket并绑定端口 2. 将socket设置为非阻塞模式 3. 创建fd_set集合,并将socket加入集合 4. 进入循环,调用select函数,等待文件描述符就绪 5. 如果socket就绪,表示有新的客户端连接请求,调用accept函数接受连接 6. 如果其他文件描述符就绪,表示有客户端发送数据,调用recv函数接收数据并处理 7. 回到步骤4,继续等待文件描述符就绪 ``` 代码示例: ```c #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <errno.h> #include <sys/socket.h> #include <arpa/inet.h> #include <sys/select.h> #define MAX_CLIENTS 10 #define BUFFER_SIZE 1024 int main(int argc, char *argv[]) { int server_fd, client_fd, max_fd, activity, i, valread, sd; struct sockaddr_in address; char buffer[BUFFER_SIZE] = {0}; fd_set readfds; // 创建socket并绑定端口 if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) { perror("socket failed"); exit(EXIT_FAILURE); } address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons(atoi(argv[1])); if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) { perror("bind failed"); exit(EXIT_FAILURE); } if (listen(server_fd, MAX_CLIENTS) < 0) { perror("listen failed"); exit(EXIT_FAILURE); } // 将socket设置为非阻塞模式 int flags = fcntl(server_fd, F_GETFL, 0); fcntl(server_fd, F_SETFL, flags | O_NONBLOCK); // 创建fd_set集合,并将socket加入集合 FD_ZERO(&readfds); FD_SET(server_fd, &readfds); max_fd = server_fd; // 进入循环,调用select函数,等待文件描述符就绪 while (1) { activity = select(max_fd + 1, &readfds, NULL, NULL, NULL); if (activity < 0) { perror("select error"); exit(EXIT_FAILURE); } // 如果socket就绪,表示有新的客户端连接请求,调用accept函数接受连接 if (FD_ISSET(server_fd, &readfds)) { if ((client_fd = accept(server_fd, (struct sockaddr *)&address, (socklen_t*)&addrlen)) < 0) { perror("accept error"); exit(EXIT_FAILURE); } printf("New connection, socket fd is %d, ip is : %s, port : %d\n", client_fd, inet_ntoa(address.sin_addr), ntohs(address.sin_port)); // 将新的客户端socket加入集合 FD_SET(client_fd, &readfds); if (client_fd > max_fd) { max_fd = client_fd; } } // 如果其他文件描述符就绪,表示有客户端发送数据,调用recv函数接收数据并处理 for (i = server_fd + 1; i <= max_fd; i++) { sd = i; if (FD_ISSET(sd, &readfds)) { if ((valread = recv(sd, buffer, BUFFER_SIZE, 0)) == 0) { // 客户端关闭连接 printf("Client disconnected, socket fd is %d\n", sd); close(sd); FD_CLR(sd, &readfds); } else { // 处理客户端发送的数据 printf("Received message from client, socket fd is %d, message is %s\n", sd, buffer); memset(buffer, 0, BUFFER_SIZE); } } } } return 0; } ```
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