【Android】Learning Unreal Engine Game Development

       Unreal Engine 4是一个强大的游戏开发引擎,它提供了丰富的功能,可以跨多个平台创建二维和三维游戏。许多人知道什么是游戏,他们每天都玩游戏,但有多少人知道如何创建游戏?虚拟引擎技术为数百款游戏提供了动力,数千个人围绕使用该引擎开发的技能建立了职业生涯和公司。


       学习虚幻引擎4游戏开发开始于小,简单的游戏想法和可玩的项目,你可以真正完成。本书首先教你如何使用虚幻引擎来创建一个简单的游戏级别。然后,您将学习如何将演员、动画、效果等详细信息添加到游戏中。这些章节的复杂性会增加,所选的例子将帮助您学习各种各样的游戏开发技术。这本书旨在让你有信心和技能,设计和建立自己的游戏使用不真实的引擎4。在这本书的结尾,你将了解整个不真实的套房,并知道如何成功地创造有趣的,简单的游戏。


       下载地址:http://www.firstxueba.com/thread-293-1-1.html


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Tap into the power of Unreal Engine 4 and create exciting games for the Android platform About This Book Dive straight into making fully functional Android games with this hands-on guide Learn about the entire Android pipeline, from game creation to game submission Use Unreal Engine 4 to create a first-person puzzle game Who This Book Is For If you are a game developer, designer, artist, or a beginner in the gaming industry and want to make Android games with Unreal Engine 4 efficiently, this book is ideal for you. In Detail Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game―Bloques! Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store. In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects. Table of Contents Chapter 1. Getting Started with Unreal 4 Chapter 2. Launching Unreal Engine 4 Chapter 3. Building the Game – First Steps Chapter 4. Using Actors, Classes, and Volumes Chapter 4.X folders Chapter 5. Scripting with Blueprints Chapter 6. Using Unreal Matinee Chapter 7. Finishing, Packaging, and Publishing the Game
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