Android Api Demos登顶之路(九十三)Graphics-->Vertices

/*
 * 这个demon演示了顶点的绘制
 */
public class MainActivity extends Activity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(new SampleView(this));
    }

    private class SampleView extends View {
        private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        // 定义顶点的坐标数组
        private float[] mVerts = new float[10];
        // 定义纹理数组
        private float[] mTexs = new float[10];
        private float[] mTexs2 = new float[10];

        // 定义顶点的绘制顺序数组
        private short[] mIndices = new short[] { 0, 1, 2, 3, 4, 1 };

        private Matrix mMatrix = new Matrix();
        private Matrix mInverse = new Matrix();
        private Bitmap bm;

        private void setXY(float[] array, int index, float x, float y) {
            array[index * 2] = x;
            array[index * 2 + 1] = y;
        }

        public SampleView(Context context) {
            super(context);
            setFocusable(true);
            bm = BitmapFactory.decodeResource(getResources(), R.drawable.beach);

            Shader s = new BitmapShader(bm, Shader.TileMode.CLAMP,
                    Shader.TileMode.CLAMP);
            mPaint.setShader(s);

            float w = bm.getWidth();
            float h = bm.getHeight();
            setXY(mTexs, 0, w / 2, h / 2);
            setXY(mTexs, 1, 0, 0);
            setXY(mTexs, 2, w, 0);
            setXY(mTexs, 3, w, h);
            setXY(mTexs, 4, 0, h);

            setXY(mTexs2, 0, w / 3, h / 3);
            setXY(mTexs2, 1, w, 0);
            setXY(mTexs2, 2, 0, 0);
            setXY(mTexs2, 3, 0, h);
            setXY(mTexs2, 4, w, h);

            setXY(mVerts, 0, w / 2, h / 2);
            setXY(mVerts, 1, 0, 0);
            setXY(mVerts, 2, w, 0);
            setXY(mVerts, 3, w, h);
            setXY(mVerts, 4, 0, h);

            // 矩阵缩放
            mMatrix.setScale(0.6f, 0.6f);
            // 平移,参数为横向和纵向的平移距离
            mMatrix.preTranslate(20, 20);
            // 矩阵反转
            mMatrix.invert(mInverse);
        }

        @Override
        protected void onDraw(Canvas canvas) {
            canvas.drawColor(0xffcccccc);
            canvas.save();
            canvas.concat(mMatrix);
            // canvas.drawBitmap(bm, 0, 0, mPaint);
            /*
             * 绘制顶点:第一个参数表示顶点的模式。TRIANGLE_FAN表示以一个点为三角形公共顶点,组成一系列相邻的三角形。
             * 第二个参数表示顶点坐标数组的长度,一个坐标由x和y两个值组成,所以该参数一定为偶数
             * 第三个参数表示顶点坐标数组;第四个参数顶点坐标数组的偏移量; 第五个参数表示纹理坐标数组;第六个参数为纹理坐标数组的偏移量
             * 第七个参数颜色数组,直接用颜色渲染顶点;第八个参数颜色数组的偏移量 第九个参数顶点绘制的索引;第十个参数顶点索引的偏移量
             * 第十一个参数表示绘制的索引数量,第十二个参数表示画笔
             */
            canvas.drawVertices(Canvas.VertexMode.TRIANGLE_FAN, 10, mVerts, 0,
                    mTexs, 0, null, 0, null, 0, 0, mPaint);
            canvas.translate(200, 0);
            canvas.drawVertices(Canvas.VertexMode.TRIANGLE_FAN, 10, mVerts, 0,
                    mTexs2, 0, null, 0, null, 0, 0, mPaint);
            canvas.translate(-200, 240);
            canvas.drawVertices(Canvas.VertexMode.TRIANGLE_FAN, 10, mVerts, 0,
                    mTexs, 0, null, 0, mIndices, 0,6, mPaint);
            canvas.translate(200, 0);
            canvas.drawVertices(Canvas.VertexMode.TRIANGLE_FAN, 10, mVerts, 0,
                    mTexs2, 0, null, 0, mIndices, 0,6, mPaint);
            canvas.restore();

            /*
             * canvas.save(); canvas.drawBitmap(bm, 10, 200, mPaint);
             * canvas.restore();
             */
        }

    }
}
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