多态

多态

多态的目的:基类的引用指向子类的对象(引用相同,但是实际指向的对象不同,就可以实现不同的行为)

    public static final int FIRST_CONDITION = 1;

    public static final int TWO_CONDITION = 2;

    public static final int THREE_CONDITION = 3;

    public static final int GO_BEHAVIOR = 1;

    public static final int BACK_BEHAVIOR = 2;

    public static void main(String[] args) {

        Random random = new Random();
        int condition = random.nextInt(4);

        Random randomConditon = new Random();

        int behavior = randomConditon.nextInt(3);

        if (condition == FIRST_CONDITION) {

            if (behavior == GO_BEHAVIOR) {
                System.out.println("First_Condition__GO_BEHAVIOR");
            } else if (behavior == BACK_BEHAVIOR) {
                System.out.println("First_Condition__BACK_BEHAVIOR");
            }

        } else if (condition == TWO_CONDITION) {

            if (behavior == GO_BEHAVIOR) {
                System.out.println("TWO_Condition__GO_BEHAVIOR");
            } else if (behavior == BACK_BEHAVIOR) {
                System.out.println("TWO_Condition__BACK_BEHAVIOR");
            }

        } else if (condition == THREE_CONDITION) {

            if (behavior == GO_BEHAVIOR) {
                System.out.println("Three_Condition__GO_BEHAVIOR");
            } else if (behavior == BACK_BEHAVIOR) {
                System.out.println("Three_Condition__BACK_BEHAVIOR");
            }
        }
    }

多态写法:

public interface Behavior {

    void go();
    void back();
}
public class BaseCondition implements Behavior {

    public void go() {
        System.out.println("BaseCoditon_BEHAVIRO_GO");

    }

    public void back() {
        System.out.println("BaseCoditon_BEHAVIRO_BACK");

    }

}
public class FirstCondition extends BaseCondition {

    public void go() {
        System.out.println("First_Condition__GO_BEHAVIOR");
    }

    public void back() {
        System.out.println("First_Condition__BACK_BEHAVIOR");       
    }
}
public class TwoCondition extends BaseCondition{

    public void go() {
        System.out.println("TWO_Condition__GO_BEHAVIOR");   
    }

    public void back() {
        System.out.println("TWO_Condition__BACK_BEHAVIOR");
    }
}
public class ThreedCondition extends BaseCondition {

    public void go() {
        System.out.println("Three_Condition__GO_BEHAVIOR");
    }

    public void back() {
        System.out.println("Three_Condition__BACK_BEHAVIOR");
    }
}
public static void main(String[] args) {
        BaseCondition baseCondition = new FirstCondition();
        baseCondition.go();
    }

对比:
1、非多态写法有如此之多的if与else,使问题与系统如此之复杂
2、多态写法只用根据基类引用指向的对象不同,从而不同类的不同实现,简单异常
3、面向对象中有六大法则,多态遵循了开闭原则,因为只用某个类的某个方法就可以改变本身的实现,对扩展开发,对修改关闭

补充小知识点:

1、编译器根据引用类型来判断有哪些方法可以使用,而不是该引用实际指向的对象

2、在程序运行时,会根据这个引用实际指向的类型,去调用不同的类型对这个方法的不同实现

3、在JAVA中是先有父后有子的世界,如果一个子类没有对该方法实现,才会去调用父类中对同一个方法的实现

public class Father implements eat{

    public void eatFood() {

        System.out.println("红烧肉");
    }

}
public class ChildWangWu extends Father{

    public void eatFood() {
        System.out.println("肯德鸡");
    }

    public void sleep() {
        System.out.println("睡觉");
    }
}
public class ChildZhangSan extends Father {
    public void eatFood() {
        System.out.println("麦当劳");
    }
}
public class Test {

    public static void main(String[] args) {
        Father father = new ChildWangWu();
        father.eatFood();
    }
}

输出:
肯德鸡

该输出证明了补充知识点的三个观点。

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