View的事件分发机制(ViewGroup篇)

在View的事件分发(Activity篇)中我们分析了Touch事件由Activity最后分发到ViewGroup中的dipatchTouchEvent()方法中的过程,这篇博客主要大家分析ViewGroup中dispatchTouchEvent方法中处理Touch事件的逻辑,由于源代码比较复杂,所以直接采取注释代码的方式解读源代码。如果对源代码无兴趣可以直接跳到结尾获得,这段源代码我们所获得的关于ViewGroup的Touch事件分发的知识点。

    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {

            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            //MotionEvent为ACTION_DOWN取消和清除TouchTargets、重置TouchState、FLAG_DISALLOW_INTERCEPT标志位,该标志位默认为false
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                //该方法会重置mFirstTouchTargets为null
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;

            //MotionEvent为ACTION_DOWN或FirstTouchTarget不为null(一个Touch事件开始的ACTION_DOWN或者该事件已经交给子View去处理(FirstTouchTarget不为null)
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                 //FLAG_DISALLOW_INTERCEPT(该标志位的设立为不允许当前View/ViewGroup拦截事件,但是改标志为当MotionEvent为ACTION_DOWN时会被重置(25行代码处,当MotionEvent为ACTION_DOWN时重置))


----------

//1、此处我们得出一个重要结论:只要不是ACTION_DOWN事件,那么FLAG_DISALLOW_INTERCEPT该标志位可以干涉ViewGroup不拦截这个事件,在这种情况下,onInterceptTouchEvent()这个方法将失去作用。普通情况是否拦截当前事件是由onInterceptTouchEvent(true拦截/false不拦截)这个方法决定。


----------


                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                //如果设置了标志位拦截该事件,最终还要询问onInterceptTouchEvent方法是否拦截该事件
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                //此处的逻辑为没有设置标志位该ViewGroup拦截事件,所以该ViewGroup拦截该事件
                    intercepted = false;
                }
            } else {
            //此处的逻辑说明该事件已经交给该ViewGroup处理,事件为ACTION_MOVE/ACTION_UP,所以拦截标志为(intercepted)true
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            //此处为重置newTouchTarget为null
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {

                // If the event is targeting accessiiblity focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.

                //去寻找能够得到焦点View
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        //在记录表里面寻找一个能够接收事件的View,从前往后扫描子View
                        final ArrayList<View> preorderedList = buildOrderedChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder
                                    ? getChildDrawingOrder(childrenCount, i) : i;
                            final View child = (preorderedList == null)
                                    ? children[childIndex] : preorderedList.get(childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            //寻找能够获得焦点的Children(View)
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                 //这个Child(View)能够接受到点击事件,并且左边在这个View的范围内
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                //寻找指定的child(View)的TouchTarget
                            newTouchTarget = getTouchTarget(child);
                            //如果newTouchTarget不为空,说明已经有View消耗了这个Touch事件,有了相应的TouchTarget,那就直接跳出这个循环
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            //正常的如果找不到newTouchTarget,即是这个Touch事件还没有被子View消耗,有相应记录的TouchTarget,即调用dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)传递给子View,然后根据返回值去判断子View是否消耗的这个Touch事件
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                //子View消耗了这个事件那么就将子View所在View的数组中的位置记录下来,即是mLastTouchDownIndex这个数值,然后跳出这个循环(如果有先前顺序列表就去列表里面找,没有就用先前View(Children)所在数组的数值)
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();

                                //将接收这个事件的Child(View)赋值给mFirstTouchTarget,并将原来的mFirestTouchTarget给TouchTarget列表的下一个,并且跳出这个循环,因为事件被Child(View)消耗了,所以newTouchTarget依然也有值
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }
//该种情况是,如果事件不是ACTION_DOWN,mFisrtTarget就不会被重置为null,但是如果要newTouchTarget有值,必须是事件在Child(View)里面被消耗了,简单概括事件被分下去了,,却没被消耗,于是就把事件添加进最近的TouchTarget里面去了

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }


----------
2//mFirstTarget即是当事件分发都没有分发给子View,如果没有子View接收这个事件,那么后续的所有事件都会交给ViewGroup自己

----------


//事件直接没有被分给Child(View),所以调用ViewGroup的dispatchTransformedTouchEvent(ev, canceled, null,TouchTarget.ALL_POINTER_IDS)自己去处理这个事件
            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled

这是将事件分发给子View的dispatchTransformedTouchEvent()方法的源代码:

/**
     * Transforms a motion event into the coordinate space of a particular child view,
     * filters out irrelevant pointer ids, and overrides its action if necessary.
     * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
     */
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        //如果子View为空就会调用View的dispatchTouchEvent方法去处理
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

       //子View是ViewGroup就调用ViewGroup如果子View是View就调用View的
            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }

结论:

1、只要不是ACTION_DOWN事件,那么FLAG_DISALLOW_INTERCEPT该标志位可以干涉ViewGroup不拦截这个事件,在这种情况下,onInterceptTouchEvent()这个方法将失去作用。普通情况是否拦截当前事件是由onInterceptTouchEvent(true拦截/false不拦截)这个方法决定。

2、事件分发是有父到子进行分发的

3、如果子View不消耗事件就会重新交给父View处理

4、如果决定了拦截一个事件,那么整个事件都会交给这个ViewGroup处理

5、分发给子View的事件,如果是View就会调用View的dispatchTouchEvent(),是ViewGroup就会调用ViewGroup的dispatchTouchEvent()

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