//把这个函数放到你的代码中 check代表你要查询的物体 name为名称 如return GetTransform(transform,"bone12");
Transform GetTransform(Transform check,string name)
{
foreach (Transform t in check.GetComponentsInChildren<Transform>())
{
if(t.name==name){return t;}
GetTransform(t,name);
}
return null;
}
unity3d 遍历检测某个子物体
最新推荐文章于 2021-08-11 11:44:26 发布