//在cocos2d Layer中添加UIKit view
UIView *view;
[[[CCDirector sharedDirector]openGLView]addSubview:view];
// 删除cocos2d layer中view
// 去除所有UIKit的View组件
-(void)removeUIViews
{
NSArray *subviews = [[[CCDirector sharedDirector]openGLView] subviews];
for (id subview in subviews)
{
[((UIView *)subview) removeFromSuperview];
subview = nil;
}
}