黑马程序员——C#版骑士飞行棋

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曾经刚学习Java的时候做的第一程序有点成就感的程序就是骑士飞行棋,应该很多学程序的朋友都有做过吧!今天再用C#做了一次,也算是对基本知道的巩固应用吧!

代码如下:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace 骑士飞行棋
{
    class Program
    {
        static int[] map = new int[100];
        static int[] playerPos = { 0, 0 };
        static string[] names = new string[2];
        static bool[] isStop = {false,false};
        static int step;
        static Random r = new Random();
        static void Main(string[] args)
        {
            Player();
            Map();
            Console.WriteLine("请按任意键进入游戏!");
            Console.ReadKey();
            Console.Clear();
            DrawMap();
            StartPlay();
        }
        //初始化界面
        public static void ShowUI()
        {
            Console.WriteLine("********************************************************");
            Console.WriteLine("*                                                      *");
            Console.WriteLine("*                骑   士   飞   行   棋                *");
            Console.WriteLine("*                                                      *");
            Console.WriteLine("********************************************************");
        }
        //判断坐标是否越界
        public static void JudgePos(int i)
        {
            if (playerPos[i] > 99)
            {
                playerPos[i] = 99;
            }
            else if (playerPos[i] < 0)
            {
                playerPos[i] = 0;
            }
        }
        public static int ReadInt(int min, int max)
        {
            int num = 0;
            while (true)
            {
                try
                {
                    num = Convert.ToInt32(Console.ReadLine());
                    if (num < min || num > max)
                    {
                        Console.WriteLine("你的输入不正确,请重新输入");
                        continue;
                    }
                    return num;
                }

                catch
                {
                    Console.WriteLine("你只能输入数字,请重新输入");
                }
            }
        }
     
     
        #region 定义两个玩家
        public static void Player()
        {
            ShowUI();
            Console.WriteLine("请输入玩家1的姓名:");
            names[0] = Console.ReadLine();
            while (names[0] == "")
            {
                Console.WriteLine("你的输入不能为空,请重新输入");
                names[0] = Console.ReadLine();
            }
            Console.WriteLine("请输入玩家2的姓名:");
            names[1] = Console.ReadLine();
            while (names[1] == ""||names[1]==names[0])
            {
                if (names[1] == "")
                {
                    Console.WriteLine("你的输入不能为空,请重新输入");
                }
                else
                {
                    Console.WriteLine("你输入的姓名已存在,请重新输入");
                }
                names[1] = Console.ReadLine();
            }
            Console.Clear();
            ShowUI();
            Console.WriteLine("对战开始……");
            Console.WriteLine("{0}的士兵用字母A表示!", names[0]);
            Console.WriteLine("{0}的士兵用字母B表示!", names[1]);
        }
        #endregion 
        #region 主地图
        /// <summary>
        /// 主地图
        /// </summary>
        public static void Map()
        {
            /**
             * 在下面的数组存储我们游戏地图各个关卡
             * 数组的下标为0的元素对应地图上的第1格   下标为1的元素对应第2格……下标为n的元素对应n+1格
             * 在数组中用  0:表示普通□
             *            1:表示幸运轮盘◎
             *            2:表示地雷☆
             *            3:表示时空隧道※       
             */
            int[] luckyTurn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘1
            int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷2
            int[] pause = { 9, 27, 60, 93 };//暂停3
            int[] timeTunne = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道4
            for (int i = 0; i < luckyTurn.Length; i++)
            {
                map[luckyTurn[i]] = 1;
            }
            for (int i = 0; i < landMine.Length; i++)
            {
                map[landMine[i]] = 2;
            }
            for (int i = 0; i < pause.Length; i++)
            {
                map[pause[i]] = 3;
            }
            for (int i = 0; i < timeTunne.Length; i++)
            {
                map[timeTunne[i]] = 4;
            }
        }
        #endregion
        #region 在相应的坐标处绘制相应的图标
        /// <summary>
        /// 在相应的坐标处绘制相应的图标
        /// </summary>
        /// <param name="pos">坐标</param>
        /// <returns>返回对应的图标</returns>
        public static string GetMap(int pos)
        {
            string result="";
            if (playerPos[0] == pos && playerPos[0] == playerPos[1])
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
                 result ="◇";
            }
            else if (playerPos[0] == pos)
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
                result ="A";
            }
            else if (playerPos[1] == pos)
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
                result ="B";
            }
            else
            {
                switch (map[pos])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.White;
                       result ="□";
                        break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Cyan;
                         result ="◎";
                        break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.Red;
                         result ="☆";
                        break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.Green;
                         result ="▲";
                        break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.Blue;
                       result ="※";
                        break;                    
                }
            }
            return result;
          
        }
        #endregion
        #region 绘制地图
        /// <summary>
        /// 绘制地图
        /// </summary>
        public static void DrawMap()
        {
            Console.WriteLine("图例:幸运轮盘:◎    地雷:☆    暂停:▲    时空隧道:※");
              //string[0]表示玩家1所在的坐标,string[1]表示玩家2所在的坐标
            for (int i = 0; i <= 29; i++)
            {
                string result=GetMap(i);
                Console.Write(result);
            }
            Console.WriteLine();
            for (int i = 30; i <=34; i++)
            {
                for (int j = 0; j < 29; j++)
                {
                    Console.Write("  ");
                }
                string result = GetMap(i);
                Console.WriteLine(result);
            }
            for (int i = 64; i >= 35; i--)
            {
                string result = GetMap(i);
                Console.Write(result);
            }
            Console.WriteLine();
            for (int i = 65; i <= 69; i++)
            {
                string result = GetMap(i);
                Console.WriteLine(result);
            }
            for (int i = 70; i <= 99; i++)
            {
                string result = GetMap(i);
                Console.Write(result);
            }
            Console.WriteLine();
            Console.ResetColor();
        }
        #endregion
        public static void Action(int playerNunber)
        {
            if (isStop[playerNunber] == false)
            {
                Console.WriteLine("{0}按任意键开始掷骰子", names[playerNunber]);
                ConsoleKeyInfo cki = Console.ReadKey(true);
                if (cki.Key == ConsoleKey.F1)
                {
                    step = 20;
                }
                else
                {
                    step = r.Next(1, 7);
                }
                Console.WriteLine("{0}掷出了一个:{1}", names[playerNunber], step);
                Console.WriteLine("按任意键开始行动!");
                Console.ReadKey(true);
                Console.Clear();
                playerPos[playerNunber] = playerPos[playerNunber] + step;
                JudgePos(playerNunber);
                Console.Clear();
                DrawMap();
                Console.WriteLine("{0}的坐标是:{1}", names[0], playerPos[0]);
                Console.WriteLine("{0}的坐标是:{1}", names[1], playerPos[1]);
                if (playerPos[playerNunber] == playerPos[1 - playerNunber])//玩家1踩到了玩家2,玩家2则被踩回老家
                {
                    playerPos[1 - playerNunber] = 0;
                }
                else
                {
                    switch (map[playerPos[playerNunber]])
                    {
                        case 0:
                            break;
                        case 1:
                            Console.WriteLine("{0}走到了幸运轮盘,请选择运气", names[playerNunber]);
                            Console.WriteLine("1、和对方交换位置   2、轰炸对方");
                            int num = ReadInt(1, 2);
                            if (num == 1)
                            {
                                int temp = 0;
                                temp = playerPos[playerNunber];
                                playerPos[playerNunber] = playerPos[1 - playerNunber];
                                playerPos[1 - playerNunber] = temp;
                                Console.WriteLine("{0}和{1}交换了位置", names[playerNunber], names[1 - playerNunber]);
                            }
                            else
                            {
                                playerPos[1 - playerNunber] = playerPos[1 - playerNunber] - 6;
                                JudgePos(1 - playerNunber);
                                Console.WriteLine("{0}轰炸了{1},{2}退了6格", names[playerNunber], names[1 - playerNunber], names[1 - playerNunber]);
                            }

                            break;
                        case 2:
                            Console.WriteLine("{0}踩到了地雷,后退6格", names[playerNunber]);
                            playerPos[playerNunber] = playerPos[playerNunber] - 6;
                            JudgePos(playerNunber);
                            break;
                        case 3:
                            isStop[playerNunber] = true;
                            Console.WriteLine("{0}踩到了暂停,要暂停一次", names[playerNunber]);
                            break;
                        case 4:
                            Console.WriteLine("{0}踩到了时空隧道,向前飞一会儿,前进了10格,爽死了", names[playerNunber]);
                            playerPos[0] = playerPos[playerNunber] + 10;
                            JudgePos(playerNunber);
                            break;
                    }

                }
                Console.WriteLine("按任意键开始行动!");
                Console.ReadKey(true);
                Console.Clear();
                DrawMap();
                Console.WriteLine("{0}的坐标是:{1}", names[0], playerPos[0]);
                Console.WriteLine("{0}的坐标是:{1}", names[1], playerPos[1]);
            }
            else
            {
                isStop[playerNunber] = false;
            }

        }
        #region 玩家开始游戏
        public static void StartPlay()
        {


            while (playerPos[0] < 99 && playerPos[1] < 99)
            {
                //玩家1的操作
                Action(0);
                if (playerPos[0] >= 99)
                {
                    break;
                }

                // 玩家2的操作
                Action(1);
            }
            if (playerPos[0] >= 99)
            {
                Console.Clear();
                ShowUI();
                Console.WriteLine();
                Console.WriteLine("*****************恭喜{0}获得了本局的胜利*****************", names[0]);
            }
            else
            {
                Console.Clear();
                ShowUI();
                Console.WriteLine();
                Console.WriteLine("*****************恭喜{0}获得了本局的胜利*****************", names[1]);
            }
            Console.ReadKey();
        }
        #endregion
    }
}

---------------------- Windows Phone 7手机开发.Net培训、期待与您交流! ----------------------
详细请查看:http://net.itheima.com/

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