我们拖动一下加载了gaugeRect位图的toolbox,如下图:
鼠标移动toolbox事件响应代码:
PointF point = new PointF(e.X, e.Y);
bool status = false;
if (e.Button == System.Windows.Forms.MouseButtons.Left)
{
status = true;
}
mytoolbox.DrawRectFrame(status, point);//调用了drag函数
this.Cursor = mytoolbox.m_cur;
this.Invalidate(false);
防止toolbox被拖出容器panel,出现异常,鼠标弹起时事件响应代码:
private void panel1_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button == System.Windows.Forms.MouseButtons.Left && e.Clicks == 1)
{ //toolbox出界即重置初始位置
if (mytoolbox.m_RoiBase1.rcWin.X < 0 || mytoolbox.m_RoiBase1.rcWin.Y <0
|| mytoolbox.m_RoiBase1.rcWin.Right > panel1.Width
|| mytoolbox.m_RoiBase1.rcWin.Bottom > panel1.Height)
mytoolbox.m_RoiBase1.ResetRc(new RectangleF(new PointF(0,0),
new SizeF(mytoolbox.m_RoiBase1.rcWin.Width,mytoolbox.m_RoiBase1.rcWin.Height)));
panel1.Invalidate();
}
}
那么,我们应该把抓取矩形(gaugeRect)工具添加到toolgroup界面去,如下:
所以我们还得添加一个鼠标双击响应事件,代码如下:
if (ispointInRect(new Point(e.X, e.Y), rcs[7]))//判断双击是gaugeRect工具
{
toolnum = 8;
m_bAdd_Rc = true;//确认了添加gaugeRect工具
toolNo.Add(toolnum);
toolitemRect.m_RoiBase1.ResetRc(new RectangleF(0, 320, 100, 15));//在显示界面画出来
mgvppview.Invalidate();//toolgroup显示工具界面
return;
}
我们看看toolitemRect是什么东东?
mgToolitem toolitemRect;
出现了一个mgToolitem类,
public class mgToolitem : ROIsimple
{
public bool 已存在图像输入 = false;
public int 图像来自哪里 = -1;//0代表来自grab,1代表来自cali,还可以扩展202005281806
public void DrawRectFrame(bool lbtn, PointF point)
{
if (lbtn)
{
switch (m_eHandle)
{
case E_HANDLES.E_HANDLE_INSIDE:
{
if(!已存在图像输入)
m_RoiBase1.Drag(point);
}
break;
default:
break;
}
}
else
{
m_eHandle = (E_HANDLES)IsPointInRect(point);
}
Insteadof((int)m_eHandle);
return;
}
public int IsPointInRect(PointF point)
{
m_RoiBase1.IsPointInRect( point);
}
}
原来和mgtoolbox基本一模一样,略有差别,再看看mgtoolbox
public class mgToolBox : ROIsimple
{.........................}
再对比一下:
框变小了,里边增加了文字显示,仅此而已。我们看看文字是如何显示的,如下代码:
if (m_bAdd_Rc)//如果添加了这个GaugeRect工具
{
toolitemRect.m_RoiBase1.Draw(g, p, "GaugeRect", false);
float x = toolitemRect.m_RoiBase1.rcWin.Left + toolitemRect.m_RoiBase1.rcWin.Width;
float y = toolitemRect.m_RoiBase1.rcWin.Y;
g.DrawString("I", new Font("Arial", 6), Brushes.Red, x - 7, y);//"I"示意input img,"O"示意output img
g.DrawString("O", new Font("Arial", 6), Brushes.Red, x - 8, y + toolitemRect.m_RoiBase1.rcWin.Height - 8);
}
是的,我们在m_RoiBase1类增加了一个新函数
public void Draw(Graphics g, Pen p, string labelstr, bool b_minRc)
{//工具框中用来显示字符串,选择性屏蔽小矩形
g.DrawRectangle(p, rcWin.Left, rcWin.Top, rcWin.Width, rcWin.Height);
if (b_minRc)
{
g.DrawRectangle(p, (int)m_Center.X - 5, (int)m_Center.Y - 5, 10, 10);
g.DrawRectangle(p, (int)rcWin.Left + rcWin.Width - 5, (int)rcWin.Top + rcWin.Height - 5, 10, 10);
}
Font drawfont = new Font("Arial", 9);
g.DrawString(labelstr, drawfont, Brushes.Brown, rcWin.Left, (float)(rcWin.Top / 2.0 + rcWin.Bottom / 2.0) - 10);
}
其实,"I"示意input img,"O"示意output img也可以集成到新函数Draw(Graphics g, Pen p, string labelstr, bool b_minRc)中去,这样就更具类的完整性了。mgtoolitm类,当然也可以响应鼠标拖动事件,比mgtoolbox类代码更少,限制更多,当有图像输入后,就像钉子一样扎下去,不能拖动了。
其实我们在重复,重复使人进步,精炼。
未完,待续............