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原创 近来用到的几个技术点
mono的JIT在运行时会造成轻微的卡顿。为了避免这个卡顿对手感的影响,我们在进入游戏时就对局内的功能类做预编译。预编译很简单,调用一下函数指针即可。找到应该预编译哪些累则稍麻烦一些,要给mono加些日志,输出局内JIT编译的函数列表局内关闭mono的GC,具体内容在之前的一篇博客中有介绍Android平台内存分析。为了降低内存占用,我们对游戏进程在android平台上的内存占用进行了仔细的分析,
2017-12-31 14:10:04 457
the Art of game design 2nd.Edition
作者: Jesse Schell
出版社: A K Peters / CRC Press
出版年: 2014-11
页数: 600
定价: USD 64.95
装帧: Paperback
ISBN: 9781466598645
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner:
- Describes the deepest and most fundamental principles of game design
- Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games
- Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games
The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
2016-12-13
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