pygame音乐播放器

3.19更新:

import sys

import pygame
from pygame.locals import *

import tool

pygame.init()
pygame.mixer.init()
playstatus = 'stop'
mouseststue = "up"
filepath = "example.mp3"
loudup_x = 400
try:
    with open('./tmp/lastmp3filepath', 'r') as f:
        filepath = f.read()
except:
    filepath = 'example.mp3'
try:
    with open('./tmp/lastmp3filevol', 'r') as b:
        loudup_x = int(b.read())
except:
    loudup_x = 400


def quit():
    global loudup_x
    try:
        pygame.quit()
    except pygame.error:
        pass
    with open('./tmp/lastmp3filepath', 'w') as F:
        F.write(filepath)
    with open('./tmp/lastmp3filevol', 'w') as B:
        B.write(str(loudup_x))
    sys.exit()


class Player:
    def __init__(self):
        pass

    @staticmethod
    def load(path):
        pygame.init()
        pygame.mixer.init()
        try:
            pygame.mixer.music.load(path)
        except pygame.error:
            tool.mp4_mp3(path, tool.ExtensionNameChangeover(path, 'mp3'))
            pygame.mixer.music.load(tool.ExtensionNameChangeover(path, 'mp3'))

    @staticmethod
    def play():
        global playstatus
        try:
            pygame.mixer.music.play()
            playstatus = 'playing'
        except pygame.error:
            pygame.mixer.init()
            pygame.mixer.music.load(r"example.mp3")
            pygame.mixer.music.play()

    @staticmethod
    def stop():
        try:
            pygame.mixer.music.pause()
        except pygame.error:
            pass

    @staticmethod
    def unstop():
        try:
            pygame.mixer.music.unpause()
        except pygame.error:
            pass

    @staticmethod
    def set_volume(voice):
        try:
            pygame.mixer.music.set_volume(voice)
        except pygame.error:
            pass

    @staticmethod
    def get_volume():
        try:
            return pygame.mixer.music.get_volume()
        except pygame.error:
            return

    @staticmethod
    def getpos():
        try:
            return pygame.mixer.music.get_pos()
        except pygame.error:
            return

    @staticmethod
    def setpos(pos):
        try:
            pygame.mixer.music.set_pos(pos)
        except pygame.error:
            pass


pygame.display.set_caption("musicplayer")
screen = pygame.display.set_mode((1000, 800), 0, 32)


def blit_alpha(target, source, location, opacity):
    x = location[0]
    y = location[1]
    temp = pygame.Surface((source.get_width(), source.get_height())).convert()
    temp.blit(target, (-x, -y))
    temp.blit(source, (0, 0))
    temp.set_alpha(opacity)
    target.blit(temp, location)


def main():
    setloud = False
    global filepath, playstatus, screen, mouseststue, loudup_x
    play = Player
    clock = pygame.time.Clock()
    statusbar = pygame.image.load(r'./lib/statusbar.bmp')
    ps = pygame.image.load(r'./lib/ps.bmp').convert_alpha()
    startmenu = pygame.image.load('./lib/startmenu.bmp')
    louddown = pygame.image.load('./lib/louddown.bmp')
    loudup = pygame.image.load('./lib/loudup.bmp')
    tip1 = pygame.font.Font(r".\lib\FZPTYJW.TTF", 40)
    tipa = tip1.render('将文件拖拽至窗口,就可以播放音乐了', True, (0, 0, 255))
    try:
        musicimg = pygame.image.load(tool.getmusicimg(filepath))
    except:
        musicimg = pygame.image.load('./lib/playimg.bmp')

    while True:
        musicloud = loudup_x - 100
        # stylist = pygame.key.get_pressed()
        mouse_x, mouse_y = pygame.mouse.get_pos()
        screen.fill((100, 200, 100))
        for event in pygame.event.get():
            if event.type == QUIT:
                quit()
            if event.type == pygame.DROPFILE:
                filepath = event.file
                pygame.display.set_caption(tool.returnfliename(filepath))
                play.load(filepath)
                try:
                    musicimg = pygame.image.load(tool.getmusicimg(filepath))
                except:
                    musicimg = pygame.image.load('./lib/playimg.bmp')
                play.play()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_SPACE:
                    if playstatus == 'stop':
                        play.unstop()
                        playstatus = 'playing'
                    else:
                        play.stop()
                        playstatus = 'stop'
            if event.type == pygame.MOUSEBUTTONDOWN:
                mouseststue = 'down'
                if mouse_x < 200 and mouse_y < 100:
                    play.load(filepath)
                    play.play()

            if event.type == pygame.MOUSEBUTTONUP:
                setloud = False
                mouseststue = 'up'

            if loudup_x < mouse_x < loudup_x + 10 and 720 < mouse_y < 730 and mouseststue == 'down':
                setloud = True

            if setloud:
                if 100 < mouse_x < 900:
                    loudup_x = mouse_x

        screen.blit(statusbar, [0, 0])
        screen.blit(tipa, [250, 100])
        screen.blit(musicimg, [350, 200])
        screen.blit(startmenu, [0, 700])
        screen.blit(louddown, [100, 720])
        screen.blit(loudup, [loudup_x, 720])

        if mouse_x < 200 and mouse_y < 700:
            blit_alpha(screen, ps, [0, mouse_y - mouse_y % 100], 100)
        pygame.display.set_caption(tool.returnfliename(filepath))
        pygame.display.flip()
        clock.tick(20)

        play.set_volume(musicloud / 800)


if __name__ == '__main__':
    main()

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