import sys
import time
import pygame
from pygame.locals import *
import tool
pygame.init()
pygame.mixer.init()
def quit():
try:
pygame.quit()
except pygame.error:
pass
sys.exit()
class Player:
def __init__(self):
pass
@staticmethod
def load(path):
pygame.init()
pygame.mixer.init()
try:
pygame.mixer.music.load(path)
except pygame.error:
tool.mp4_mp3(path, tool.ExtensionNameChangeover(path, 'mp3'))
pygame.mixer.music.load(tool.ExtensionNameChangeover(path, 'mp3'))
@staticmethod
def play():
try:
pygame.mixer.music.play()
except pygame.error:
pygame.mixer.init()
pygame.mixer.music.load(r"example.mp3")
pygame.mixer.music.play()
@staticmethod
def stop():
try:
pygame.mixer.music.pause()
except pygame.error:
pass
@staticmethod
def set_volume(voice):
try:
pygame.mixer.music.set_volume(voice)
except pygame.error:
pass
@staticmethod
def get_volume():
try:
return pygame.mixer.music.get_volume()
except pygame.error:
return
@staticmethod
def getpos():
try:
return pygame.mixer.music.get_pos()
except pygame.error:
return
@staticmethod
def setpos(pos):
try:
pygame.mixer.music.set_pos(pos)
except pygame.error:
pass
pygame.display.set_caption("title")
screen = pygame.display.set_mode((1000, 700), 0, 32)
filepath = "example.mp3"
def blit_alpha(target, source, location, opacity):
x = location[0]
y = location[1]
temp = pygame.Surface((source.get_width(), source.get_height())).convert()
temp.blit(target, (-x, -y))
temp.blit(source, (0, 0))
temp.set_alpha(opacity)
target.blit(temp, location)
def main():
global filepath
play = Player
statusbar = pygame.image.load(r'./lib/statusbar.bmp')
ps = pygame.image.load(r'./lib/ps.bmp').convert_alpha()
tip1 = pygame.font.Font(r"C:\Users\GBX08\PycharmProjects\musicplayer\lib\FZPTYJW.TTF", 40)
tipa = tip1.render('将文件拖拽至窗口,就可以播放音乐了', True, (0, 0, 255))
while True:
# stylist = pygame.key.get_pressed()
mouse_x, mouse_y = pygame.mouse.get_pos()
screen.fill((100, 200, 100))
time.sleep(0.01)
for event in pygame.event.get():
if event.type == QUIT:
quit()
if event.type == pygame.DROPFILE:
filepath = event.file
play.load(filepath)
play.play()
play.set_volume(0.2)
if event.type == pygame.MOUSEBUTTONDOWN:
if mouse_x < 200 and mouse_y < 100:
play.load(filepath)
play.play()
play.set_volume(0.2)
screen.blit(statusbar, [0, 0])
screen.blit(tipa, [250,100])
if mouse_x < 200:
blit_alpha(screen, ps, [0, mouse_y - mouse_y % 100], 100)
pygame.display.flip()
if __name__ == '__main__':
main()
创建了一个lib文件夹