花一块钱----快速部署一个自己的静态网站(京东云服务器)

最近参加了公司的前端后台团队帮忙,小白一枚,一直在学习,学习的都是基础,所以一个多月没有写博客。

前几天在大神郭林的公众号文章里发现了一片福利文章。

京东服务器搞活动,我花了一块钱买了两个月的(嘿嘿嘿),有意向的小白下面文章里有链接。

没买的同学注意,只能买一次,买了一块钱的续费就变成正常价位了(反手就给自己一个脸蛋子)。

这几天一直忙项目,到今天才闲下来自己发布一个静态网站试试。

贴出郭林大神文章地址:点击打开链接


再贴出我部署好的网站:点击打开链接


大神的文章写的很详细了,我就贴一下我部署的静态网站的代码,是很多天前看视频写的一个demo,很好看。

主要是怕以后找不到了,在这里记录下。


html:

<!DOCTYPE html>
<html>

<head>
    <meta charset="UTF-8">
    <title>计时器</title>
</head>

<body style="height: 100%; width: 100%">

<canvas id="canvas" style="height: 100%;width: 100%">
    当前浏览器不支持Canvas,请更换浏览器后再试
</canvas>

<script src="digit.js"></script>
<script src="countdown.js"></script>

</body>

</html>

坐标js:

digit =
    [
        [
            [0,0,1,1,1,0,0],
            [0,1,1,0,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,0,1,1,0],
            [0,0,1,1,1,0,0]
        ],//0
        [
            [0,0,0,1,1,0,0],
            [0,1,1,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [1,1,1,1,1,1,1]
        ],//1
        [
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,0,1,1,0,0,0],
            [0,1,1,0,0,0,0],
            [1,1,0,0,0,0,0],
            [1,1,0,0,0,1,1],
            [1,1,1,1,1,1,1]
        ],//2
        [
            [1,1,1,1,1,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,0,1,1,1,0,0],
            [0,0,0,0,1,1,0],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]
        ],//3
        [
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,1,0],
            [0,0,1,1,1,1,0],
            [0,1,1,0,1,1,0],
            [1,1,0,0,1,1,0],
            [1,1,1,1,1,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,0,1,1,0],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,1,1]
        ],//4
        [
            [1,1,1,1,1,1,1],
            [1,1,0,0,0,0,0],
            [1,1,0,0,0,0,0],
            [1,1,1,1,1,1,0],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]
        ],//5
        [
            [0,0,0,0,1,1,0],
            [0,0,1,1,0,0,0],
            [0,1,1,0,0,0,0],
            [1,1,0,0,0,0,0],
            [1,1,0,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]
        ],//6
        [
            [1,1,1,1,1,1,1],
            [1,1,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,1,1,0,0,0],
            [0,0,1,1,0,0,0],
            [0,0,1,1,0,0,0],
            [0,0,1,1,0,0,0]
        ],//7
        [
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]
        ],//8
        [
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,1,1,0,0,0,0]
        ],//9
        [
            [0,0,0,0],
            [0,0,0,0],
            [0,1,1,0],
            [0,1,1,0],
            [0,0,0,0],
            [0,0,0,0],
            [0,1,1,0],
            [0,1,1,0],
            [0,0,0,0],
            [0,0,0,0]
        ]//:
    ];

cavas绘制js:

var WINDOW_WIDTH = 1024;
var WINDOW_HEIGHT = 768;
var RADIUS = 8;
var MARGIN_TOP = 60;
var MARGIN_LEFT = 30;

// 结束的时间
const endTime = new Date();
// 设置据当前时间向后推一小时时间
endTime.setTime(endTime.getTime() + 3600 * 1000);
// 现在倒计时有多少秒
var curShowTimeSeconds = 0;

// 声明存储小球的数组
var balls = [];
// 存储颜色的数组
const colors = ["#33B5E5","#0099cc","#aa66cc","#9933cc","#99cc00","#669900","#ffbb33","#ff8800","#ff4444","#cc0000"];

window.onload = function () {

    // 屏幕body的宽高
    WINDOW_WIDTH = document.body.clientWidth;
    WINDOW_HEIGHT = document.body.clientHeight;

    // 设置左边距十分之一 即内容占五分之四
    MARGIN_LEFT = Math.round(WINDOW_WIDTH/10);
    // 根据内容占比算出小球半径
    RADIUS = Math.round(WINDOW_WIDTH * 4 / 5 / 108) - 1;
    // 设置距离顶部五分之一
    MARGIN_TOP = Math.round(WINDOW_HEIGHT/5);

    var canvas = document.getElementById("canvas");
    var context = canvas.getContext("2d");

    canvas.width = WINDOW_WIDTH;
    canvas.height = WINDOW_HEIGHT;

    curShowTimeSeconds = getCurrentShowTimeSeconds();

    setInterval(
      function () {
          // 绘制
          render(context);

          update();
      },
      50
    );
}

function render(cxt) {

    // 刷新操作,这里刷新整个屏幕
    cxt.clearRect(0, 0, cxt.canvas.width, cxt.canvas.height);

    var hours = parseInt(curShowTimeSeconds / 3600);
    var minutes = parseInt((curShowTimeSeconds - hours * 3600) / 60);
    var seconds = curShowTimeSeconds % 60;

    // 绘制时间
    renderDigit(MARGIN_LEFT, MARGIN_TOP, parseInt(hours / 10), cxt);
    renderDigit(MARGIN_LEFT + 15*(RADIUS + 1), MARGIN_TOP, parseInt(hours %10), cxt);
    renderDigit(MARGIN_LEFT + 30*(RADIUS + 1), MARGIN_TOP, 10, cxt);
    renderDigit( MARGIN_LEFT + 39*(RADIUS+1) , MARGIN_TOP , parseInt(minutes/10) , cxt);
    renderDigit( MARGIN_LEFT + 54*(RADIUS+1) , MARGIN_TOP , parseInt(minutes%10) , cxt);
    renderDigit( MARGIN_LEFT + 69*(RADIUS+1) , MARGIN_TOP , 10 , cxt);
    renderDigit( MARGIN_LEFT + 78*(RADIUS+1) , MARGIN_TOP , parseInt(seconds/10) , cxt);
    renderDigit( MARGIN_LEFT + 93*(RADIUS+1) , MARGIN_TOP , parseInt(seconds%10) , cxt);

    // 绘制弹出的小球
    for (var i = 0;i < balls.length;i++){
        cxt.fillStyle = balls[i].color;

        cxt.beginPath();
        cxt.arc(balls[i].x, balls[i].y, RADIUS, 0, 2*Math.PI, true);
        cxt.closePath();
        cxt.fill();
    }
}

function renderDigit(x, y, num, cxt) {

    cxt.fillStyle = "rgb(0, 102, 153)";

    for (var i = 0;i < digit[num].length;i++){
        for (var j = 0;j < digit[num][i].length;j++){
            if (digit[num][i][j] == 1){
                cxt.beginPath();
                cxt.arc(x + j*2*(RADIUS + 1) + (RADIUS + 1), y + i*2*(RADIUS + 1) + (RADIUS + 1), RADIUS, 0, 2*Math.PI);
                cxt.closePath();

                cxt.fill();
            }
        }
    }
}

// 算出距离结束时间还有多少毫秒
function getCurrentShowTimeSeconds() {

    var curTime = new Date();
    var ret = endTime.getTime() - curTime.getTime();

    ret = Math.round(ret / 1000);

    // 如果需要改成时钟效果 则直接计算今天已经过去多少毫秒
    // var ret = curTime.getHours() * 3600 + curTime.getMinutes() * 60 + curTime.getSeconds();

    return ret > 0 ? ret : 0;
}

// 处理变化
function update() {

    // 下一次显示的时间
    var nextShowTimeSeconds = getCurrentShowTimeSeconds();

    var nextHours = parseInt(nextShowTimeSeconds / 3600);
    var nextMinutes = parseInt((nextShowTimeSeconds - nextHours * 3600) / 60);
    var nextSeconds = nextShowTimeSeconds % 60;

    var curHours = parseInt(curShowTimeSeconds / 3600);
    var curMinutes = parseInt((curShowTimeSeconds - curHours * 3600) / 60);
    var curSeconds = curShowTimeSeconds % 60;

    if (nextSeconds != curSeconds){

        // 如果小时的十位数发生改变
        if (parseInt(curHours/10) != parseInt(nextHours/10)){
            addBalls(MARGIN_LEFT + 0, MARGIN_TOP, parseInt(curHours/10));
        }
        // 小时的个位数
        if (parseInt(curHours%10) != parseInt(nextHours%10)){
            addBalls(MARGIN_LEFT + 15*(RADIUS + 1), MARGIN_TOP, parseInt(curHours/10));
        }
        // 分钟的十位数
        if (parseInt(curMinutes/10) != parseInt(nextMinutes/10)){
            addBalls(MARGIN_LEFT + 39*(RADIUS + 1), MARGIN_TOP, parseInt(curMinutes/10));
        }
        // 分钟的个位数
        if (parseInt(curMinutes%10) != parseInt(nextMinutes%10)){
            addBalls(MARGIN_LEFT + 54*(RADIUS + 1), MARGIN_TOP, parseInt(curMinutes%10));
        }
        // 秒钟的十位数
        if (parseInt(curSeconds/10) != parseInt(nextSeconds/10)){
            addBalls(MARGIN_LEFT + 78*(RADIUS + 1), MARGIN_TOP, parseInt(curSeconds/10));
        }
        // 秒钟的个位数
        if (parseInt(curSeconds%10) != parseInt(nextSeconds%10)){
            addBalls(MARGIN_LEFT + 93*(RADIUS + 1), MARGIN_TOP, parseInt(nextSeconds%10));
        }

        curShowTimeSeconds = nextShowTimeSeconds;
    }

    // 对已经存在的小球状态进行更新
    updateBalls();
}

function addBalls(x, y, num) {
    for(var i = 0;i < digit[num].length;i++){
        for (var j = 0;j < digit[num][i].length;j++){
            if (digit[num][i][j] == 1){
                var aBall = {
                    x:x+j*2*(RADIUS + 1) + (RADIUS + 1),
                    y:y+i*2*(RADIUS + 1) + (RADIUS + 1),
                    // 小球的加速度
                    g:1.5 + Math.random(),
                    // x方向的速度
                    vx:Math.pow(-1, Math.ceil(Math.random()*1000)) * 4,
                    // y轴方向的速度,设置为-5,即小球会有一个向上抛的动作
                    vy:-15,
                    // 随机出一个颜色
                    color:colors[Math.floor(Math.random()*colors.length)]
                };

                // 添加到数组中
                balls.push(aBall);
            }
        }
    }
}

// 已经存在的小球状态更新
function updateBalls() {
    for (var i = 0;i < balls.length;i++){

        // 小球x,y方向的位置
        balls[i].x += balls[i].vx;
        balls[i].y += balls[i].vy;

        // y轴方向速度受加速度影响
        balls[i].vy += balls[i].g;

        // 判断是否出边界
        if (balls[i].y >= WINDOW_HEIGHT - RADIUS){

            // 先将小球位置固定
            balls[i].y = WINDOW_HEIGHT - RADIUS;

            // 在设置小球y轴速度的方向(1取反。2设置由于摩擦产生的阻力将速度变为原来的0.75)
            balls[i].vy = -balls[i].vy * 0.75;
        }
    }

    // 循环取出
    var cnt = 0;
    for (var i = 0;i < balls.length;i++){

        // 如果小球的右边缘大于零(右侧还在canvas内)
        // 并且小球的左边缘还在canvas内
        if (balls[i].x + RADIUS > 0 && balls[i].x - RADIUS < WINDOW_WIDTH){

            // 当发现符合上面判断条件(在画布内)的小球,则负值给cnt位置
            // cnt从0开始,循环之后,在cnt之内的都是还留在画布内的小球
            balls[cnt++] = balls[i];
        }
    }

    // 将cnt之后的小球都删掉
    while (balls.length > cnt){
        balls.pop();
    }

}










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