最近参加了公司的前端后台团队帮忙,小白一枚,一直在学习,学习的都是基础,所以一个多月没有写博客。
前几天在大神郭林的公众号文章里发现了一片福利文章。
京东服务器搞活动,我花了一块钱买了两个月的(嘿嘿嘿),有意向的小白下面文章里有链接。
没买的同学注意,只能买一次,买了一块钱的续费就变成正常价位了(反手就给自己一个脸蛋子)。
这几天一直忙项目,到今天才闲下来自己发布一个静态网站试试。
贴出郭林大神文章地址:点击打开链接
再贴出我部署好的网站:点击打开链接
大神的文章写的很详细了,我就贴一下我部署的静态网站的代码,是很多天前看视频写的一个demo,很好看。
主要是怕以后找不到了,在这里记录下。
html:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>计时器</title>
</head>
<body style="height: 100%; width: 100%">
<canvas id="canvas" style="height: 100%;width: 100%">
当前浏览器不支持Canvas,请更换浏览器后再试
</canvas>
<script src="digit.js"></script>
<script src="countdown.js"></script>
</body>
</html>
坐标js:
digit =
[
[
[0,0,1,1,1,0,0],
[0,1,1,0,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,0,1,1,0],
[0,0,1,1,1,0,0]
],//0
[
[0,0,0,1,1,0,0],
[0,1,1,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[1,1,1,1,1,1,1]
],//1
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,1,1,0,0,0],
[0,1,1,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,0,0,0,1,1],
[1,1,1,1,1,1,1]
],//2
[
[1,1,1,1,1,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,1,1,1,0,0],
[0,0,0,0,1,1,0],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//3
[
[0,0,0,0,1,1,0],
[0,0,0,1,1,1,0],
[0,0,1,1,1,1,0],
[0,1,1,0,1,1,0],
[1,1,0,0,1,1,0],
[1,1,1,1,1,1,1],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,1,1,1,1]
],//4
[
[1,1,1,1,1,1,1],
[1,1,0,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,1,1,1,1,0],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//5
[
[0,0,0,0,1,1,0],
[0,0,1,1,0,0,0],
[0,1,1,0,0,0,0],
[1,1,0,0,0,0,0],
[1,1,0,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//6
[
[1,1,1,1,1,1,1],
[1,1,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,0,0,1,1,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0],
[0,0,1,1,0,0,0]
],//7
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,1,1,0]
],//8
[
[0,1,1,1,1,1,0],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[1,1,0,0,0,1,1],
[0,1,1,1,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,0,1,1],
[0,0,0,0,1,1,0],
[0,0,0,1,1,0,0],
[0,1,1,0,0,0,0]
],//9
[
[0,0,0,0],
[0,0,0,0],
[0,1,1,0],
[0,1,1,0],
[0,0,0,0],
[0,0,0,0],
[0,1,1,0],
[0,1,1,0],
[0,0,0,0],
[0,0,0,0]
]//:
];
cavas绘制js:
var WINDOW_WIDTH = 1024;
var WINDOW_HEIGHT = 768;
var RADIUS = 8;
var MARGIN_TOP = 60;
var MARGIN_LEFT = 30;
// 结束的时间
const endTime = new Date();
// 设置据当前时间向后推一小时时间
endTime.setTime(endTime.getTime() + 3600 * 1000);
// 现在倒计时有多少秒
var curShowTimeSeconds = 0;
// 声明存储小球的数组
var balls = [];
// 存储颜色的数组
const colors = ["#33B5E5","#0099cc","#aa66cc","#9933cc","#99cc00","#669900","#ffbb33","#ff8800","#ff4444","#cc0000"];
window.onload = function () {
// 屏幕body的宽高
WINDOW_WIDTH = document.body.clientWidth;
WINDOW_HEIGHT = document.body.clientHeight;
// 设置左边距十分之一 即内容占五分之四
MARGIN_LEFT = Math.round(WINDOW_WIDTH/10);
// 根据内容占比算出小球半径
RADIUS = Math.round(WINDOW_WIDTH * 4 / 5 / 108) - 1;
// 设置距离顶部五分之一
MARGIN_TOP = Math.round(WINDOW_HEIGHT/5);
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
canvas.width = WINDOW_WIDTH;
canvas.height = WINDOW_HEIGHT;
curShowTimeSeconds = getCurrentShowTimeSeconds();
setInterval(
function () {
// 绘制
render(context);
update();
},
50
);
}
function render(cxt) {
// 刷新操作,这里刷新整个屏幕
cxt.clearRect(0, 0, cxt.canvas.width, cxt.canvas.height);
var hours = parseInt(curShowTimeSeconds / 3600);
var minutes = parseInt((curShowTimeSeconds - hours * 3600) / 60);
var seconds = curShowTimeSeconds % 60;
// 绘制时间
renderDigit(MARGIN_LEFT, MARGIN_TOP, parseInt(hours / 10), cxt);
renderDigit(MARGIN_LEFT + 15*(RADIUS + 1), MARGIN_TOP, parseInt(hours %10), cxt);
renderDigit(MARGIN_LEFT + 30*(RADIUS + 1), MARGIN_TOP, 10, cxt);
renderDigit( MARGIN_LEFT + 39*(RADIUS+1) , MARGIN_TOP , parseInt(minutes/10) , cxt);
renderDigit( MARGIN_LEFT + 54*(RADIUS+1) , MARGIN_TOP , parseInt(minutes%10) , cxt);
renderDigit( MARGIN_LEFT + 69*(RADIUS+1) , MARGIN_TOP , 10 , cxt);
renderDigit( MARGIN_LEFT + 78*(RADIUS+1) , MARGIN_TOP , parseInt(seconds/10) , cxt);
renderDigit( MARGIN_LEFT + 93*(RADIUS+1) , MARGIN_TOP , parseInt(seconds%10) , cxt);
// 绘制弹出的小球
for (var i = 0;i < balls.length;i++){
cxt.fillStyle = balls[i].color;
cxt.beginPath();
cxt.arc(balls[i].x, balls[i].y, RADIUS, 0, 2*Math.PI, true);
cxt.closePath();
cxt.fill();
}
}
function renderDigit(x, y, num, cxt) {
cxt.fillStyle = "rgb(0, 102, 153)";
for (var i = 0;i < digit[num].length;i++){
for (var j = 0;j < digit[num][i].length;j++){
if (digit[num][i][j] == 1){
cxt.beginPath();
cxt.arc(x + j*2*(RADIUS + 1) + (RADIUS + 1), y + i*2*(RADIUS + 1) + (RADIUS + 1), RADIUS, 0, 2*Math.PI);
cxt.closePath();
cxt.fill();
}
}
}
}
// 算出距离结束时间还有多少毫秒
function getCurrentShowTimeSeconds() {
var curTime = new Date();
var ret = endTime.getTime() - curTime.getTime();
ret = Math.round(ret / 1000);
// 如果需要改成时钟效果 则直接计算今天已经过去多少毫秒
// var ret = curTime.getHours() * 3600 + curTime.getMinutes() * 60 + curTime.getSeconds();
return ret > 0 ? ret : 0;
}
// 处理变化
function update() {
// 下一次显示的时间
var nextShowTimeSeconds = getCurrentShowTimeSeconds();
var nextHours = parseInt(nextShowTimeSeconds / 3600);
var nextMinutes = parseInt((nextShowTimeSeconds - nextHours * 3600) / 60);
var nextSeconds = nextShowTimeSeconds % 60;
var curHours = parseInt(curShowTimeSeconds / 3600);
var curMinutes = parseInt((curShowTimeSeconds - curHours * 3600) / 60);
var curSeconds = curShowTimeSeconds % 60;
if (nextSeconds != curSeconds){
// 如果小时的十位数发生改变
if (parseInt(curHours/10) != parseInt(nextHours/10)){
addBalls(MARGIN_LEFT + 0, MARGIN_TOP, parseInt(curHours/10));
}
// 小时的个位数
if (parseInt(curHours%10) != parseInt(nextHours%10)){
addBalls(MARGIN_LEFT + 15*(RADIUS + 1), MARGIN_TOP, parseInt(curHours/10));
}
// 分钟的十位数
if (parseInt(curMinutes/10) != parseInt(nextMinutes/10)){
addBalls(MARGIN_LEFT + 39*(RADIUS + 1), MARGIN_TOP, parseInt(curMinutes/10));
}
// 分钟的个位数
if (parseInt(curMinutes%10) != parseInt(nextMinutes%10)){
addBalls(MARGIN_LEFT + 54*(RADIUS + 1), MARGIN_TOP, parseInt(curMinutes%10));
}
// 秒钟的十位数
if (parseInt(curSeconds/10) != parseInt(nextSeconds/10)){
addBalls(MARGIN_LEFT + 78*(RADIUS + 1), MARGIN_TOP, parseInt(curSeconds/10));
}
// 秒钟的个位数
if (parseInt(curSeconds%10) != parseInt(nextSeconds%10)){
addBalls(MARGIN_LEFT + 93*(RADIUS + 1), MARGIN_TOP, parseInt(nextSeconds%10));
}
curShowTimeSeconds = nextShowTimeSeconds;
}
// 对已经存在的小球状态进行更新
updateBalls();
}
function addBalls(x, y, num) {
for(var i = 0;i < digit[num].length;i++){
for (var j = 0;j < digit[num][i].length;j++){
if (digit[num][i][j] == 1){
var aBall = {
x:x+j*2*(RADIUS + 1) + (RADIUS + 1),
y:y+i*2*(RADIUS + 1) + (RADIUS + 1),
// 小球的加速度
g:1.5 + Math.random(),
// x方向的速度
vx:Math.pow(-1, Math.ceil(Math.random()*1000)) * 4,
// y轴方向的速度,设置为-5,即小球会有一个向上抛的动作
vy:-15,
// 随机出一个颜色
color:colors[Math.floor(Math.random()*colors.length)]
};
// 添加到数组中
balls.push(aBall);
}
}
}
}
// 已经存在的小球状态更新
function updateBalls() {
for (var i = 0;i < balls.length;i++){
// 小球x,y方向的位置
balls[i].x += balls[i].vx;
balls[i].y += balls[i].vy;
// y轴方向速度受加速度影响
balls[i].vy += balls[i].g;
// 判断是否出边界
if (balls[i].y >= WINDOW_HEIGHT - RADIUS){
// 先将小球位置固定
balls[i].y = WINDOW_HEIGHT - RADIUS;
// 在设置小球y轴速度的方向(1取反。2设置由于摩擦产生的阻力将速度变为原来的0.75)
balls[i].vy = -balls[i].vy * 0.75;
}
}
// 循环取出
var cnt = 0;
for (var i = 0;i < balls.length;i++){
// 如果小球的右边缘大于零(右侧还在canvas内)
// 并且小球的左边缘还在canvas内
if (balls[i].x + RADIUS > 0 && balls[i].x - RADIUS < WINDOW_WIDTH){
// 当发现符合上面判断条件(在画布内)的小球,则负值给cnt位置
// cnt从0开始,循环之后,在cnt之内的都是还留在画布内的小球
balls[cnt++] = balls[i];
}
}
// 将cnt之后的小球都删掉
while (balls.length > cnt){
balls.pop();
}
}