What You May Already Know About Networking in Java
The word
networking strikes fear in the hearts of many programmers. Fear not! Using the networking capabilities provided in the Java environment is quite easy. In fact, you may be using the network already without even realizing it!
Loading Applets from the Network
If you have access to a Java-enabled browser, you have undoubtedly already executed many applets. The applets you've run are referenced by a special tag in an HTML file — the
<APPLET>
tag. Applets can be located anywhere, whether on your local machine or somewhere out on the Internet. The location of the applet is completely invisible to you, the user. However, the location of the applet is encoded within the
<APPLET>
tag. The browser decodes this information, locates the applet, and runs it. If the applet is on some machine other than your own, the browser must download the applet before it can be run.
This is the highest level of access that you have to the Internet from the Java development environment. Someone else has taken the time to write a browser that does all of the grunt work of connecting to the network and getting data from it, thereby enabling you to run applets from anywhere in the world.
For more information:
The "Hello World!" Application shows you how to write your first applet and run it.
The Java Applets trail describes how to write Java applets from A to Z.
Loading Images from URLs
If you've ventured into writing your own Java applets and applications, you may have run into a class in the java.net package called URL. This class represents a Uniform Resource Locator and is the address of some resource on the network. Your applets and applications can use a URL to reference and even connect to resources out on the network. For example, to load an image from the network, your Java program must first create a URL that contains the address to the image.
This is the next highest level of interaction you can have with the Internet — your Java program gets an address of something it wants, creates a URL for it, and then uses some existing function in the Java development environment that does the grunt work of connecting to the network and retrieving the resource.
For more information:
How to Use Icons shows you how to load an image into your Java program (whether applets or applications) when you have its URL. Before you can load the image you must create a URL object with the address of the resource in it.
Working with URLs, the next lesson in this trail, provides a complete discussion about URLs, including how your programs can connect to them and read from and write to that connection.
What You May Already Know About Networking in Java
Loading Applets from the Network
If you have access to a Java-enabled browser, you have undoubtedly already executed many applets. The applets you've run are referenced by a special tag in an HTML file — the<APPLET>
tag. Applets can be located anywhere, whether on your local machine or somewhere out on the Internet. The location of the applet is completely invisible to you, the user. However, the location of the applet is encoded within the
<APPLET>
tag. The browser decodes this information, locates the applet, and runs it. If the applet is on some machine other than your own, the browser must download the applet before it can be run.
This is the highest level of access that you have to the Internet from the Java development environment. Someone else has taken the time to write a browser that does all of the grunt work of connecting to the network and getting data from it, thereby enabling you to run applets from anywhere in the world.
For more information:
The "Hello World!" Application shows you how to write your first applet and run it.
The Java Applets trail describes how to write Java applets from A to Z.
Loading Images from URLs
If you've ventured into writing your own Java applets and applications, you may have run into a class in the java.net package called URL. This class represents a Uniform Resource Locator and is the address of some resource on the network. Your applets and applications can use a URL to reference and even connect to resources out on the network. For example, to load an image from the network, your Java program must first create a URL that contains the address to the image.This is the next highest level of interaction you can have with the Internet — your Java program gets an address of something it wants, creates a URL for it, and then uses some existing function in the Java development environment that does the grunt work of connecting to the network and retrieving the resource.
For more information:
How to Use Icons shows you how to load an image into your Java program (whether applets or applications) when you have its URL. Before you can load the image you must create a URL object with the address of the resource in it.
Working with URLs, the next lesson in this trail, provides a complete discussion about URLs, including how your programs can connect to them and read from and write to that connection.
Networking Basics
![](http://hi.csdn.net/attachment/201107/24/0_1311514139bnTN.gif)
java.net
package. These classes provide system-independent network communication. However, to decide which Java classes your programs should use, you do need to understand how TCP and UDP differ.
TCP
When two applications want to communicate to each other reliably, they establish a connection and send data back and forth over that connection. This is analogous to making a telephone call. If you want to speak to Aunt Beatrice in Kentucky, a connection is established when you dial her phone number and she answers. You send data back and forth over the connection by speaking to one another over the phone lines. Like the phone company, TCP guarantees that data sent from one end of the connection actually gets to the other end and in the same order it was sent. Otherwise, an error is reported.TCP provides a point-to-point channel for applications that require reliable communications. The Hypertext Transfer Protocol (HTTP), File Transfer Protocol (FTP), and Telnet are all examples of applications that require a reliable communication channel. The order in which the data is sent and received over the network is critical to the success of these applications. When HTTP is used to read from a URL, the data must be received in the order in which it was sent. Otherwise, you end up with a jumbled HTML file, a corrupt zip file, or some other invalid information.
Definition: TCP ( Transmission Control Protocol) is a connection-based protocol that provides a reliable flow of data between two computers.
UDP
The UDP protocol provides for communication that is not guaranteed between two applications on the network. UDP is not connection-based like TCP. Rather, it sends independent packets of data, called datagrams, from one application to another. Sending datagrams is much like sending a letter through the postal service: The order of delivery is not important and is not guaranteed, and each message is independent of any other.Definition: UDP ( User Datagram Protocol) is a protocol that sends independent packets of data, called datagrams, from one computer to another with no guarantees about arrival. UDP is not connection-based like TCP.
For many applications, the guarantee of reliability is critical to the success of the transfer of information from one end of the connection to the other. However, other forms of communication don't require such strict standards. In fact, they may be slowed down by the extra overhead or the reliable connection may invalidate the service altogether.
Consider, for example, a clock server that sends the current time to its client when requested to do so. If the client misses a packet, it doesn't really make sense to resend it because the time will be incorrect when the client receives it on the second try. If the client makes two requests and receives packets from the server out of order, it doesn't really matter because the client can figure out that the packets are out of order and make another request. The reliability of TCP is unnecessary in this instance because it causes performance degradation and may hinder the usefulness of the service.
Another example of a service that doesn't need the guarantee of a reliable channel is the ping command. The purpose of the ping command is to test the communication between two programs over the network. In fact, ping needs to know about dropped or out-of-order packets to determine how good or bad the connection is. A reliable channel would invalidate this service altogether.
The UDP protocol provides for communication that is not guaranteed between two applications on the network. UDP is not connection-based like TCP. Rather, it sends independent packets of data from one application to another. Sending datagrams is much like sending a letter through the mail service: The order of delivery is not important and is not guaranteed, and each message is independent of any others.
Note: Many firewalls and routers have been configured not to allow UDP packets. If you're having trouble connecting to a service outside your firewall, or if clients are having trouble connecting to your service, ask your system administrator if UDP is permitted.
Understanding Ports
Generally speaking, a computer has a single physical connection to the network. All data destined for a particular computer arrives through that connection. However, the data may be intended for different applications running on the computer. So how does the computer know to which application to forward the data? Through the use of ports.Data transmitted over the Internet is accompanied by addressing information that identifies the computer and the port for which it is destined. The computer is identified by its 32-bit IP address, which IP uses to deliver data to the right computer on the network. Ports are identified by a 16-bit number, which TCP and UDP use to deliver the data to the right application.
In connection-based communication such as TCP, a server application binds a socket to a specific port number. This has the effect of registering the server with the system to receive all data destined for that port. A client can then rendezvous with the server at the server's port, as illustrated here:
![](http://hi.csdn.net/attachment/201107/24/0_1311514151GggZ.gif)
Definition: The TCP and UDP protocols use ports to map incoming data to a particular process running on a computer.
In datagram-based communication such as UDP, the datagram packet contains the port number of its destination and UDP routes the packet to the appropriate application, as illustrated in this figure:
![](http://hi.csdn.net/attachment/201107/24/0_1311514160mhmY.gif)
Networking Classes in the JDK
Through the classes injava.net
, Java programs can use TCP or UDP to communicate over the Internet. The
URL
,
URLConnection
,
Socket
, and
ServerSocket
classes all use TCP to communicate over the network. The
DatagramPacket
,
DatagramSocket
, and
MulticastSocket
classes are for use with UDP.