/*****************************************************************//**
* \file ChineseChess.h
* \brief 享元模式 Flyweight Pattern 亦称: 缓存、Cache、Flyweight C++ 14
* 2023年5月30日 涂聚文 Geovin Du Visual Studio 2022 edit.
* \author geovindu
* \date May 2023
*********************************************************************/
#pragma once
#ifndef CHINESECHESS_H
#define CHINESECHESS_H
#include<cstring>
#include<stdbool.h>
#include<stdlib.h>
#include<iostream>
#include<malloc.h>
#include<cmath>
#include <iostream>
#include <sstream>
#include <vector>
#include <algorithm>
#include <array>
#include <functional>
#include <list>
#include <string>
#include <string.h>
using namespace std;
namespace DuJewelryFlyweightPattern
{
/// <summary>
/// 棋子颜色
/// </summary>
enum EnumColor
{
/// <summary>
/// 黑
/// </summary>
Black,
/// <summary>
/// 白
/// </summary>
White
};
/// <summary>
/// 棋子位置
/// </summary>
struct Position
{
/// <summary>
/// x轴
/// </summary>
int mX;
/// <summary>
/// y轴
/// </summary>
int mY;
/// <summary>
///
/// </summary>
/// <param name="tmpx"></param>
/// <param name="tmpy"></param>
Position(int tmpx, int tmpy) :mX(tmpx), mY(tmpy) {} //构造函数
};
/// <summary>
/// 棋子抽象类
/// </summary>
class ChineseChess
{
public:
/// <summary>
/// 做父类时析构函数应该为虚函数
/// </summary>
virtual ~ChineseChess() {}
public:
/// <summary>
///
/// </summary>
/// <param name="tmppos"></param>
virtual void draw(Position tmppos) = 0;
};
}
#endif
/*****************************************************************//**
* \file BlackChineseChess.h
* \brief 享元模式 Flyweight Pattern 亦称: 缓存、Cache、Flyweight C++ 14
* 2023年5月30日 涂聚文 Geovin Du Visual Studio 2022 edit.
* \author geovindu
* \date May 2023
*********************************************************************/
#pragma once
#ifndef BLACKCHINESECHESS_H
#define BLACKCHINESECHESS_H
#include<cstring>
#include<stdbool.h>
#include<stdlib.h>
#include<iostream>
#include<malloc.h>
#include<cmath>
#include <iostream>
#include <sstream>
#include <vector>
#include <algorithm>
#include <array>
#include <functional>
#include <list>
#include <string>
#include <string.h>
#include "ChineseChess.h"
using namespace std;
namespace DuJewelryFlyweightPattern
{
/// <summary>
/// 黑色棋子
/// </summary>
class BlackChineseChess:public ChineseChess
{
public:
/// <summary>
///
/// </summary>
/// <param name="tmppos"></param>
virtual void draw(Position tmppos)
{
cout << "在位置:(" << tmppos.mX << "," << tmppos.mY << ")处绘制了一个黑色中国象棋棋子!" << endl;
}
};
}
#endif
/*****************************************************************//**
* \file WhiteChineseChess.h
* \brief 享元模式 Flyweight Pattern 亦称: 缓存、Cache、Flyweight C++ 14
* 2023年5月30日 涂聚文 Geovin Du Visual Studio 2022 edit.
* \author geovindu
* \date May 2023
*********************************************************************/
#pragma once
#ifndef WHITECHINESECHESS_H
#define WHITECHINESECHESS_H
#include<cstring>
#include<stdbool.h>
#include<stdlib.h>
#include<iostream>
#include<malloc.h>
#include<cmath>
#include <iostream>
#include <sstream>
#include <vector>
#include <algorithm>
#include <array>
#include <functional>
#include <list>
#include <string>
#include <string.h>
#include "ChineseChess.h"
using namespace std;
namespace DuJewelryFlyweightPattern
{
/// <summary>
/// 白色棋子
/// </summary>
class WhiteChineseChess:public ChineseChess
{
public:
/// <summary>
///
/// </summary>
/// <param name="tmppos"></param>
virtual void draw(Position tmppos)
{
cout << "在位置:(" << tmppos.mX << "," << tmppos.mY << ")处绘制了一个白色中国象棋棋子!" << endl;
}
};
}
#endif
/*****************************************************************//**
* \file FactoryChineseChess.h
* \brief 享元模式 Flyweight Pattern 亦称: 缓存、Cache、Flyweight C++ 14
* 2023年5月30日 涂聚文 Geovin Du Visual Studio 2022 edit.
* \author geovindu
* \date May 2023
*********************************************************************/
#pragma once
#ifndef FACTORYCHINESECHESS_H
#define FACTORYCHINESECHESS_H
#include<cstring>
#include<stdbool.h>
#include<stdlib.h>
#include<iostream>
#include<malloc.h>
#include<cmath>
#include <iostream>
#include <sstream>
#include <vector>
#include <algorithm>
#include <array>
#include <functional>
#include <list>
#include <string>
#include <string.h>
#include <map>
#include "ChineseChess.h"
#include "WhiteChineseChess.h"
#include "BlackChineseChess.h"
using namespace std;
namespace DuJewelryFlyweightPattern
{
/// <summary>
/// 创建棋子的工厂
/// </summary>
class FactoryChineseChess
{
public:
/// <summary>
/// 析构函数
/// </summary>
~FactoryChineseChess()
{
//释放内存
for (auto iter = m_FlyWeihgtMap.begin(); iter != m_FlyWeihgtMap.end(); ++iter)
{
ChineseChess* tmpfw = iter->second;
delete tmpfw;
}
m_FlyWeihgtMap.clear();//这句其实可有可无
}
public:
/// <summary>
/// 获取享元对象,也就是获取被共享的棋子对象
/// </summary>
/// <param name="tmpcolor"></param>
/// <returns></returns>
ChineseChess* getFlyWeight(EnumColor tmpcolor)
{
auto iter = m_FlyWeihgtMap.find(tmpcolor);
if (iter == m_FlyWeihgtMap.end())
{
//没有该享元对象,那么就创建出来
ChineseChess* tmpfw = nullptr;
if (tmpcolor == Black) //黑子
{
tmpfw = new BlackChineseChess();
}
else //白子
{
tmpfw = new WhiteChineseChess();
}
m_FlyWeihgtMap.insert(make_pair(tmpcolor, tmpfw));//以棋子颜色枚举值为key,增加条目到map中
return tmpfw;
}
else
{
return iter->second;
}
}
private:
/// <summary>
/// 在文件头增加#include <map>
/// </summary>
std::map<EnumColor, ChineseChess*> m_FlyWeihgtMap; //用map容器来保存所有的享元对象,一共就两个享元对象(黑色棋子一个,白色棋子一个)
};
}
#endif
/*****************************************************************//**
* \file GameOfGo.h
* \brief 享元模式 Flyweight Pattern 亦称: 缓存、Cache、Flyweight C++ 14
* 2023年5月30日 涂聚文 Geovin Du Visual Studio 2022 edit.
* \author geovindu
* \date May 2023
*********************************************************************/
#pragma once
#ifndef GAMEOFGO_H
#define GAMEOFGO_H
#include<cstring>
#include<stdbool.h>
#include<stdlib.h>
#include<iostream>
#include<malloc.h>
#include<cmath>
#include <iostream>
#include <sstream>
#include <vector>
#include <algorithm>
#include <array>
#include <functional>
#include <list>
#include <string>
#include <string.h>
#include <map>
#include "ChineseChess.h"
using namespace std;
namespace DuJewelryFlyweightPattern
{
/// <summary>
/// 棋子
/// </summary>
class GameOfGo
{
public:
/// <summary>
/// 构造函数
/// </summary>
/// <param name="tmpcolor"></param>
/// <param name="tmppos"></param>
GameOfGo(EnumColor tmpcolor, Position tmppos) :mColor(tmpcolor), mPos(tmppos) {}
/// <summary>
/// 棋子的绘制
/// </summary>
void draw()
{
if (mColor == Black)
{
cout << "在位置:(" << mPos.mX << "," << mPos.mY << ")处绘制了一个黑色中国围棋棋子!" << endl;
//这里可以是一系列用于具体绘制的代码......
}
else
{
cout << "在位置:(" << mPos.mX << "," << mPos.mY << ")处绘制了一个白色中国围棋棋子!" << endl;
//这里可以是一系列用于具体绘制的代码......
}
}
private:
/// <summary>
/// 棋子颜色
/// </summary>
EnumColor mColor;
/// <summary>
/// 棋子位置
/// </summary>
Position mPos; //
};
}
#endif
/*****************************************************************//**
* \file GeovinDu.h
* \brief 享元模式 Flyweight Pattern 亦称: 缓存、Cache、Flyweight C++ 14
* 2023年5月30日 涂聚文 Geovin Du Visual Studio 2022 edit.
* \author geovindu
* \date May 2023
*********************************************************************/
#pragma once
#ifndef GEOVINDU_H
#define GEOVINDU_H
#include<cstring>
#include<stdbool.h>
#include<stdlib.h>
#include<iostream>
#include<malloc.h>
#include<cmath>
#include <iostream>
#include <sstream>
#include <vector>
#include <algorithm>
#include <array>
#include <functional>
#include <list>
#include <string>
#include <string.h>
#include "ChineseChess.h"
#include "WhiteChineseChess.h"
#include "BlackChineseChess.h"
#include "FactoryChineseChess.h"
#include "GameOfGo.h"
using namespace std;
namespace DuJewelryFlyweightPattern
{
/// <summary>
///
/// </summary>
class GeovinDu
{
private:
public:
/// <summary>
///
/// </summary>
void displaySimple();
/// <summary>
///
/// </summary>
void displayGoSimple();
};
}
#endif
/*****************************************************************//**
* \file GeovinDu.cpp
* \brief 享元模式 Flyweight Pattern 亦称: 缓存、Cache、Flyweight C++ 14
* 2023年5月30日 涂聚文 Geovin Du Visual Studio 2022 edit.
* \author geovindu
* \date May 2023
*********************************************************************/
#include "GeovinDu.h"
using namespace std;
namespace DuJewelryFlyweightPattern
{
/// <summary>
///
/// </summary>
void GeovinDu::displaySimple()
{
DuJewelryFlyweightPattern::FactoryChineseChess* pfactory = new DuJewelryFlyweightPattern::FactoryChineseChess();
DuJewelryFlyweightPattern::ChineseChess* p_piece1 = pfactory->getFlyWeight(DuJewelryFlyweightPattern::Black);
p_piece1->draw(DuJewelryFlyweightPattern::Position(3, 3));//黑子落子到3,3位置
DuJewelryFlyweightPattern::ChineseChess* p_piece2 = pfactory->getFlyWeight(DuJewelryFlyweightPattern::White);
p_piece2->draw(DuJewelryFlyweightPattern::Position(5, 5));//白子落子到5,5位置
DuJewelryFlyweightPattern::ChineseChess* p_piece3 = pfactory->getFlyWeight(DuJewelryFlyweightPattern::Black);
p_piece3->draw(DuJewelryFlyweightPattern::Position(4, 6));//黑子落子到4,6位置
DuJewelryFlyweightPattern::ChineseChess* p_piece4 = pfactory->getFlyWeight(DuJewelryFlyweightPattern::White);
p_piece4->draw(DuJewelryFlyweightPattern::Position(5, 7));//白子落子到5,7位置
//释放资源
delete pfactory;
}
/// <summary>
///
/// </summary>
void GeovinDu::displayGoSimple()
{
DuJewelryFlyweightPattern::GameOfGo* p_piece1 = new DuJewelryFlyweightPattern::GameOfGo(DuJewelryFlyweightPattern::Black, DuJewelryFlyweightPattern::Position(3, 3)); //黑子落子到3,3位置
p_piece1->draw();
DuJewelryFlyweightPattern::GameOfGo* p_piece2 = new DuJewelryFlyweightPattern::GameOfGo(DuJewelryFlyweightPattern::White, DuJewelryFlyweightPattern::Position(5, 5)); //白子落子到5,5位置
p_piece2->draw();
DuJewelryFlyweightPattern::GameOfGo* p_piece3 = new DuJewelryFlyweightPattern::GameOfGo(DuJewelryFlyweightPattern::Black, DuJewelryFlyweightPattern::Position(4, 6)); //黑子落子到4,6位置
p_piece3->draw();
DuJewelryFlyweightPattern::GameOfGo* p_piece4 = new DuJewelryFlyweightPattern::GameOfGo(DuJewelryFlyweightPattern::White, DuJewelryFlyweightPattern::Position(5, 7)); //白子落子到5,7位置
p_piece4->draw();
//......
std::list<DuJewelryFlyweightPattern::GameOfGo*> piecelist; //在文件头增加#include <list>
piecelist.push_back(p_piece1);
piecelist.push_back(p_piece2);
piecelist.push_back(p_piece3);
piecelist.push_back(p_piece4);
//释放资源
delete p_piece1;
delete p_piece2;
delete p_piece3;
delete p_piece4;
}
}
调用:
/*****************************************************************//**
* \file ConsoleDuFlyweightPattern.cpp
* \brief 享元模式 Flyweight Pattern 亦称: 缓存、Cache、Flyweight C++ 14
* 2023年5月30日 涂聚文 Geovin Du Visual Studio 2022 edit.
*
* \author geovindu
* \date May 2023
*********************************************************************/
// ConsoleDuFlyweightPattern.cpp : 此文件包含 "main" 函数。程序执行将在此处开始并结束。
//
#define _UNICODE
#include <iostream>
#include "GeovinDu.h"
#ifdef _DEBUG //只在Debug(调试)模式下
#ifndef DEBUG_NEW
#define DEBUG_NEW new(_NORMAL_BLOCK,__FILE__,__LINE__) //重新定义new运算符
#define new DEBUG_NEW
#endif
#endif
using namespace std;
using namespace DuJewelryFlyweightPattern;
int main()
{
std::cout << "Hello World!涂聚文 Geovin Du\n";
GeovinDu geovin;
geovin.displaySimple();
cout << "************" << endl;
geovin.displayGoSimple();
system("pause");
return 0;
}
// 运行程序: Ctrl + F5 或调试 >“开始执行(不调试)”菜单
// 调试程序: F5 或调试 >“开始调试”菜单
// 入门使用技巧:
// 1. 使用解决方案资源管理器窗口添加/管理文件
// 2. 使用团队资源管理器窗口连接到源代码管理
// 3. 使用输出窗口查看生成输出和其他消息
// 4. 使用错误列表窗口查看错误
// 5. 转到“项目”>“添加新项”以创建新的代码文件,或转到“项目”>“添加现有项”以将现有代码文件添加到项目
// 6. 将来,若要再次打开此项目,请转到“文件”>“打开”>“项目”并选择 .sln 文件
#define UNICODE
输出:
Hello World!涂聚文 Geovin Du
在位置:(3,3)处绘制了一个黑色中国象棋棋子!
在位置:(5,5)处绘制了一个白色中国象棋棋子!
在位置:(4,6)处绘制了一个黑色中国象棋棋子!
在位置:(5,7)处绘制了一个白色中国象棋棋子!
************
在位置:(3,3)处绘制了一个黑色中国围棋棋子!
在位置:(5,5)处绘制了一个白色中国围棋棋子!
在位置:(4,6)处绘制了一个黑色中国围棋棋子!
在位置:(5,7)处绘制了一个白色中国围棋棋子!
请按任意键继续. . .