Unity书页卷曲效果实现教程

Unity书页卷曲效果实现教程

UnityBookPageCurlPage curl effect for Unity3d using UGUI项目地址:https://gitcode.com/gh_mirrors/un/UnityBookPageCurl

1. 项目目录结构及介绍

在UnityBookPageCurl项目中,主要的目录和文件包括:

  • Assets:存放项目的所有资源,如脚本、纹理等。

    • Scripts:包含用于实现页面卷曲效果的核心代码。
    • Materials:存放预设的材质球,用于控制页面的颜色和效果。
    • Prefabs:预置体,可能包含已设置好的卷曲页面组件实例。
  • ProjectSettings:存储项目设置,例如分辨率、图形质量等。

  • Docs:文档相关资料,可能是Markdown格式的说明文件。

  • gitignore:定义Git忽略哪些文件或目录。

  • LICENSE:开源许可协议,本项目采用LGPLv3.0。

  • README.md:项目简介,快速入门指南等。

2. 项目的启动文件介绍

由于没有明确指出特定的启动文件,通常在Unity项目中,主场景(Main Scene)会被作为启动文件。在Unity编辑器中,可以通过以下步骤找到并打开主场景:

  1. 打开项目后,转到Assets > Scenes 文件夹(如果有)。
  2. 在这里查找带有“Start”或“Main”标签的场景文件,通常是.unity扩展名。
  3. 双击该场景文件以加载它,然后点击菜单栏上的File > Build Settings
  4. Build Settings窗口,确保选中的场景在列表中,点击Play按钮即可运行项目。

如果没有明确的主场景,您可能需要创建一个新的场景或者根据项目源码中的指示来确定哪个部分是入口点。

3. 项目的配置文件介绍

在这个项目中,配置主要通过Unity编辑器进行,涉及以下几个方面:

页面卷曲效果配置

  • Canvas:包含卷曲页面的UI层,其锚点和大小设置会影响卷曲效果的显示。
  • PageCurlComponent:附加在游戏对象上,用于控制翻页动画的组件。可以在Inspector面板中调整翻页方向(左右)、自动翻页选项以及其他参数。

材质配置

  • Materials:可以修改预设的材质球以改变页面颜色、光照反射等视觉效果。这些材质可能挂载在页面预制体上,或直接应用到Canvas的Image组件。

Canvas Scaler配置

  • Canvas Scaler:用于控制UI缩放策略,以适应不同的屏幕尺寸。根据项目需求,可能需要调整它的属性值以达到理想的效果。

在Unity编辑器中,对这些配置进行调整都是直观且易于理解的,只需在Inspector窗口中修改对应的字段即可。对于更详细的自定义,可以查阅项目Wiki或其他相关文档。如果需要自定义行为或扩展功能,参考Scripts目录下的源码也是一个好主意。

UnityBookPageCurlPage curl effect for Unity3d using UGUI项目地址:https://gitcode.com/gh_mirrors/un/UnityBookPageCurl

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The "Unity3D Book Page Curl" is a unity package that is used to create a book with page flip effect using unity3D native UI tools. Getting Started Create your first book:  Import the unity package  Create a canvas and EventSystem objects if you don't have one (the easiest way to create them is by adding any UI object -like a button- then you can delete it).  Drag a book prefab under the Canvas element  Resize the book on your scene and reposition the anchors as required.  Select the book from hierarchy to show it in inspector.  Assign the canvas to the canvas slot in inspector  Assign the background sprite with the sprite that you want to show on the right or left side when all pages flipped to the other side.  To edit the book pages, expand the Book Pages list in inspector, change the Size to your pages count, then start drag your pages in the Element boxes in order  Set the current page to the page that you want to be shown initially in the right side of the book.  If you want to call any function when any page flipped add it to the OnFlip Event List.  If you want to resize the area that the user can drag the page from it, open the Book node in inspector to show its children, you will find two objects "RightHotSpot" and "LeftHotSpot" resize them and set their anchors as required.  RUN and enjoy the page curl effect! Create Automatic Flipping Book:  After creating your book as mentioned above add an "Auto Flip" component on it.  Choose flipping direction( if you choose left to right make sure that the current page of the book component is equal to your page count "last page index + 1").  Uncheck the interactable check in the book component.  Specify the page flipping time parameters (Page Flip Time, Time Between Pages, Delay before Start flipping, Number of Animation frames for each page flip).  Check "Auto Start Flip" if you want the book to start flipping automatically, or uncheck it and call the StartFlipping() function in your code. Control Flipping Manually: This section will explore how to create a scene like the “Example_2_Controled Flipping” scene  To be able to let the user control page flipping using some buttons, create your book, add an "Auto Flip" component on it and configured them as mentioned above.  Uncheck the “interactable” of the book and "Auto Start Flip" of the “Auto Flip” components.  Add previous and next buttons to your scene (check Example_2_Controled Flipping scene if you have any issues setting them correctly).  Add a new slot on each button OnClick list by clicking the (+) sign, assign the Book as the game object then select the “AutoFlip->FlipRightPage” for the next button and “Auto Flip->Flip Left Page” to the previous button.  If you need to flip the page from code (based on custom action) you can call the FlipLeftPage() or FlipRightPage().
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