CCScene简介
CCScene is a subclass of CCNode that is used only as an abstract concept.
CCScene an CCNode are almost identical with the difference that CCScene has it's anchor point (by default) at the center of the screen.
For the moment CCScene has no other logic than that, but in future releases it might have additional logic.
It is a good practice to use and CCScene as the parent of all your nodes.
上面是 cocos2d-x 官网解释关于 CCScene 解释,Scene 主要是游戏中的场景,继承与 CCNode 也是一个 Node(节点),可以理解为玩游戏中每个页面,每一个页面中又有不同的节点,例如任务,怪兽,子弹,主角等,上面也建议我们用 CCScene 作为游戏画面中的容器(parent),包括其他所有节点。
CCScene用法
主要是自己创建场景,使用 CCDirector::replaceScene(**) 和 CCDirector::pushScene(**) 2个方法来更换当前场景